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Searched refs:MarshalExec (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread.c97 ctx->MarshalExec = _mesa_create_marshal_table(ctx); in _mesa_glthread_init()
98 if (!ctx->MarshalExec) { in _mesa_glthread_init()
124 ctx->CurrentClientDispatch = ctx->MarshalExec; in _mesa_glthread_init()
172 if (_glapi_get_dispatch() == ctx->MarshalExec) { in _mesa_glthread_restore_dispatch()
Dcontext.c1378 free(ctx->MarshalExec); in _mesa_free_context_data()
Dmtypes.h4959 struct _glapi_table *MarshalExec; member
Ddlist.c13771 if (ctx->MarshalExec == NULL) { in _mesa_NewList()
13830 if (ctx->MarshalExec == NULL) { in _mesa_EndList()
13869 if (ctx->MarshalExec == NULL) { in _mesa_CallList()
13995 if (ctx->MarshalExec == NULL) { in _mesa_CallLists()
/external/mesa3d/src/mesa/state_tracker/
Dst_draw.c135 ctx->CurrentClientDispatch != ctx->MarshalExec && in prepare_draw()
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c853 if (ctx->CurrentClientDispatch == ctx->MarshalExec) { in vbo_exec_Begin()
902 if (ctx->CurrentClientDispatch == ctx->MarshalExec) { in vbo_exec_End()