Searched refs:Mat2x4 (Results 1 – 4 of 4) sorted by relevance
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderMatrixTests.cpp | 65 using tcu::Mat2x4; 265 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X4, tcu::Mat2x4); 498 …u::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, in… in getInputValue() 529 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X4> (const ShaderEva… in getInputValue() 532 tcu::Mat2x4 m; in getInputValue() 608 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() 1508 Mat2x4 matrix = Mat2x4(dataPtr); in addMatrixUniform() 1807 case TYPE_FLOAT_MAT2X4: writeMatrixConstructor<2, 4>(op, Mat2x4(s_constInMat2x4[inNdx])); break; in setupShader()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderMatrixTests.cpp | 69 using tcu::Mat2x4; 270 DECLARE_TYPE_TRAIT(TYPE_FLOAT_MAT2X4, tcu::Mat2x4); 503 …u::Mat2x4 getInputValue<INPUTTYPE_CONST, TYPE_FLOAT_MAT2X4> (const ShaderEvalContext& evalCtx, in… in getInputValue() 534 template <> inline tcu::Mat2x4 getInputValue<INPUTTYPE_DYNAMIC, TYPE_FLOAT_MAT2X4> (const ShaderEva… in getInputValue() 537 tcu::Mat2x4 m; in getInputValue() 613 inline tcu::Vec3 reduceToVec3 (const tcu::Mat2x4& value) { return value.getColumn(0).swizzle(0,1,2)… in reduceToVec3() 1540 case TYPE_FLOAT_MAT2X4: writeMatrixConstructor<2, 4>(op, Mat2x4(s_constInMat2x4[inNdx])); break; in init()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.hpp | 365 template <> struct DataTypeTraits<tcu::Mat2x4> { enum { DATATYPE = TYPE_FLOAT_MAT2X4 }; };
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/external/deqp/framework/common/ |
D | tcuMatrix.hpp | 497 typedef Matrix<float, 4, 2> Mat2x4; typedef
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