D | matrix_utils.cpp | 14 Mat4::Mat4() : Mat4(1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, 1.f) in Mat4() function in angle::Mat4 17 Mat4::Mat4(const Matrix<float> generalMatrix) : Matrix(std::vector<float>(16, 0), 4, 4) in Mat4() function in angle::Mat4 30 Mat4::Mat4(const std::vector<float> &elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 32 Mat4::Mat4(const float *elements) : Matrix(elements, 4) {} in Mat4() function in angle::Mat4 34 Mat4::Mat4(float m00, in Mat4() function in angle::Mat4 71 Mat4 Mat4::Rotate(float angle, const Vector3 &axis) in Rotate() 111 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Rotate() 115 Mat4 Mat4::Translate(const Vector3 &t) in Translate() 137 return Mat4(r00, r01, r02, r03, r10, r11, r12, r13, r20, r21, r22, r23, r30, r31, r32, r33); in Translate() 141 Mat4 Mat4::Scale(const Vector3 &s) in Scale() [all …]
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