Searched refs:Matrix3x3 (Results 1 – 4 of 4) sorted by relevance
1 typedef Matrix<float,3,3> Matrix3x3; typedef2 Matrix3x3 m = Matrix3x3::Random();
87 static void computeNormalMatrix(Matrix4x4 m, Matrix3x3 normal) in computeNormalMatrix()195 Matrix3x3 normalMatrix; in bindShaderProgram()
12 typedef float Matrix3x3[9]; typedef
2881 invert(m: Matrix3x3 | number[]): number[] | null;2888 mapPoints(m: Matrix3x3 | number[], points: number[]): number[];2894 multiply(...matrices: Array<(Matrix3x3 | number[])>): number[];3651 export type Matrix3x3 = Float32Array; alias3702 export type InputMatrix = MallocObj | Matrix4x4 | Matrix3x3 | Matrix3x2 | DOMMatrix | number[];