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Searched refs:MatrixMode (Results 1 – 14 of 14) sorted by relevance

/external/mesa3d/src/mesa/main/
Dmatrix.c276 if (ctx->Transform.MatrixMode == mode && mode != GL_TEXTURE) in _mesa_MatrixMode()
287 ctx->Transform.MatrixMode = mode; in _mesa_MatrixMode()
297 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in push_matrix()
350 _mesa_enum_to_string(ctx->Transform.MatrixMode)); in _mesa_PushMatrix()
352 push_matrix(ctx, stack, ctx->Transform.MatrixMode, "glPushMatrix"); in _mesa_PushMatrix()
400 _mesa_enum_to_string(ctx->Transform.MatrixMode)); in _mesa_PopMatrix()
403 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in _mesa_PopMatrix()
410 _mesa_enum_to_string(ctx->Transform.MatrixMode)); in _mesa_PopMatrix()
1105 ctx->Transform.MatrixMode = GL_MODELVIEW; in _mesa_init_transform()
Dtexstate.c327 if (ctx->Transform.MatrixMode == GL_TEXTURE) { in active_texture()
Dattrib.c1429 _mesa_MatrixMode(xform->MatrixMode); in _mesa_PopAttrib()
Dmtypes.h1296 GLenum16 MatrixMode; /**< Matrix mode */ member
/external/angle/src/libANGLE/capture/
Dgl_enum_utils_autogen.h120 MatrixMode, enumerator
Dgl_enum_utils_autogen.cpp2796 case GLenumGroup::MatrixMode: in GLenumToString()
/external/angle/src/tests/gles1_conformance_tests/
DCovglTests.cpp258 TEST_P(GLES1CovglTest, MatrixMode) in TEST_P() argument
/external/swiftshader/src/OpenGL/libGLES_CM/
Dmain.cpp265 void GL_APIENTRY MatrixMode(GLenum mode);
1095 return es1::MatrixMode(mode); in glMatrixMode()
1530 this->glMatrixMode = es1::MatrixMode; in LibGLES_CMexports()
DlibGLES_CM.cpp2991 void GL_APIENTRY MatrixMode(GLenum mode) in MatrixMode() function
/external/angle/src/libGLESv2/
Dentry_points_gles_1_0_autogen.cpp1167 GLenumToString(GLenumGroup::MatrixMode, mode)); in GL_MatrixMode()
1178 ANGLE_CAPTURE(MatrixMode, isCallValid, context, modePacked); in GL_MatrixMode()
/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp857 { "glMatrixMode", _O(MatrixMode) },
/external/rust/crates/libc/src/
Dpsp.rs710 pub enum MatrixMode {
3635 pub fn sceGuSetMatrix(type_: MatrixMode, matrix: &ScePspFMatrix4); in sceGuSetMatrix() argument
3683 pub fn sceGumMatrixMode(mode: MatrixMode); in sceGumMatrixMode() argument
/external/angle/src/libGL/
Dentry_points_gl_1_autogen.cpp3587 GLenumToString(GLenumGroup::MatrixMode, mode)); in GL_MatrixMode()
3598 ANGLE_CAPTURE(MatrixMode, isCallValid, context, modePacked); in GL_MatrixMode()
/external/mesa3d/docs/relnotes/
D20.2.0.rst2326 - meta: Stop frobbing MatrixMode