Home
last modified time | relevance | path

Searched refs:MaxCallStackDepth (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DCompiler.cpp71 MaxCallStackDepth = UINT_MAX; in ShBuiltInResources()
91 maxCallStackDepth = resources.MaxCallStackDepth; in Init()
DCompiler.h64 unsigned int MaxCallStackDepth; member
/external/swiftshader/tests/fuzzers/
DVertexRoutineFuzzer.cpp132 resources.MaxCallStackDepth = 16; in LLVMFuzzerTestOneInput()
/external/angle/src/compiler/translator/
DCompiler.cpp1152 << ":MaxCallStackDepth:" << mResources.MaxCallStackDepth in setResourceString()
1361 if (depth >= mResources.MaxCallStackDepth) in checkCallDepth()
1365 errorStream << "Call stack too deep (larger than " << mResources.MaxCallStackDepth in checkCallDepth()
DShaderLang.cpp249 resources->MaxCallStackDepth = 256; in InitBuiltInResources()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp193 resources.MaxCallStackDepth = MAX_SHADER_CALL_STACK_SIZE; in createCompiler()
/external/angle/include/GLSLANG/
DShaderLang.h450 int MaxCallStackDepth; member
/external/angle/src/tests/compiler_tests/
DExpressionLimit_test.cpp51 res->MaxCallStackDepth = kMaxCallStackDepth; in GenerateResources()