Searched refs:MaxCallStackDepth (Results 1 – 8 of 8) sorted by relevance
71 MaxCallStackDepth = UINT_MAX; in ShBuiltInResources()91 maxCallStackDepth = resources.MaxCallStackDepth; in Init()
64 unsigned int MaxCallStackDepth; member
132 resources.MaxCallStackDepth = 16; in LLVMFuzzerTestOneInput()
1152 << ":MaxCallStackDepth:" << mResources.MaxCallStackDepth in setResourceString()1361 if (depth >= mResources.MaxCallStackDepth) in checkCallDepth()1365 errorStream << "Call stack too deep (larger than " << mResources.MaxCallStackDepth in checkCallDepth()
249 resources->MaxCallStackDepth = 256; in InitBuiltInResources()
193 resources.MaxCallStackDepth = MAX_SHADER_CALL_STACK_SIZE; in createCompiler()
450 int MaxCallStackDepth; member
51 res->MaxCallStackDepth = kMaxCallStackDepth; in GenerateResources()