Searched refs:MaxCombinedImageUniforms (Results 1 – 17 of 17) sorted by relevance
46 MaxCombinedImageUniforms 8
69 outResources->maxCombinedImageUniforms = resources.MaxCombinedImageUniforms; in GetBuiltInResources()
265 resources->MaxCombinedImageUniforms = 4; in InitBuiltInResources()
1198 << ":MaxCombinedImageUniforms:" << mResources.MaxCombinedImageUniforms in setResourceString()
25630 unionArray[0].setIConst(resources.MaxCombinedImageUniforms); in initializeBuiltInVariables()
39581 unionArray[0].setIConst(resources.MaxCombinedImageUniforms); in initializeBuiltInVariables()
479 int MaxCombinedImageUniforms; member
574 unsigned MaxCombinedImageUniforms; member
648 if (total_image_units > ctx->Const.MaxCombinedImageUniforms) in check_image_resources()
181 this->Const.MaxCombinedImageUniforms = ctx->Const.MaxCombinedImageUniforms; in _mesa_glsl_parse_state()
922 state->Const.MaxCombinedImageUniforms); in generate_constants()
3397 if (total_image_units > ctx->Const.MaxCombinedImageUniforms) in check_image_resources()
186 mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms; in Compiler()
529 c->MaxCombinedImageUniforms = in st_init_limits()536 c->MaxCombinedShaderOutputResources += c->MaxCombinedImageUniforms; in st_init_limits()538 if (c->MaxCombinedImageUniforms) { in st_init_limits()
553 ctx->Const.MaxCombinedImageUniforms = num_stages * BRW_MAX_IMAGES; in brw_initialize_context_constants()
4120 GLuint MaxCombinedImageUniforms; member