Searched refs:MaxCombinedShaderStorageBlocks (Results 1 – 5 of 5) sorted by relevance
228 if (total_shader_storage_blocks > ctx->Const.MaxCombinedShaderStorageBlocks) { in link_util_check_uniform_resources()231 ctx->Const.MaxCombinedShaderStorageBlocks); in link_util_check_uniform_resources()
508 c->MaxCombinedShaderStorageBlocks = in st_init_limits()511 if (!c->MaxCombinedShaderStorageBlocks) { in st_init_limits()512 c->MaxCombinedShaderStorageBlocks = in st_init_limits()518 assert(c->MaxCombinedShaderStorageBlocks < MAX_COMBINED_SHADER_STORAGE_BUFFERS); in st_init_limits()520 c->MaxShaderStorageBufferBindings = c->MaxCombinedShaderStorageBlocks; in st_init_limits()523 c->MaxCombinedShaderStorageBlocks; in st_init_limits()
599 consts->MaxCombinedShaderStorageBlocks = 8; in _mesa_init_constants()
3803 GLuint MaxCombinedShaderStorageBlocks; member
550 ctx->Const.MaxCombinedShaderStorageBlocks = num_stages * BRW_MAX_SSBO; in brw_initialize_context_constants()