Searched refs:MaxIfDepth (Results 1 – 9 of 9) sorted by relevance
162 if (options->MaxIfDepth == 0) { in st_link_shader()
289 options->MaxIfDepth = in st_init_limits()
7260 options->MaxIfDepth, if_threshold); in st_link_tgsi()7269 options->MaxIfDepth, if_threshold); in st_link_tgsi()
154 compiler->glsl_compiler_options[i].MaxIfDepth = in brw_compiler_create()
269 options.MaxIfDepth = UINT_MAX; in initialize_context_to_defaults()
267 fs_options->MaxIfDepth = 0; in i915CreateContext()
2886 if (options->MaxIfDepth == 0) { in get_mesa_program()3019 if (options->MaxIfDepth == 0) in _mesa_ir_link_shader()3023 options->MaxIfDepth) || progress; in _mesa_ir_link_shader()
3231 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member
135 options.MaxIfDepth = UINT_MAX; in _mesa_init_shader_state()