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Searched refs:MaxIfDepth (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_glsl_to_ir.cpp162 if (options->MaxIfDepth == 0) { in st_link_shader()
Dst_extensions.c289 options->MaxIfDepth = in st_init_limits()
Dst_glsl_to_tgsi.cpp7260 options->MaxIfDepth, if_threshold); in st_link_tgsi()
7269 options->MaxIfDepth, if_threshold); in st_link_tgsi()
/external/mesa3d/src/intel/compiler/
Dbrw_compiler.c154 compiler->glsl_compiler_options[i].MaxIfDepth = in brw_compiler_create()
/external/mesa3d/src/compiler/glsl/
Dstandalone_scaffolding.cpp269 options.MaxIfDepth = UINT_MAX; in initialize_context_to_defaults()
/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c267 fs_options->MaxIfDepth = 0; in i915CreateContext()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2886 if (options->MaxIfDepth == 0) { in get_mesa_program()
3019 if (options->MaxIfDepth == 0) in _mesa_ir_link_shader()
3023 options->MaxIfDepth) || progress; in _mesa_ir_link_shader()
/external/mesa3d/src/mesa/main/
Dmtypes.h3231 GLuint MaxIfDepth; /**< Maximum nested IF blocks */ member
Dshaderapi.c135 options.MaxIfDepth = UINT_MAX; in _mesa_init_shader_state()