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Searched refs:MaxImageUniforms (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_image.c180 if (prog->info.num_images < c->MaxImageUniforms) in st_bind_images()
183 c->MaxImageUniforms - prog->info.num_images, NULL); in st_bind_images()
Dst_extensions.c272 pc->MaxImageUniforms = screen->get_shader_param( in st_init_limits()
530 c->Program[MESA_SHADER_VERTEX].MaxImageUniforms + in st_init_limits()
531 c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms + in st_init_limits()
532 c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms + in st_init_limits()
533 c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms + in st_init_limits()
534 c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms + in st_init_limits()
535 c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in st_init_limits()
/external/mesa3d/src/compiler/glsl/
Dglsl_parser_extras.cpp175 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; in _mesa_glsl_parse_state()
176 …is->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms; in _mesa_glsl_parse_state()
177 …>Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms; in _mesa_glsl_parse_state()
178 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; in _mesa_glsl_parse_state()
179 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; in _mesa_glsl_parse_state()
180 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in _mesa_glsl_parse_state()
Dstandalone.cpp153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; in initialize_context()
Dlink_uniforms.cpp1735 ctx->Const.Program[i].MaxImageUniforms) { in link_assign_uniform_locations()
1739 ctx->Const.Program[i].MaxImageUniforms); in link_assign_uniform_locations()
Dgl_nir_link_uniforms.c1842 ctx->Const.Program[shader_type].MaxImageUniforms) { in gl_nir_link_uniforms()
1846 ctx->Const.Program[shader_type].MaxImageUniforms); in gl_nir_link_uniforms()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_context.c539 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0; in brw_initialize_context_constants()
/external/mesa3d/src/mesa/main/
Dmtypes.h3699 GLuint MaxImageUniforms; member
/external/mesa3d/docs/relnotes/
D20.0.0.rst631 - glsl: Check earlier for MaxTextureImageUnits and MaxImageUniforms