Searched refs:MaxImageUniforms (Results 1 – 9 of 9) sorted by relevance
180 if (prog->info.num_images < c->MaxImageUniforms) in st_bind_images()183 c->MaxImageUniforms - prog->info.num_images, NULL); in st_bind_images()
272 pc->MaxImageUniforms = screen->get_shader_param( in st_init_limits()530 c->Program[MESA_SHADER_VERTEX].MaxImageUniforms + in st_init_limits()531 c->Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms + in st_init_limits()532 c->Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms + in st_init_limits()533 c->Program[MESA_SHADER_GEOMETRY].MaxImageUniforms + in st_init_limits()534 c->Program[MESA_SHADER_FRAGMENT].MaxImageUniforms + in st_init_limits()535 c->Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in st_init_limits()
175 this->Const.MaxVertexImageUniforms = ctx->Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms; in _mesa_glsl_parse_state()176 …is->Const.MaxTessControlImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms; in _mesa_glsl_parse_state()177 …>Const.MaxTessEvaluationImageUniforms = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms; in _mesa_glsl_parse_state()178 this->Const.MaxGeometryImageUniforms = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms; in _mesa_glsl_parse_state()179 this->Const.MaxFragmentImageUniforms = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms; in _mesa_glsl_parse_state()180 this->Const.MaxComputeImageUniforms = ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms; in _mesa_glsl_parse_state()
153 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxImageUniforms = 8; in initialize_context()
1735 ctx->Const.Program[i].MaxImageUniforms) { in link_assign_uniform_locations()1739 ctx->Const.Program[i].MaxImageUniforms); in link_assign_uniform_locations()
1842 ctx->Const.Program[shader_type].MaxImageUniforms) { in gl_nir_link_uniforms()1846 ctx->Const.Program[shader_type].MaxImageUniforms); in gl_nir_link_uniforms()
539 prog->MaxImageUniforms = compiler->scalar_stage[i] ? BRW_MAX_IMAGES : 0; in brw_initialize_context_constants()
3699 GLuint MaxImageUniforms; member
631 - glsl: Check earlier for MaxTextureImageUnits and MaxImageUniforms