Searched refs:MaxInputComponents (Results 1 – 10 of 10) sorted by relevance
149 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context()171 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()178 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()199 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()206 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()230 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()236 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()269 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()275 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = in initialize_context()282 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()[all …]
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; in initialize_context_to_defaults()262 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context_to_defaults()
125 …is->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; in _mesa_glsl_parse_state()128 …is->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents; in _mesa_glsl_parse_state()189 …Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents; in _mesa_glsl_parse_state()192 …st.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents; in _mesa_glsl_parse_state()
640 ctx->Const.Program[sh->Stage].MaxInputComponents / 4; in validate_explicit_variable_location()3041 ctx->Const.Program[consumer->Stage].MaxInputComponents; in check_against_input_limit()
723 state->ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4); in generate_constants()
464 prog->MaxInputComponents = 0; /* value not used */ in init_program_limits()472 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()482 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()490 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */ in init_program_limits()
3682 GLuint MaxInputComponents; member
208 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4; in i915CreateContext()
736 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = in brw_initialize_context_constants()739 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 128; in brw_initialize_context_constants()740 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents = 128; in brw_initialize_context_constants()742 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents = 128; in brw_initialize_context_constants()
234 pc->MaxInputComponents = in st_init_limits()