Searched refs:MaxNumAAQuads (Results 1 – 6 of 6) sorted by relevance
247 GrResourceProvider::MaxNumAAQuads(); in run_test()258 return (i < GrResourceProvider::MaxNumAAQuads()) ? GrQuadAAFlags::kNone in run_test()265 false, false, 2*GrResourceProvider::MaxNumAAQuads(), kNumExpectedOps); in run_test()280 false, false, 2*GrResourceProvider::MaxNumAAQuads(), kNumExpectedOps); in run_test()
103 return combinedQuadCount > (willBeAA ? GrResourceProvider::MaxNumAAQuads() in CombinedQuadCountWillOverflow()
285 SkASSERT(GrResourceProvider::MaxNumAAQuads() <= resourceLimit && in ValidateResourceLimits()1303 GrResourceProvider::MaxNumAAQuads())) { in AddTextureSetOps()1337 if (i >= GrResourceProvider::MaxNumAAQuads()) { in AddTextureSetOps()1344 runningAA == GrAAType::kNone ? i : GrResourceProvider::MaxNumAAQuads(), in AddTextureSetOps()
415 case IndexBufferOption::kPictureFramed: return GrResourceProvider::MaxNumAAQuads(); in QuadLimit()439 maxNumQuads = GrResourceProvider::MaxNumAAQuads(); in IssueDraw()
249 static int MaxNumAAQuads();
455 int GrResourceProvider::MaxNumAAQuads() { return kMaxNumAAQuads; } in MaxNumAAQuads() function in GrResourceProvider