Searched refs:MaxNumLayers (Results 1 – 6 of 6) sorted by relevance
104 buffer->MaxNumLayers : buffer->DefaultGeometry.Layers; in _mesa_geometric_layers()
3592 GLuint MaxNumLayers; member
1433 fb->MaxNumLayers = max_layer_count; in _mesa_test_framebuffer_completeness()
53 - mesa: Fix MaxNumLayers for 1D array textures.
1261 const unsigned num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in do_single_blorp_clear()1440 num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in brw_blorp_clear_depth_stencil()1460 assert(num_layers == fb->MaxNumLayers ? irb->layer_count : 1); in brw_blorp_clear_depth_stencil()1465 num_layers = fb->MaxNumLayers ? irb->layer_count : 1; in brw_blorp_clear_depth_stencil()
1797 if (fb->MaxNumLayers > 0) { in meta_clear()1798 _mesa_DrawArraysInstancedARB(GL_TRIANGLE_FAN, 0, 4, fb->MaxNumLayers); in meta_clear()