Searched refs:MaxOutputComponents (Results 1 – 10 of 10) sorted by relevance
150 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context()172 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()179 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()180 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()200 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context()207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in initialize_context()208 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxOutputComponents = 0; /* not used */ in initialize_context()210 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()231 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 64; in initialize_context()[all …]
240 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 32; in initialize_context_to_defaults()263 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxOutputComponents = 0; /* not used */ in initialize_context_to_defaults()
124 …this->Const.MaxVertexOutputComponents = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents; in _mesa_glsl_parse_state()126 …->Const.MaxGeometryOutputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents; in _mesa_glsl_parse_state()190 …nst.MaxTessControlOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents; in _mesa_glsl_parse_state()193 ….MaxTessEvaluationOutputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents; in _mesa_glsl_parse_state()
635 ctx->Const.Program[sh->Stage].MaxOutputComponents / 4; in validate_explicit_variable_location()2997 ctx->Const.Program[producer->Stage].MaxOutputComponents; in check_against_output_limit()
721 state->ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4); in generate_constants()
465 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()473 prog->MaxOutputComponents = 0; /* value not used */ in init_program_limits()483 prog->MaxOutputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()491 prog->MaxOutputComponents = 0; /* not meaningful for compute shaders */ in init_program_limits()
3683 GLuint MaxOutputComponents; member
207 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = in i915CreateContext()
735 ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = 128; in brw_initialize_context_constants()738 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents = 128; in brw_initialize_context_constants()741 ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents = 128; in brw_initialize_context_constants()743 ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents = 128; in brw_initialize_context_constants()
236 pc->MaxOutputComponents = in st_init_limits()