Searched refs:MaxShaderStorageBlocks (Results 1 – 7 of 7) sorted by relevance
251 pc->MaxShaderStorageBlocks = in st_init_limits()263 } else if (pc->MaxShaderStorageBlocks) { in st_init_limits()269 pc->MaxAtomicBuffers = pc->MaxShaderStorageBlocks / 2; in st_init_limits()270 pc->MaxShaderStorageBlocks -= pc->MaxAtomicBuffers; in st_init_limits()513 c->Program[MESA_SHADER_VERTEX].MaxShaderStorageBlocks + in st_init_limits()514 c->Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks + in st_init_limits()515 c->Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks + in st_init_limits()516 c->Program[MESA_SHADER_GEOMETRY].MaxShaderStorageBlocks + in st_init_limits()517 c->Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks; in st_init_limits()
6957 assert(prog->info.num_ssbos <= frag_const->MaxShaderStorageBlocks); in st_translate_program()
536 prog->MaxShaderStorageBlocks = 8; in init_program_limits()
3702 GLuint MaxShaderStorageBlocks; member
540 prog->MaxShaderStorageBlocks = BRW_MAX_SSBO; in brw_initialize_context_constants()
2555 ctx->Const.Program[linked->Stage].MaxShaderStorageBlocks; in link_intrastage_shaders()
630 - glsl: Check earlier for MaxShaderStorageBlocks and MaxUniformBlocks