Searched refs:MaxTextureUnits (Results 1 – 25 of 49) sorted by relevance
12
260 ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, in r200CreateContext()262 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; in r200CreateContext()263 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; in r200CreateContext()265 ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; in r200CreateContext()342 ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6); in r200CreateContext()
423 for ( i = 0 ; i < rmesa->radeon.glCtx.Const.MaxTextureUnits ; i++ ) { in r200DeleteTexture()
59 mtu = rmesa->radeon.glCtx.Const.MaxTextureUnits; in r200SetUpAtomList()
99 intel->ctx.Const.MaxTextureUnits = I830_TEX_UNITS; in i830CreateContext()110 ctx->Const.MaxTextureUnits = I830_TEX_UNITS; in i830CreateContext()
202 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()220 ctx->Const.MaxTextureUnits = I915_TEX_UNITS; in i915CreateContext()
222 ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache, in r100CreateContext()224 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits; in r100CreateContext()225 ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits; in r100CreateContext()226 ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits; in r100CreateContext()
306 for (i = 0; i < ctx->Const.MaxTextureUnits; ++i) in radeonEnsureEmitSize()388 for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) { in radeon_run_tcl_render()
250 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { in radeonEmitArrays()
345 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { in radeonEmitArrays()
365 for ( i = 0 ; i < rmesa->radeon.glCtx.Const.MaxTextureUnits ; i++ ) { in radeonDeleteTexture()
3 MaxTextureUnits 32
165 ctx->Const.MaxTextureUnits = 8; in initialize_context()193 ctx->Const.MaxTextureUnits = 2; in initialize_context()221 ctx->Const.MaxTextureUnits = 2; in initialize_context()257 ctx->Const.MaxTextureUnits = 2; in initialize_context()304 ctx->Const.MaxTextureUnits = 0; in initialize_context()
235 ctx->Const.MaxTextureUnits = 2; in initialize_context_to_defaults()
501 unsigned MaxTextureUnits; member
70 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) in span_map_unmap()
164 ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS; in nv04_context_create()
178 unsigned MaxTextureUnits; member
189 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { in st_DrawTex()260 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { in st_DrawTex()
453 ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { in _mesa_PassTexCoordATI()459 ((coord - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_PassTexCoordATI()526 ((dst - GL_REG_0_ATI) >= ctx->Const.MaxTextureUnits)) { in _mesa_SampleMapATI()532 ((interp - GL_TEXTURE0_ARB) >= ctx->Const.MaxTextureUnits))) { in _mesa_SampleMapATI()
560 consts->MaxTextureUnits = MIN2(consts->MaxTextureCoordUnits, in _mesa_init_constants()782 assert(ctx->Const.MaxTextureUnits > 0); in check_context_limits()783 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_IMAGE_UNITS); in check_context_limits()784 assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_COORD_UNITS); in check_context_limits()785 …assert(ctx->Const.MaxTextureUnits == MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImage… in check_context_limits()
390 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { in _mesa_PushAttrib()536 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { in _mesa_PushAttrib()544 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { in _mesa_PushAttrib()763 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { in pop_enable_group()806 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { in pop_texture_group()1318 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { in _mesa_PopAttrib()1860 for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { in _mesa_free_attrib_data()
192 assert(srcUnit < ctx->Const.MaxTextureUnits); in texture_combine()282 assert(srcUnit < ctx->Const.MaxTextureUnits); in texture_combine()651 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { in _swrast_texture_span()715 for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) { in _swrast_texture_span()