Searched refs:MaxVarying (Results 1 – 11 of 11) sorted by relevance
182 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()210 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()240 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents / 4; in initialize_context()294 ctx->Const.MaxVarying = 60 / 4; in initialize_context()322 ctx->Const.MaxVarying = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4; in initialize_context()
241 ctx->Const.MaxVarying = 8; /* == gl_MaxVaryingFloats / 4 */ in initialize_context_to_defaults()
726 state->ctx->Const.MaxVarying); in generate_constants()740 add_const("gl_MaxVaryingFloats", state->ctx->Const.MaxVarying * 4); in generate_constants()760 add_const("gl_MaxVaryingComponents", state->ctx->Const.MaxVarying * 4); in generate_constants()
206 ctx->Const.MaxVarying = I915_TEX_UNITS; in i915CreateContext()208 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4; in i915CreateContext()
159 for (i = 0; i < ctx->Const.MaxVarying; i++) { in setup_vertex_format()286 for (i = 0 ; i < ctx->Const.MaxVarying ; i++) in _swsetup_Translate()
449 for (i = 0; i < ctx->Const.MaxVarying; i++) { in run_vp()
396 c->MaxVarying = screen->get_param(screen, PIPE_CAP_MAX_VARYINGS); in st_init_limits()397 c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING); in st_init_limits()
641 consts->MaxVarying = 16; /* old limit not to break tnl and swrast */ in _mesa_init_constants()
3789 GLuint MaxVarying; member
924 v->value_int = ctx->Const.MaxVarying * 4; in find_custom_value()
734 ctx->Const.MaxVarying = 32; in brw_initialize_context_constants()