Searched refs:MaxViewportWidth (Results 1 – 7 of 7) sorted by relevance
753 ctx->Const.MaxViewportWidth = 32768; in brw_initialize_context_constants()764 ctx->Const.ViewportBounds.Min = -(float)ctx->Const.MaxViewportWidth; in brw_initialize_context_constants()765 ctx->Const.ViewportBounds.Max = ctx->Const.MaxViewportWidth; in brw_initialize_context_constants()
582 consts->MaxViewportWidth = 16384; in _mesa_init_constants()805 assert(ctx->Const.MaxTextureSize <= ctx->Const.MaxViewportWidth); in check_context_limits()
43 *width = MIN2(*width, (GLfloat) ctx->Const.MaxViewportWidth); in clamp_viewport()
5290 ctx->Const.MaxViewportWidth, in _mesa_InvalidateFramebuffer()5333 ctx->Const.MaxViewportWidth, in _mesa_InvalidateNamedFramebufferData()
3742 GLuint MaxViewportWidth, MaxViewportHeight; member
725 assert(ctx->Const.MaxViewportWidth <= SWRAST_MAX_WIDTH); in _swrast_CreateContext()
110 c->MaxViewportWidth = in st_init_limits()544 c->MaxFramebufferWidth = c->MaxViewportWidth; in st_init_limits()