Searched refs:MediumFloat (Results 1 – 4 of 4) sorted by relevance
246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127; in i915CreateContext()247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127; in i915CreateContext()248 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23; in i915CreateContext()250 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat; in i915CreateContext()
512 prog->MediumFloat.RangeMin = 127; in init_program_limits()513 prog->MediumFloat.RangeMax = 127; in init_program_limits()514 prog->MediumFloat.Precision = 23; in init_program_limits()515 prog->LowFloat = prog->HighFloat = prog->MediumFloat; in init_program_limits()
3687 struct gl_precision LowFloat, MediumFloat, HighFloat; member
2266 p = &limits->MediumFloat; in _mesa_GetShaderPrecisionFormat()