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Searched refs:MediumFloat (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i915/
Di915_context.c246 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127; in i915CreateContext()
247 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127; in i915CreateContext()
248 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23; in i915CreateContext()
250 ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat; in i915CreateContext()
/external/mesa3d/src/mesa/main/
Dcontext.c512 prog->MediumFloat.RangeMin = 127; in init_program_limits()
513 prog->MediumFloat.RangeMax = 127; in init_program_limits()
514 prog->MediumFloat.Precision = 23; in init_program_limits()
515 prog->LowFloat = prog->HighFloat = prog->MediumFloat; in init_program_limits()
Dmtypes.h3687 struct gl_precision LowFloat, MediumFloat, HighFloat; member
Dshaderapi.c2266 p = &limits->MediumFloat; in _mesa_GetShaderPrecisionFormat()