Searched refs:MinLayer (Results 1 – 17 of 17) sorted by relevance
491 texObj->MinLayer = 0; in _mesa_set_texture_view_state()689 texObj->MinLayer = origTexObj->MinLayer + minlayer; in texture_view()802 newViewMinLayer = origTexObj->MinLayer + minlayer; in _mesa_TextureView()811 if (newViewMinLayer >= (origTexObj->MinLayer + origTexObj->NumLayers)) { in _mesa_TextureView()815 newViewMinLayer, origTexObj->MinLayer, origTexObj->NumLayers); in _mesa_TextureView()
2325 *params = (GLfloat) obj->MinLayer; in get_tex_parameterfv()2591 *params = (GLint) obj->MinLayer; in get_tex_parameteriv()
999 GLushort MinLayer; /**< GL_ARB_texture_view */ member
90 src_z += src_image->TexObject->MinLayer; in intel_copy_image_sub_data()107 dst_z += dst_image->TexObject->MinLayer; in intel_copy_image_sub_data()
235 slice + tex_image->TexObject->MinLayer, in intel_map_texture_image()255 slice + tex_image->TexObject->MinLayer); in intel_unmap_texture_image()
140 const unsigned mt_z = tex_image->TexObject->MinLayer + tex_image->Face + z; in intel_texsubimage_blorp()231 if (texImage->TexObject->MinLayer) in intel_texsubimage_tiled_memcpy()706 const unsigned mt_z = tex_image->TexObject->MinLayer + tex_image->Face + z; in intel_gettexsubimage_blorp()784 if (texImage->TexObject->MinLayer) in intel_gettexsubimage_tiled_memcpy()
592 .base_array_layer = obj->MinLayer, in brw_update_texture_surface()1553 assert(obj->Immutable || obj->MinLayer == 0); in update_image_surface()1554 base_layer = obj->MinLayer; in update_image_surface()1560 base_layer = obj->MinLayer + u->_Layer; in update_image_surface()
543 layer += image->TexObject->MinLayer; in intel_renderbuffer_update_wrapper()
552 min_layer = tex_obj->base.MinLayer; in brw_predraw_resolve_inputs()
760 int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face; in brw_blorp_copytexsubimage()
127 img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer; in st_convert_image()128 img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer; in st_convert_image()
460 return MIN2(stObj->base.MinLayer + stObj->base.NumLayers - 1, in last_layer()550 templ.u.tex.first_layer = stObj->base.MinLayer; in st_create_texture_sampler_view_from_stobj()595 assert(stObj->layer_override >= 0 || stObj->base.MinLayer == view->u.tex.first_layer); in st_get_texture_sampler_view_from_stobj()
272 z += stObj->base.MinLayer; in st_texture_image_map()311 slice += stObj->base.MinLayer; in st_texture_image_unmap()
654 src_z += src_image->TexObject->MinLayer; in st_CopyImageSubData()670 dst_z += dst_image->TexObject->MinLayer; in st_CopyImageSubData()
1454 zoffset += texImage->Face + texImage->TexObject->MinLayer; in try_pbo_upload()1499 unsigned dstz = texImage->Face + texImage->TexObject->MinLayer; in st_TexSubImage()1884 GLint layer = z + texImage->Face + texImage->TexObject->MinLayer; in st_CompressedTexSubImage()2180 texImage->TexObject->MinLayer == 0 || in st_GetTexSubImage()2194 blit.src.box.z = texImage->Face + texImage->TexObject->MinLayer + zoffset; in st_GetTexSubImage()2587 blit.dst.box.z = stImage->base.Face + slice + texImage->TexObject->MinLayer; in st_CopyTexSubImage()3238 box.z += texObj->MinLayer; in st_ClearTexSubImage()
516 first_layer += tex->MinLayer; in st_update_renderbuffer_surface()518 last_layer += tex->MinLayer; in st_update_renderbuffer_surface()
1941 out->view_minlayer = obj->MinLayer; in dri2_interop_export_object()