Searched refs:MinZ (Results 1 – 7 of 7) sorted by relevance
625 vp.MinZ = 0.0f; in setViewportAndShaderConstants()719 mockVp.MinZ = 0; in saveState()
451 dxViewport.MinZ = actualZNear; in setViewportState()
768 pvport.scale[2] = vport->MaxZ - vport->MinZ; in update_viewport()771 pvport.translate[2] = vport->MinZ; in update_viewport()1804 context->viewport.MinZ = 0.0f; in CSMT_ITEM_NO_WAIT()2851 state->viewport.MinZ = context->viewport.MinZ = 0.0f; in nine_state_set_defaults()3183 (float)vport->Height * -0.5f, vport->MaxZ - vport->MinZ, 0.f, in update_vs_constants_sw()3186 vport->MinZ, 0.f}; in update_vs_constants_sw()
2015 float diffZ = viewport->MaxZ - viewport->MinZ; in nine_ff_load_viewport_info()2026 dst[101].z = (float)(viewport->MinZ); in nine_ff_load_viewport_info()
1953 This->state.viewport.MinZ = 0.0f; in NineDevice9_SetRenderTarget()2149 pViewport->MinZ, pViewport->MaxZ); in NineDevice9_SetViewport()
1764 float MinZ; member
398 MinZ = 0xd6,