/external/grpc-grpc/examples/csharp/HelloworldXamarin/Droid/Resources/ |
D | Resource.designer.cs | 76 public partial class Mipmap class in HelloworldXamarin.Droid.Resource 82 static Mipmap() in Mipmap() method in HelloworldXamarin.Droid.Resource.Mipmap 87 private Mipmap() in Mipmap() method in HelloworldXamarin.Droid.Resource.Mipmap
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/external/swiftshader/src/Pipeline/ |
D | SamplerCore.cpp | 549 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D() 550 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSI… in sampleQuad2D() 551 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D() 552 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSI… in sampleQuad2D() 562 UShort4 f0u = As<UShort4>(uuuu0) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width))); in sampleQuad2D() 563 UShort4 f0v = As<UShort4>(vvvv0) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, height))); in sampleQuad2D() 762 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING… in sample3D() 763 …v[i][j][k] = offsetSample(vvvv, mipmap, OFFSET(Mipmap, vHalf), state.addressingModeV == ADDRESSING… in sample3D() 764 …s[i][j][k] = offsetSample(wwww, mipmap, OFFSET(Mipmap, wHalf), state.addressingModeW == ADDRESSING… in sample3D() 770 UShort4 f0u = As<UShort4>(u[0][0][0]) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width))); in sample3D() [all …]
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/external/swiftshader/src/Shader/ |
D | SamplerCore.cpp | 510 Pointer<Byte> mipmap = texture + OFFSET(Texture, mipmap) + index * sizeof(Mipmap); in textureSize() 511 size.x = Insert(size.x, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, width)))), i); in textureSize() 512 size.y = Insert(size.y, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, height)))), i); in textureSize() 513 size.z = Insert(size.z, As<Float>(Int(*Pointer<Short>(mipmap + OFFSET(Mipmap, depth)))), i); in textureSize() 764 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 765 …Short4 vvvv0 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() 766 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D() 767 …Short4 vvvv1 = offsetSample(vvvv, mipmap, OFFSET(Mipmap,vHalf), state.addressingModeV == ADDRESSIN… in sampleQuad2D() 777 UShort4 f0u = As<UShort4>(uuuu0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,width)); in sampleQuad2D() 778 UShort4 f0v = As<UShort4>(vvvv0) * *Pointer<UShort4>(mipmap + OFFSET(Mipmap,height)); in sampleQuad2D() [all …]
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 28 struct Mipmap struct 47 Mipmap mipmap[MIPMAP_LEVELS];
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 24 struct Mipmap struct 45 Mipmap mipmap[MIPMAP_LEVELS];
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D | Sampler.cpp | 42 Mipmap &mipmap = texture.mipmap[level]; in Sampler() 44 memset(&mipmap, 0, sizeof(Mipmap)); in Sampler() 119 Mipmap &mipmap = texture.mipmap[level]; in setTextureLevel()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_generate_mipmap.c | 61 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; in fallback_required() 150 struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; in _mesa_meta_GenerateMipmap()
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D | meta.h | 369 struct gen_mipmap_state Mipmap; /**< For _mesa_meta_GenerateMipmap() */ member
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D | meta.c | 437 _mesa_meta_glsl_generate_mipmap_cleanup(ctx, &ctx->Meta->Mipmap); in _mesa_meta_free()
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/external/swiftshader/src/Vulkan/ |
D | VkDescriptorSetLayout.cpp | 308 sw::Mipmap &mipmap = sampledImage[i].texture.mipmap[0]; in WriteDescriptorSet() 398 sw::Mipmap &mipmap = texture->mipmap[mipmapLevel]; in WriteDescriptorSet() 515 sw::Mipmap &mipmap = texture->mipmap[level]; in WriteTextureLevelInfo()
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/external/deqp/external/openglcts/docs/specs/ |
D | CTS_ARB_texture_filter_minmax.txt | 74 Mipmap Minification Filtering Test
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/external/mesa3d/docs/_extra/specs/ |
D | MESA_texture_array.spec | 307 -- Section 3.8.8 "Automatic Mipmap Generation" in the section "Mipmapping" 316 -- Section 3.8.8 "Manual Mipmap Generation" in the section "Mipmapping" 326 TEXTURE_3D, TEXTURE_1D_ARRAY, or TEXTURE_2D_ARRAY. Mipmap generation
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/external/mesa3d/docs/gallium/cso/ |
D | sampler.rst | 71 * ``PIPE_TEX_MIPFILTER_NONE``: Mipmap filtering is disabled. All texels
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/external/mesa3d/docs/gallium/ |
D | resources.rst | 143 Mipmap dimensions are reduced in all 3 coordinates.
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D | context.rst | 861 Mipmap generation 869 returns FALSE. Mipmap generation may fail when it is not supported
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/external/mesa3d/docs/relnotes/ |
D | 8.0.3.rst | 51 [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
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D | 7.11.rst | 155 Automatic Mipmap Generation produces very blurry image.
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/external/angle/extensions/ |
D | ANGLE_depth_texture.txt | 237 Add the following to section 3.7.11 "Mipmap Generation":
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/external/mesa3d/docs/ |
D | features.txt | 373 GL 3.0: Renderbuffer/framebuffer commands, Gen*Mipmap DONE
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