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Searched refs:MulHigh (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp381 cc.x = MulHigh(As<UShort4>(cc.x), utri); in sampleFilter()
383 cc.x = MulHigh(cc.x, stri); in sampleFilter()
385 cc.y = MulHigh(As<UShort4>(cc.y), utri); in sampleFilter()
387 cc.y = MulHigh(cc.y, stri); in sampleFilter()
389 cc.z = MulHigh(As<UShort4>(cc.z), utri); in sampleFilter()
391 cc.z = MulHigh(cc.z, stri); in sampleFilter()
393 cc.w = MulHigh(As<UShort4>(cc.w), utri); in sampleFilter()
395 cc.w = MulHigh(cc.w, stri); in sampleFilter()
401 c.x = MulHigh(As<UShort4>(c.x), utri); in sampleFilter()
403 c.x = MulHigh(c.x, stri); in sampleFilter()
[all …]
DSpirvShaderArithmetic.cpp490 dst.move(i + lhsType.componentCount, MulHigh(lhs.Int(i), rhs.Int(i))); in EmitBinaryOp()
494 dst.move(i + lhsType.componentCount, MulHigh(lhs.UInt(i), rhs.UInt(i))); in EmitBinaryOp()
DPixelRoutine.cpp1185 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1186 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1187 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1192 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend()
1193 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend()
1194 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend()
1246 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1251 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
/external/swiftshader/src/Shader/
DPixelPipeline.cpp423 current.x = MulHigh(current.x, texture.x) << 4; in blendTexture()
424 current.y = MulHigh(current.y, texture.y) << 4; in blendTexture()
425 current.z = MulHigh(current.z, texture.z) << 4; in blendTexture()
430 current.w = MulHigh(current.w, texture.w) << 4; in blendTexture()
436 texture.x = MulHigh(texture.x, L) << 4; in blendTexture()
437 texture.y = MulHigh(texture.y, L) << 4; in blendTexture()
438 texture.z = MulHigh(texture.z, L) << 4; in blendTexture()
602 res.x = MulHigh(arg1->x, arg2->x) << 4; in blendTexture()
603 res.y = MulHigh(arg1->y, arg2->y) << 4; in blendTexture()
604 res.z = MulHigh(arg1->z, arg2->z) << 4; in blendTexture()
[all …]
DSamplerCore.cpp140 c.x = MulHigh(As<UShort4>(c.x), UShort4(0x10000000 / 0xF800)); in sampleTexture()
141 c.y = MulHigh(As<UShort4>(c.y), UShort4(0x10000000 / 0xFC00)); in sampleTexture()
142 c.z = MulHigh(As<UShort4>(c.z), UShort4(0x10000000 / 0xF800)); in sampleTexture()
585 …if(hasUnsignedTextureComponent(0)) cc.x = MulHigh(As<UShort4>(cc.x), utri); else cc.x = MulHigh(cc… in sampleFilter()
586 …if(hasUnsignedTextureComponent(1)) cc.y = MulHigh(As<UShort4>(cc.y), utri); else cc.y = MulHigh(cc… in sampleFilter()
587 …if(hasUnsignedTextureComponent(2)) cc.z = MulHigh(As<UShort4>(cc.z), utri); else cc.z = MulHigh(cc… in sampleFilter()
588 …if(hasUnsignedTextureComponent(3)) cc.w = MulHigh(As<UShort4>(cc.w), utri); else cc.w = MulHigh(cc… in sampleFilter()
593 …if(hasUnsignedTextureComponent(0)) c.x = MulHigh(As<UShort4>(c.x), utri); else c.x = MulHigh(c.x, … in sampleFilter()
594 …if(hasUnsignedTextureComponent(1)) c.y = MulHigh(As<UShort4>(c.y), utri); else c.y = MulHigh(c.y, … in sampleFilter()
595 …if(hasUnsignedTextureComponent(2)) c.z = MulHigh(As<UShort4>(c.z), utri); else c.z = MulHigh(c.z, … in sampleFilter()
[all …]
DPixelRoutine.cpp1190 current.x = MulHigh(As<UShort4>(current.x), As<UShort4>(sourceFactor.x)); in alphaBlend()
1191 current.y = MulHigh(As<UShort4>(current.y), As<UShort4>(sourceFactor.y)); in alphaBlend()
1192 current.z = MulHigh(As<UShort4>(current.z), As<UShort4>(sourceFactor.z)); in alphaBlend()
1197 pixel.x = MulHigh(As<UShort4>(pixel.x), As<UShort4>(destFactor.x)); in alphaBlend()
1198 pixel.y = MulHigh(As<UShort4>(pixel.y), As<UShort4>(destFactor.y)); in alphaBlend()
1199 pixel.z = MulHigh(As<UShort4>(pixel.z), As<UShort4>(destFactor.z)); in alphaBlend()
1251 current.w = MulHigh(As<UShort4>(current.w), As<UShort4>(sourceFactor.w)); in alphaBlend()
1256 pixel.w = MulHigh(As<UShort4>(pixel.w), As<UShort4>(destFactor.w)); in alphaBlend()
/external/swiftshader/tests/ReactorUnitTests/
DReactorUnitTests.cpp1593 TEST(ReactorUnitTests, MulHigh) in TEST() argument
1600 MulHigh(Short4(0x01AA, 0x02DD, 0x03EE, 0xF422), in TEST()
1603 MulHigh(UShort4(0x01AA, 0x02DD, 0x03EE, 0xF422), in TEST()
1607 MulHigh(Int4(0x000001AA, 0x000002DD, 0xC8000000, 0xF8000000), in TEST()
1610 MulHigh(UInt4(0x000001AAu, 0x000002DDu, 0xC8000000u, 0xD8000000u), in TEST()
1614 MulHigh(Int4(0x7FFFFFFF, 0x7FFFFFFF, 0x80008000, 0xFFFFFFFF), in TEST()
1617 MulHigh(UInt4(0x7FFFFFFFu, 0x7FFFFFFFu, 0x80008000u, 0xFFFFFFFFu), in TEST()
/external/swiftshader/src/Reactor/
DReactor.hpp942 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y);
1012 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y);
1069 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y);
1128 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y);
2025 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y);
2110 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y);
DSubzeroReactor.cpp2682 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function
2971 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function
2997 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y) in MulHigh() function
3012 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y) in MulHigh() function
3122 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function
3192 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function
DLLVMReactor.cpp2094 RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y) in MulHigh() function
2240 RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y) in MulHigh() function
2295 RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y) in MulHigh() function
2330 RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y) in MulHigh() function
2745 RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y) in MulHigh() function
2752 RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y) in MulHigh() function