Searched refs:NANOS_PER_MS (Results 1 – 5 of 5) sorted by relevance
20 final long frameInterval = 10 * TimeUtils.NANOS_PER_MS; in setFrameInterval_shouldUpdateFrameInterval()46 assertThat(ShadowChoreographer.getFrameInterval()).isEqualTo(10 * TimeUtils.NANOS_PER_MS); in reset_shouldResetFrameInterval()
23 ShadowChoreographer.setFrameInterval(100 * TimeUtils.NANOS_PER_MS); in start_shouldRunAnimation()50 ShadowChoreographer.setFrameInterval(100 * TimeUtils.NANOS_PER_MS); in test_WhenInfiniteAnimationIsPlayed_AnimationIsOnlyPlayedOnce()
24 private static long FRAME_INTERVAL = 10 * TimeUtils.NANOS_PER_MS; // 10ms171 FRAME_INTERVAL = 10 * TimeUtils.NANOS_PER_MS; // 10ms
483 elapsedTime += ShadowChoreographer.getFrameInterval() / TimeUtils.NANOS_PER_MS; in run()
7 public static final long NANOS_PER_MS = 1000000; field in TimeUtils