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Searched refs:NB_POINT (Results 1 – 19 of 19) sorted by relevance

/external/eigen/bench/btl/libs/BLAS/
Dmain.cpp39 bench<Action_axpy<blas_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
40 bench<Action_axpby<blas_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
42 bench<Action_matrix_vector_product<blas_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
43 bench<Action_atv_product<blas_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
44 bench<Action_symv<blas_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
45 bench<Action_syr2<blas_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
47 bench<Action_ger<blas_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
48 bench<Action_rot<blas_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
50 bench<Action_matrix_matrix_product<blas_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
52 bench<Action_aat_product<blas_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
[all …]
/external/eigen/bench/btl/libs/STL/
Dmain.cpp29 bench<Action_axpy<STL_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
30 bench<Action_axpby<STL_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
31 bench<Action_matrix_vector_product<STL_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
32 bench<Action_atv_product<STL_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
33 bench<Action_symv<STL_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
34 bench<Action_syr2<STL_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
35 bench<Action_matrix_matrix_product<STL_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
36 bench<Action_ata_product<STL_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
37 bench<Action_aat_product<STL_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
/external/eigen/bench/btl/libs/gmm/
Dmain.cpp30 bench<Action_axpy<gmm_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
31 bench<Action_axpby<gmm_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
33 bench<Action_matrix_vector_product<gmm_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
34 bench<Action_atv_product<gmm_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
36 bench<Action_matrix_matrix_product<gmm_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
40 bench<Action_trisolve<gmm_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
43 bench<Action_partial_lu<gmm_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
45 bench<Action_hessenberg<gmm_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
46 bench<Action_tridiagonalization<gmm_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
/external/eigen/bench/btl/libs/mtl4/
Dmain.cpp30 bench<Action_axpy<mtl4_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
31 bench<Action_axpby<mtl4_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
33 bench<Action_matrix_vector_product<mtl4_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
34 bench<Action_atv_product<mtl4_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
35 bench<Action_matrix_matrix_product<mtl4_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
39 bench<Action_trisolve<mtl4_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
/external/eigen/bench/btl/libs/blitz/
Dbtl_blitz.cpp37 bench<Action_matrix_vector_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
38 bench<Action_atv_product<blitz_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
40 bench<Action_matrix_matrix_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
41 bench<Action_ata_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
42 bench<Action_aat_product<blitz_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
44 bench<Action_axpy<blitz_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
/external/eigen/bench/btl/libs/eigen2/
Dmain_adv.cpp32 bench<Action_trisolve<eigen2_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
33 bench<Action_trisolve_matrix<eigen2_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
34 bench<Action_cholesky<eigen2_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
35 bench<Action_lu_decomp<eigen2_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
38 bench<Action_hessenberg<eigen2_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
39 bench<Action_tridiagonalization<eigen2_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
Dmain_vecmat.cpp27 bench<Action_matrix_vector_product<eigen2_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
28 bench<Action_atv_product<eigen2_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
Dmain_linear.cpp28 bench<Action_axpy<eigen2_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
29 bench<Action_axpby<eigen2_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
Dmain_matmat.cpp27 bench<Action_matrix_matrix_product<eigen2_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
29 bench<Action_aat_product<eigen2_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
/external/eigen/bench/btl/libs/ublas/
Dmain.cpp29 bench<Action_axpy<ublas_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
30 bench<Action_axpby<ublas_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
32 bench<Action_matrix_vector_product<ublas_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
33 bench<Action_atv_product<ublas_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
35 bench<Action_matrix_matrix_product<ublas_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
39 bench<Action_trisolve<ublas_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
/external/eigen/bench/btl/libs/eigen3/
Dmain_adv.cpp32 bench<Action_trisolve<eigen3_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT); in main()
33 bench<Action_trisolve_matrix<eigen3_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT); in main()
34 bench<Action_cholesky<eigen3_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT); in main()
36 bench<Action_partial_lu<eigen3_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT); in main()
39 bench<Action_tridiagonalization<eigen3_interface<REAL_TYPE> > >(MIN_LU,MAX_LU,NB_POINT); in main()
Dmain_vecmat.cpp27 bench<Action_matrix_vector_product<eigen3_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
28 bench<Action_atv_product<eigen3_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
29 bench<Action_symv<eigen3_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
30 bench<Action_syr2<eigen3_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
31 bench<Action_ger<eigen3_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
Dmain_matmat.cpp27 bench<Action_matrix_matrix_product<eigen3_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
29 bench<Action_aat_product<eigen3_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
30 bench<Action_trmm<eigen3_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
Dmain_linear.cpp28 bench<Action_axpy<eigen3_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
29 bench<Action_axpby<eigen3_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
30 bench<Action_rot<eigen3_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
/external/eigen/bench/btl/libs/blaze/
Dmain.cpp28 bench<Action_axpy<blaze_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
29 bench<Action_axpby<blaze_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
31 bench<Action_matrix_vector_product<blaze_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
32 bench<Action_atv_product<blaze_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
/external/eigen/bench/btl/libs/tensors/
Dmain_linear.cpp19 bench<Action_axpy<tensor_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
20 bench<Action_axpby<tensor_interface<REAL_TYPE> > >(MIN_AXPY,MAX_AXPY,NB_POINT); in main()
Dmain_vecmat.cpp18 bench<Action_matrix_vector_product<tensor_interface<REAL_TYPE> > >(MIN_MV,MAX_MV,NB_POINT); in main()
Dmain_matmat.cpp18 bench<Action_matrix_matrix_product<tensor_interface<REAL_TYPE> > >(MIN_MM,MAX_MM,NB_POINT); in main()
/external/eigen/bench/btl/generic_bench/
Dbench_parameter.hh28 #define NB_POINT 100 macro