Searched refs:NINE_SHADER_DEBUG_OPTION_NO_NIR_VS (Results 1 – 1 of 1) sorted by relevance
3801 #define NINE_SHADER_DEBUG_OPTION_NO_NIR_VS (1 << 2) macro3809 …{ "no_nir_vs", NINE_SHADER_DEBUG_OPTION_NO_NIR_VS, "Never use NIR for vertex shaders even if the d…3874 …ader_type == PIPE_SHADER_VERTEX && nine_shader_get_debug_flag(NINE_SHADER_DEBUG_OPTION_NO_NIR_VS))) in nine_ureg_create_shader()