Searched refs:NINE_STATE_FB (Results 1 – 3 of 3) sorted by relevance
752 context->changed.group &= ~NINE_STATE_FB; in update_framebuffer()1174 (NINE_STATE_FB | \1217 if (group & NINE_STATE_FB) in nine_update_state()1711 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()1822 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()1833 context->changed.group |= NINE_STATE_FB; in CSMT_ITEM_NO_WAIT()2160 if (context->changed.group & NINE_STATE_FB) in nine_update_state_framebuffer_clear()3474 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
58 #define NINE_STATE_FB (1 << 0) macro
1082 This->base.device->context.changed.group |= NINE_STATE_FB; in NineSwapChain9_Present()