Searched refs:NINE_STATE_FF_LIGHTING (Results 1 – 5 of 5) sorted by relevance
1882 context->changed.group |= NINE_STATE_FF_LIGHTING; in CSMT_ITEM_NO_WAIT()1898 context->changed.group |= NINE_STATE_FF_LIGHTING; in nine_context_light_enable_stateblock()1908 context->changed.group |= NINE_STATE_FF_LIGHTING; in CSMT_ITEM_NO_WAIT()2125 if (src->changed.group & NINE_STATE_FF_LIGHTING) { in nine_context_apply_stateblock()3400 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,3425 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,3426 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,3428 [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,3429 [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,3431 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,[all …]
79 #define NINE_STATE_FF_LIGHTING (1 << 20) macro
331 if (mask->changed.group & NINE_STATE_FF_LIGHTING) { in nine_state_copy_common()
2227 state->changed.group |= NINE_STATE_FF_LIGHTING; in NineDevice9_SetLight()2278 state->changed.group |= NINE_STATE_FF_LIGHTING; in NineDevice9_LightEnable()2426 NINE_STATE_FF_LIGHTING | in NineDevice9_CreateStateBlock()
1916 if (!(context->changed.group & NINE_STATE_FF_LIGHTING)) in nine_ff_load_lights()