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Searched refs:NINE_STATE_PS (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/frontends/nine/
Dnine_state.h66 #define NINE_STATE_PS (1 << 8) macro
Dnine_state.c1161 (NINE_STATE_PS | \
1213 group |= prepare_ps(device, (group & NINE_STATE_PS) != 0); in nine_update_state()
1229 if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS | NINE_STATE_PS | NINE_STATE_SWVP))) { in nine_update_state()
1238 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && context->ps) in nine_update_state()
1705 context->changed.group |= NINE_STATE_PS; in CSMT_ITEM_NO_WAIT()
2048 if (src->changed.group & NINE_STATE_PS) in nine_context_apply_stateblock()
Dstateblock9.c166 if (mask->changed.group & NINE_STATE_PS) in nine_state_copy_common()
Dnine_ff.c2044 context->changed.group |= NINE_STATE_PS; in nine_ff_update()
2155 context->changed.group |= NINE_STATE_PS; in nine_ff_prune_ps()
Ddevice9.c2455 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_FF_PS_CONSTS; in NineDevice9_CreateStateBlock()
3749 state->changed.group |= NINE_STATE_PS; in NineDevice9_SetPixelShader()