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Searched refs:NODE_PTR_MASK (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/util/
Dsparse_array.c48 #define NODE_PTR_MASK (~((uintptr_t)NODE_ALLOC_ALIGN - 1)) macro
57 assert((level & NODE_PTR_MASK) == 0); in _util_sparse_array_node()
64 return (void *)(handle & NODE_PTR_MASK); in _util_sparse_array_node_data()