Searched refs:NOT_COMPILED (Results 1 – 3 of 3) sorted by relevance
129 mCompileStatus(CompileStatus::NOT_COMPILED) in ShaderState()413 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()486 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()495 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()504 mState.mCompileStatus = CompileStatus::NOT_COMPILED; in resolveCompile()590 mState.mCompileStatus = success ? CompileStatus::COMPILED : CompileStatus::NOT_COMPILED; in resolveCompile()
54 NOT_COMPILED, enumerator
231 ENUM_TO_STRING(gl::CompileStatus, NOT_COMPILED); in CompileStatusToString()