Searched refs:NUMBERTYPE_FLOAT32 (Results 1 – 5 of 5) sorted by relevance
81 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32_SFLOAT; in getVkFormat()95 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32_SFLOAT; in getVkFormat()109 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32_SFLOAT; in getVkFormat()123 case NUMBERTYPE_FLOAT32: return VK_FORMAT_R32G32B32A32_SFLOAT; in getVkFormat()145 case NUMBERTYPE_FLOAT32: ct = tcu::TextureFormat::FLOAT; break; in getTextureFormat()173 case NUMBERTYPE_FLOAT32: ret = "f32"; break; in str()4484 if (outputType.elementType == NUMBERTYPE_FLOAT32) in runAndVerifyDefaultPipeline()
565 … std::make_pair(IFDataType(4, NUMBERTYPE_FLOAT32), BufferSp(new Float32Buffer(outputData)))); in addGraphicsOutputComponentIndexingTests()
65 NUMBERTYPE_FLOAT32, enumerator
18882 else if (type == NUMBERTYPE_FLOAT32) in getNumberTypeName()18918 else if (type == NUMBERTYPE_FLOAT32) in getRandomConstantString()19033 if (type == NUMBERTYPE_FLOAT32) in createCompositeCases()19045 case NUMBERTYPE_FLOAT32: return "OpTypeFloat 32"; in getAssemblyTypeDeclaration()19056 case NUMBERTYPE_FLOAT32: return "%f32"; in getAssemblyTypeName()19195 case NUMBERTYPE_FLOAT32: in createOpCompositeInsertGroup()19398 case NUMBERTYPE_FLOAT32: in createOpInBoundsAccessChainGroup()19574 case NUMBERTYPE_FLOAT32: in createShaderDefaultOutputGroup()
3759 …tInputOutput(std::make_pair(IFDataType(cases[caseIdx].numElements, NUMBERTYPE_FLOAT32), BufferSp(n… in addGraphics16BitStorageInputOutputFloat32To16Group()3869 …std::make_pair(IFDataType(cases[caseIdx].numElements, NUMBERTYPE_FLOAT32), BufferSp(new Float32Buf… in addGraphics16BitStorageInputOutputFloat16To32Group()