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Searched refs:NUMBER_OF_POINTS_TO_DRAW (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gles3/
Des3cCopyTexImageConversionsTests.cpp57 #define NUMBER_OF_POINTS_TO_DRAW (TEXTURE_WIDTH * TEXTURE_HEIGHT) macro
7074 gl.drawArrays(GL_POINTS, 0, NUMBER_OF_POINTS_TO_DRAW); in execute()
7126 for (compare_result_index = 0; compare_result_index < NUMBER_OF_POINTS_TO_DRAW; in execute()
8948 const GLuint compare_result_size = NUMBER_OF_POINTS_TO_DRAW * sizeof(GLint); in prepareSupportForNonRenderableTexture()
9062 *buffer_data_size_ptr = NUMBER_OF_POINTS_TO_DRAW * NUMBER_OF_ELEMENTS_IN_VEC4 * sizeof(GLfloat); in calculateBufferDataSize()
9066 *buffer_data_size_ptr = NUMBER_OF_POINTS_TO_DRAW * NUMBER_OF_ELEMENTS_IN_VEC4 * sizeof(GLint); in calculateBufferDataSize()
9070 *buffer_data_size_ptr = NUMBER_OF_POINTS_TO_DRAW * NUMBER_OF_ELEMENTS_IN_VEC4 * sizeof(GLuint); in calculateBufferDataSize()
9090 static const float texture_coordinates[7][NUMBER_OF_POINTS_TO_DRAW * 4] = { in getTexCoordinates()