1 #ifndef _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML 2 #define _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://0x04.net/cgit/index.cgi/rules-ng-ng 8 git clone git://0x04.net/rules-ng-ng 9 10 The rules-ng-ng source files this header was generated from are: 11 - /home/skeggsb/git/envytools/rnndb/nv30-40_3d.xml ( 32450 bytes, from 2012-02-10 02:41:48) 12 - /home/skeggsb/git/envytools/rnndb/copyright.xml ( 6452 bytes, from 2011-06-30 00:27:55) 13 - /home/skeggsb/git/envytools/rnndb/nv_3ddefs.xml ( 16394 bytes, from 2011-06-30 00:27:55) 14 - /home/skeggsb/git/envytools/rnndb/nv_defs.xml ( 4437 bytes, from 2011-06-30 00:27:55) 15 - /home/skeggsb/git/envytools/rnndb/nv_object.xml ( 12672 bytes, from 2011-07-13 22:28:24) 16 - /home/skeggsb/git/envytools/rnndb/nvchipsets.xml ( 3617 bytes, from 2011-07-17 23:19:55) 17 - /home/skeggsb/git/envytools/rnndb/nv50_defs.xml ( 5468 bytes, from 2011-07-08 05:22:51) 18 19 Copyright (C) 2006-2012 by the following authors: 20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet) 21 - Ben Skeggs (darktama, darktama_) 22 - B. R. <koala_br@users.sourceforge.net> (koala_br) 23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn) 24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr) 25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik) 26 - Dmitry Baryshkov 27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag) 28 - EdB <edb_@users.sf.net> (edb_) 29 - Erik Waling <erikwailing@users.sf.net> (erikwaling) 30 - Francisco Jerez <currojerez@riseup.net> (curro) 31 - imirkin <imirkin@users.sf.net> (imirkin) 32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome) 33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy) 34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy) 35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1) 36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown) 37 - Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin) 38 - Mark Carey <mark.carey@gmail.com> (careym) 39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c) 40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman) 41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata) 42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen) 43 - Peter Popov <ironpeter@users.sf.net> (ironpeter) 44 - Richard Hughes <hughsient@users.sf.net> (hughsient) 45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar) 46 - Serge Martin 47 - Simon Raffeiner 48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier) 49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu) 50 - sturmflut <sturmflut@users.sf.net> (sturmflut) 51 - Sylvain Munaut <tnt@246tNt.com> 52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo) 53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6) 54 - Younes Manton <younes.m@gmail.com> (ymanton) 55 56 Permission is hereby granted, free of charge, to any person obtaining 57 a copy of this software and associated documentation files (the 58 "Software"), to deal in the Software without restriction, including 59 without limitation the rights to use, copy, modify, merge, publish, 60 distribute, sublicense, and/or sell copies of the Software, and to 61 permit persons to whom the Software is furnished to do so, subject to 62 the following conditions: 63 64 The above copyright notice and this permission notice (including the 65 next paragraph) shall be included in all copies or substantial 66 portions of the Software. 67 68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 75 */ 76 77 78 79 #define NV30_3D_FLIP_SET_READ 0x00000120 80 81 #define NV30_3D_FLIP_SET_WRITE 0x00000124 82 83 #define NV30_3D_FLIP_MAX 0x00000128 84 85 #define NV30_3D_FLIP_INCR_WRITE 0x0000012c 86 87 #define NV30_3D_FLIP_WAIT 0x00000130 88 89 #define NV30_3D_DMA_NOTIFY 0x00000180 90 91 #define NV30_3D_DMA_TEXTURE0 0x00000184 92 93 #define NV30_3D_DMA_TEXTURE1 0x00000188 94 95 #define NV30_3D_DMA_COLOR1 0x0000018c 96 97 #define NV30_3D_DMA_UNK190 0x00000190 98 99 #define NV30_3D_DMA_COLOR0 0x00000194 100 101 #define NV30_3D_DMA_ZETA 0x00000198 102 103 #define NV30_3D_DMA_VTXBUF0 0x0000019c 104 105 #define NV30_3D_DMA_VTXBUF1 0x000001a0 106 107 #define NV30_3D_DMA_FENCE 0x000001a4 108 109 #define NV30_3D_DMA_QUERY 0x000001a8 110 111 #define NV30_3D_DMA_UNK1AC 0x000001ac 112 113 #define NV30_3D_DMA_UNK1B0 0x000001b0 114 115 #define NV40_3D_DMA_COLOR2 0x000001b4 116 117 #define NV40_3D_DMA_COLOR3 0x000001b8 118 119 #define NV30_3D_RT_HORIZ 0x00000200 120 #define NV30_3D_RT_HORIZ_X__MASK 0x0000ffff 121 #define NV30_3D_RT_HORIZ_X__SHIFT 0 122 #define NV30_3D_RT_HORIZ_W__MASK 0xffff0000 123 #define NV30_3D_RT_HORIZ_W__SHIFT 16 124 125 #define NV30_3D_RT_VERT 0x00000204 126 #define NV30_3D_RT_VERT_Y__MASK 0x0000ffff 127 #define NV30_3D_RT_VERT_Y__SHIFT 0 128 #define NV30_3D_RT_VERT_H__MASK 0xffff0000 129 #define NV30_3D_RT_VERT_H__SHIFT 16 130 131 #define NV30_3D_RT_FORMAT 0x00000208 132 #define NV30_3D_RT_FORMAT_COLOR__MASK 0x0000001f 133 #define NV30_3D_RT_FORMAT_COLOR__SHIFT 0 134 #define NV30_3D_RT_FORMAT_COLOR_R5G6B5 0x00000003 135 #define NV30_3D_RT_FORMAT_COLOR_X8R8G8B8 0x00000005 136 #define NV30_3D_RT_FORMAT_COLOR_A8R8G8B8 0x00000008 137 #define NV30_3D_RT_FORMAT_COLOR_B8 0x00000009 138 #define NV30_3D_RT_FORMAT_COLOR_A16B16G16R16_FLOAT 0x0000000b 139 #define NV30_3D_RT_FORMAT_COLOR_A32B32G32R32_FLOAT 0x0000000c 140 #define NV30_3D_RT_FORMAT_COLOR_R32_FLOAT 0x0000000d 141 #define NV30_3D_RT_FORMAT_COLOR_UNK0D 0x0000000d 142 #define NV30_3D_RT_FORMAT_COLOR_X8B8G8R8 0x0000000f 143 #define NV30_3D_RT_FORMAT_COLOR_A8B8G8R8 0x00000010 144 #define NV30_3D_RT_FORMAT_ZETA__MASK 0x000000e0 145 #define NV30_3D_RT_FORMAT_ZETA__SHIFT 5 146 #define NV30_3D_RT_FORMAT_ZETA_Z16 0x00000020 147 #define NV30_3D_RT_FORMAT_ZETA_Z24S8 0x00000040 148 #define NV30_3D_RT_FORMAT_TYPE__MASK 0x00000f00 149 #define NV30_3D_RT_FORMAT_TYPE__SHIFT 8 150 #define NV30_3D_RT_FORMAT_TYPE_LINEAR 0x00000100 151 #define NV30_3D_RT_FORMAT_TYPE_SWIZZLED 0x00000200 152 #define NV30_3D_RT_FORMAT_LOG2_WIDTH__MASK 0x00ff0000 153 #define NV30_3D_RT_FORMAT_LOG2_WIDTH__SHIFT 16 154 #define NV30_3D_RT_FORMAT_LOG2_HEIGHT__MASK 0xff000000 155 #define NV30_3D_RT_FORMAT_LOG2_HEIGHT__SHIFT 24 156 157 #define NV30_3D_COLOR0_PITCH 0x0000020c 158 #define NV30_3D_COLOR0_PITCH_COLOR0__MASK 0x0000ffff 159 #define NV30_3D_COLOR0_PITCH_COLOR0__SHIFT 0 160 #define NV30_3D_COLOR0_PITCH_ZETA__MASK 0xffff0000 161 #define NV30_3D_COLOR0_PITCH_ZETA__SHIFT 16 162 163 #define NV40_3D_COLOR0_PITCH 0x0000020c 164 165 #define NV30_3D_COLOR0_OFFSET 0x00000210 166 167 #define NV30_3D_ZETA_OFFSET 0x00000214 168 169 #define NV30_3D_COLOR1_OFFSET 0x00000218 170 171 #define NV30_3D_COLOR1_PITCH 0x0000021c 172 173 #define NV30_3D_RT_ENABLE 0x00000220 174 #define NV30_3D_RT_ENABLE_COLOR0 0x00000001 175 #define NV30_3D_RT_ENABLE_COLOR1 0x00000002 176 #define NV40_3D_RT_ENABLE_COLOR2 0x00000004 177 #define NV40_3D_RT_ENABLE_COLOR3 0x00000008 178 #define NV30_3D_RT_ENABLE_MRT 0x00000010 179 180 #define NV40_3D_ZETA_PITCH 0x0000022c 181 182 #define NV30_3D_HIERZ_PITCH 0x0000022c 183 184 #define NV30_3D_HIERZ_OFFSET 0x00000230 185 186 #define NV30_3D_TEX_UNITS_ENABLE 0x0000023c 187 #define NV30_3D_TEX_UNITS_ENABLE_TX0 0x00000001 188 #define NV30_3D_TEX_UNITS_ENABLE_TX1 0x00000002 189 #define NV30_3D_TEX_UNITS_ENABLE_TX2 0x00000004 190 #define NV30_3D_TEX_UNITS_ENABLE_TX3 0x00000008 191 #define NV30_3D_TEX_UNITS_ENABLE_TX4 0x00000010 192 #define NV30_3D_TEX_UNITS_ENABLE_TX5 0x00000020 193 #define NV30_3D_TEX_UNITS_ENABLE_TX6 0x00000040 194 #define NV30_3D_TEX_UNITS_ENABLE_TX7 0x00000080 195 196 #define NV30_3D_TEX_MATRIX_ENABLE(i0) (0x00000240 + 0x4*(i0)) 197 #define NV30_3D_TEX_MATRIX_ENABLE__ESIZE 0x00000004 198 #define NV30_3D_TEX_MATRIX_ENABLE__LEN 0x00000008 199 200 #define NV40_3D_COLOR2_PITCH 0x00000280 201 202 #define NV40_3D_COLOR3_PITCH 0x00000284 203 204 #define NV40_3D_COLOR2_OFFSET 0x00000288 205 206 #define NV40_3D_COLOR3_OFFSET 0x0000028c 207 208 #define NV30_3D_VIEWPORT_TX_ORIGIN 0x000002b8 209 #define NV30_3D_VIEWPORT_TX_ORIGIN_X__MASK 0x0000ffff 210 #define NV30_3D_VIEWPORT_TX_ORIGIN_X__SHIFT 0 211 #define NV30_3D_VIEWPORT_TX_ORIGIN_Y__MASK 0xffff0000 212 #define NV30_3D_VIEWPORT_TX_ORIGIN_Y__SHIFT 16 213 214 #define NV30_3D_VIEWPORT_CLIP_MODE 0x000002bc 215 216 #define NV30_3D_VIEWPORT_CLIP_HORIZ(i0) (0x000002c0 + 0x8*(i0)) 217 #define NV30_3D_VIEWPORT_CLIP_HORIZ__ESIZE 0x00000008 218 #define NV30_3D_VIEWPORT_CLIP_HORIZ__LEN 0x00000008 219 #define NV30_3D_VIEWPORT_CLIP_HORIZ_L__MASK 0x0000ffff 220 #define NV30_3D_VIEWPORT_CLIP_HORIZ_L__SHIFT 0 221 #define NV30_3D_VIEWPORT_CLIP_HORIZ_R__MASK 0xffff0000 222 #define NV30_3D_VIEWPORT_CLIP_HORIZ_R__SHIFT 16 223 224 #define NV30_3D_VIEWPORT_CLIP_VERT(i0) (0x000002c4 + 0x8*(i0)) 225 #define NV30_3D_VIEWPORT_CLIP_VERT__ESIZE 0x00000008 226 #define NV30_3D_VIEWPORT_CLIP_VERT__LEN 0x00000008 227 #define NV30_3D_VIEWPORT_CLIP_VERT_T__MASK 0x0000ffff 228 #define NV30_3D_VIEWPORT_CLIP_VERT_T__SHIFT 0 229 #define NV30_3D_VIEWPORT_CLIP_VERT_D__MASK 0xffff0000 230 #define NV30_3D_VIEWPORT_CLIP_VERT_D__SHIFT 16 231 232 #define NV30_3D_DITHER_ENABLE 0x00000300 233 234 #define NV30_3D_ALPHA_FUNC_ENABLE 0x00000304 235 236 #define NV30_3D_ALPHA_FUNC_FUNC 0x00000308 237 #define NV30_3D_ALPHA_FUNC_FUNC_NEVER 0x00000200 238 #define NV30_3D_ALPHA_FUNC_FUNC_LESS 0x00000201 239 #define NV30_3D_ALPHA_FUNC_FUNC_EQUAL 0x00000202 240 #define NV30_3D_ALPHA_FUNC_FUNC_LEQUAL 0x00000203 241 #define NV30_3D_ALPHA_FUNC_FUNC_GREATER 0x00000204 242 #define NV30_3D_ALPHA_FUNC_FUNC_NOTEQUAL 0x00000205 243 #define NV30_3D_ALPHA_FUNC_FUNC_GEQUAL 0x00000206 244 #define NV30_3D_ALPHA_FUNC_FUNC_ALWAYS 0x00000207 245 246 #define NV30_3D_ALPHA_FUNC_REF 0x0000030c 247 248 #define NV30_3D_BLEND_FUNC_ENABLE 0x00000310 249 250 #define NV30_3D_BLEND_FUNC_SRC 0x00000314 251 #define NV30_3D_BLEND_FUNC_SRC_RGB__MASK 0x0000ffff 252 #define NV30_3D_BLEND_FUNC_SRC_RGB__SHIFT 0 253 #define NV30_3D_BLEND_FUNC_SRC_RGB_ZERO 0x00000000 254 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE 0x00000001 255 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_COLOR 0x00000300 256 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_COLOR 0x00000301 257 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA 0x00000302 258 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_SRC_ALPHA 0x00000303 259 #define NV30_3D_BLEND_FUNC_SRC_RGB_DST_ALPHA 0x00000304 260 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_ALPHA 0x00000305 261 #define NV30_3D_BLEND_FUNC_SRC_RGB_DST_COLOR 0x00000306 262 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_DST_COLOR 0x00000307 263 #define NV30_3D_BLEND_FUNC_SRC_RGB_SRC_ALPHA_SATURATE 0x00000308 264 #define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_COLOR 0x00008001 265 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002 266 #define NV30_3D_BLEND_FUNC_SRC_RGB_CONSTANT_ALPHA 0x00008003 267 #define NV30_3D_BLEND_FUNC_SRC_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004 268 #define NV30_3D_BLEND_FUNC_SRC_ALPHA__MASK 0xffff0000 269 #define NV30_3D_BLEND_FUNC_SRC_ALPHA__SHIFT 16 270 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ZERO 0x00000000 271 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE 0x00010000 272 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_COLOR 0x03000000 273 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000 274 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA 0x03020000 275 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000 276 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_ALPHA 0x03040000 277 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000 278 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_DST_COLOR 0x03060000 279 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_DST_COLOR 0x03070000 280 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_SRC_ALPHA_SATURATE 0x03080000 281 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_COLOR 0x80010000 282 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000 283 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_CONSTANT_ALPHA 0x80030000 284 #define NV30_3D_BLEND_FUNC_SRC_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000 285 286 #define NV30_3D_BLEND_FUNC_DST 0x00000318 287 #define NV30_3D_BLEND_FUNC_DST_RGB__MASK 0x0000ffff 288 #define NV30_3D_BLEND_FUNC_DST_RGB__SHIFT 0 289 #define NV30_3D_BLEND_FUNC_DST_RGB_ZERO 0x00000000 290 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE 0x00000001 291 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_COLOR 0x00000300 292 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_COLOR 0x00000301 293 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA 0x00000302 294 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_SRC_ALPHA 0x00000303 295 #define NV30_3D_BLEND_FUNC_DST_RGB_DST_ALPHA 0x00000304 296 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_ALPHA 0x00000305 297 #define NV30_3D_BLEND_FUNC_DST_RGB_DST_COLOR 0x00000306 298 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_DST_COLOR 0x00000307 299 #define NV30_3D_BLEND_FUNC_DST_RGB_SRC_ALPHA_SATURATE 0x00000308 300 #define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_COLOR 0x00008001 301 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_COLOR 0x00008002 302 #define NV30_3D_BLEND_FUNC_DST_RGB_CONSTANT_ALPHA 0x00008003 303 #define NV30_3D_BLEND_FUNC_DST_RGB_ONE_MINUS_CONSTANT_ALPHA 0x00008004 304 #define NV30_3D_BLEND_FUNC_DST_ALPHA__MASK 0xffff0000 305 #define NV30_3D_BLEND_FUNC_DST_ALPHA__SHIFT 16 306 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ZERO 0x00000000 307 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE 0x00010000 308 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_COLOR 0x03000000 309 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_COLOR 0x03010000 310 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA 0x03020000 311 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_SRC_ALPHA 0x03030000 312 #define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_ALPHA 0x03040000 313 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_ALPHA 0x03050000 314 #define NV30_3D_BLEND_FUNC_DST_ALPHA_DST_COLOR 0x03060000 315 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_DST_COLOR 0x03070000 316 #define NV30_3D_BLEND_FUNC_DST_ALPHA_SRC_ALPHA_SATURATE 0x03080000 317 #define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_COLOR 0x80010000 318 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_COLOR 0x80020000 319 #define NV30_3D_BLEND_FUNC_DST_ALPHA_CONSTANT_ALPHA 0x80030000 320 #define NV30_3D_BLEND_FUNC_DST_ALPHA_ONE_MINUS_CONSTANT_ALPHA 0x80040000 321 322 #define NV30_3D_BLEND_COLOR 0x0000031c 323 #define NV30_3D_BLEND_COLOR_B__MASK 0x000000ff 324 #define NV30_3D_BLEND_COLOR_B__SHIFT 0 325 #define NV30_3D_BLEND_COLOR_G__MASK 0x0000ff00 326 #define NV30_3D_BLEND_COLOR_G__SHIFT 8 327 #define NV30_3D_BLEND_COLOR_R__MASK 0x00ff0000 328 #define NV30_3D_BLEND_COLOR_R__SHIFT 16 329 #define NV30_3D_BLEND_COLOR_A__MASK 0xff000000 330 #define NV30_3D_BLEND_COLOR_A__SHIFT 24 331 332 #define NV30_3D_BLEND_EQUATION 0x00000320 333 #define NV30_3D_BLEND_EQUATION_FUNC_ADD 0x00008006 334 #define NV30_3D_BLEND_EQUATION_MIN 0x00008007 335 #define NV30_3D_BLEND_EQUATION_MAX 0x00008008 336 #define NV30_3D_BLEND_EQUATION_FUNC_SUBTRACT 0x0000800a 337 #define NV30_3D_BLEND_EQUATION_FUNC_REVERSE_SUBTRACT 0x0000800b 338 339 #define NV40_3D_BLEND_EQUATION 0x00000320 340 #define NV40_3D_BLEND_EQUATION_RGB__MASK 0x0000ffff 341 #define NV40_3D_BLEND_EQUATION_RGB__SHIFT 0 342 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 343 #define NV40_3D_BLEND_EQUATION_RGB_MIN 0x00008007 344 #define NV40_3D_BLEND_EQUATION_RGB_MAX 0x00008008 345 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 346 #define NV40_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 347 #define NV40_3D_BLEND_EQUATION_ALPHA__MASK 0xffff0000 348 #define NV40_3D_BLEND_EQUATION_ALPHA__SHIFT 16 349 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x80060000 350 #define NV40_3D_BLEND_EQUATION_ALPHA_MIN 0x80070000 351 #define NV40_3D_BLEND_EQUATION_ALPHA_MAX 0x80080000 352 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x800a0000 353 #define NV40_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x800b0000 354 355 #define NV30_3D_COLOR_MASK 0x00000324 356 #define NV30_3D_COLOR_MASK_B 0x000000ff 357 #define NV30_3D_COLOR_MASK_G 0x0000ff00 358 #define NV30_3D_COLOR_MASK_R 0x00ff0000 359 #define NV30_3D_COLOR_MASK_A 0xff000000 360 361 #define NV30_3D_STENCIL(i0) (0x00000328 + 0x20*(i0)) 362 #define NV30_3D_STENCIL__ESIZE 0x00000020 363 #define NV30_3D_STENCIL__LEN 0x00000002 364 365 #define NV30_3D_STENCIL_ENABLE(i0) (0x00000328 + 0x20*(i0)) 366 367 #define NV30_3D_STENCIL_MASK(i0) (0x0000032c + 0x20*(i0)) 368 369 #define NV30_3D_STENCIL_FUNC_FUNC(i0) (0x00000330 + 0x20*(i0)) 370 #define NV30_3D_STENCIL_FUNC_FUNC_NEVER 0x00000200 371 #define NV30_3D_STENCIL_FUNC_FUNC_LESS 0x00000201 372 #define NV30_3D_STENCIL_FUNC_FUNC_EQUAL 0x00000202 373 #define NV30_3D_STENCIL_FUNC_FUNC_LEQUAL 0x00000203 374 #define NV30_3D_STENCIL_FUNC_FUNC_GREATER 0x00000204 375 #define NV30_3D_STENCIL_FUNC_FUNC_NOTEQUAL 0x00000205 376 #define NV30_3D_STENCIL_FUNC_FUNC_GEQUAL 0x00000206 377 #define NV30_3D_STENCIL_FUNC_FUNC_ALWAYS 0x00000207 378 379 #define NV30_3D_STENCIL_FUNC_REF(i0) (0x00000334 + 0x20*(i0)) 380 381 #define NV30_3D_STENCIL_FUNC_MASK(i0) (0x00000338 + 0x20*(i0)) 382 383 #define NV30_3D_STENCIL_OP_FAIL(i0) (0x0000033c + 0x20*(i0)) 384 #define NV30_3D_STENCIL_OP_FAIL_ZERO 0x00000000 385 #define NV30_3D_STENCIL_OP_FAIL_INVERT 0x0000150a 386 #define NV30_3D_STENCIL_OP_FAIL_KEEP 0x00001e00 387 #define NV30_3D_STENCIL_OP_FAIL_REPLACE 0x00001e01 388 #define NV30_3D_STENCIL_OP_FAIL_INCR 0x00001e02 389 #define NV30_3D_STENCIL_OP_FAIL_DECR 0x00001e03 390 #define NV30_3D_STENCIL_OP_FAIL_INCR_WRAP 0x00008507 391 #define NV30_3D_STENCIL_OP_FAIL_DECR_WRAP 0x00008508 392 393 #define NV30_3D_STENCIL_OP_ZFAIL(i0) (0x00000340 + 0x20*(i0)) 394 #define NV30_3D_STENCIL_OP_ZFAIL_ZERO 0x00000000 395 #define NV30_3D_STENCIL_OP_ZFAIL_INVERT 0x0000150a 396 #define NV30_3D_STENCIL_OP_ZFAIL_KEEP 0x00001e00 397 #define NV30_3D_STENCIL_OP_ZFAIL_REPLACE 0x00001e01 398 #define NV30_3D_STENCIL_OP_ZFAIL_INCR 0x00001e02 399 #define NV30_3D_STENCIL_OP_ZFAIL_DECR 0x00001e03 400 #define NV30_3D_STENCIL_OP_ZFAIL_INCR_WRAP 0x00008507 401 #define NV30_3D_STENCIL_OP_ZFAIL_DECR_WRAP 0x00008508 402 403 #define NV30_3D_STENCIL_OP_ZPASS(i0) (0x00000344 + 0x20*(i0)) 404 #define NV30_3D_STENCIL_OP_ZPASS_ZERO 0x00000000 405 #define NV30_3D_STENCIL_OP_ZPASS_INVERT 0x0000150a 406 #define NV30_3D_STENCIL_OP_ZPASS_KEEP 0x00001e00 407 #define NV30_3D_STENCIL_OP_ZPASS_REPLACE 0x00001e01 408 #define NV30_3D_STENCIL_OP_ZPASS_INCR 0x00001e02 409 #define NV30_3D_STENCIL_OP_ZPASS_DECR 0x00001e03 410 #define NV30_3D_STENCIL_OP_ZPASS_INCR_WRAP 0x00008507 411 #define NV30_3D_STENCIL_OP_ZPASS_DECR_WRAP 0x00008508 412 413 #define NV30_3D_SHADE_MODEL 0x00000368 414 #define NV30_3D_SHADE_MODEL_FLAT 0x00001d00 415 #define NV30_3D_SHADE_MODEL_SMOOTH 0x00001d01 416 417 #define NV30_3D_FOG_ENABLE 0x0000036c 418 419 #define NV30_3D_FOG_COLOR 0x00000370 420 #define NV30_3D_FOG_COLOR_R__MASK 0x000000ff 421 #define NV30_3D_FOG_COLOR_R__SHIFT 0 422 #define NV30_3D_FOG_COLOR_G__MASK 0x0000ff00 423 #define NV30_3D_FOG_COLOR_G__SHIFT 8 424 #define NV30_3D_FOG_COLOR_B__MASK 0x00ff0000 425 #define NV30_3D_FOG_COLOR_B__SHIFT 16 426 #define NV30_3D_FOG_COLOR_A__MASK 0xff000000 427 #define NV30_3D_FOG_COLOR_A__SHIFT 24 428 429 #define NV40_3D_MRT_COLOR_MASK 0x00000370 430 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_A 0x00000010 431 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_R 0x00000020 432 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_G 0x00000040 433 #define NV40_3D_MRT_COLOR_MASK_BUFFER1_B 0x00000080 434 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_A 0x00000100 435 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_R 0x00000200 436 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_G 0x00000400 437 #define NV40_3D_MRT_COLOR_MASK_BUFFER2_B 0x00000800 438 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_A 0x00001000 439 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_R 0x00002000 440 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_G 0x00004000 441 #define NV40_3D_MRT_COLOR_MASK_BUFFER3_B 0x00008000 442 443 #define NV30_3D_COLOR_LOGIC_OP_ENABLE 0x00000374 444 445 #define NV30_3D_COLOR_LOGIC_OP_OP 0x00000378 446 #define NV30_3D_COLOR_LOGIC_OP_OP_CLEAR 0x00001500 447 #define NV30_3D_COLOR_LOGIC_OP_OP_AND 0x00001501 448 #define NV30_3D_COLOR_LOGIC_OP_OP_AND_REVERSE 0x00001502 449 #define NV30_3D_COLOR_LOGIC_OP_OP_COPY 0x00001503 450 #define NV30_3D_COLOR_LOGIC_OP_OP_AND_INVERTED 0x00001504 451 #define NV30_3D_COLOR_LOGIC_OP_OP_NOOP 0x00001505 452 #define NV30_3D_COLOR_LOGIC_OP_OP_XOR 0x00001506 453 #define NV30_3D_COLOR_LOGIC_OP_OP_OR 0x00001507 454 #define NV30_3D_COLOR_LOGIC_OP_OP_NOR 0x00001508 455 #define NV30_3D_COLOR_LOGIC_OP_OP_EQUIV 0x00001509 456 #define NV30_3D_COLOR_LOGIC_OP_OP_INVERT 0x0000150a 457 #define NV30_3D_COLOR_LOGIC_OP_OP_OR_REVERSE 0x0000150b 458 #define NV30_3D_COLOR_LOGIC_OP_OP_COPY_INVERTED 0x0000150c 459 #define NV30_3D_COLOR_LOGIC_OP_OP_OR_INVERTED 0x0000150d 460 #define NV30_3D_COLOR_LOGIC_OP_OP_NAND 0x0000150e 461 #define NV30_3D_COLOR_LOGIC_OP_OP_SET 0x0000150f 462 463 #define NV30_3D_NORMALIZE_ENABLE 0x0000037c 464 465 #define NV35_3D_DEPTH_BOUNDS_TEST_ENABLE 0x00000380 466 467 #define NV35_3D_DEPTH_BOUNDS_TEST_ZMIN 0x00000384 468 469 #define NV35_3D_DEPTH_BOUNDS_TEST_ZMAX 0x00000388 470 471 #define NV30_3D_COLOR_MATERIAL 0x00000390 472 #define NV30_3D_COLOR_MATERIAL_FRONT_EMISSION_ENABLE 0x00000001 473 #define NV30_3D_COLOR_MATERIAL_FRONT_AMBIENT_ENABLE 0x00000004 474 #define NV30_3D_COLOR_MATERIAL_FRONT_DIFFUSE_ENABLE 0x00000010 475 #define NV30_3D_COLOR_MATERIAL_FRONT_SPECULAR_ENABLE 0x00000040 476 #define NV30_3D_COLOR_MATERIAL_BACK_EMISSION_ENABLE 0x00000100 477 #define NV30_3D_COLOR_MATERIAL_BACK_AMBIENT_ENABLE 0x00000400 478 #define NV30_3D_COLOR_MATERIAL_BACK_DIFFUSE_ENABLE 0x00001000 479 #define NV30_3D_COLOR_MATERIAL_BACK_SPECULAR_ENABLE 0x00004000 480 481 #define NV30_3D_DEPTH_RANGE_NEAR 0x00000394 482 483 #define NV30_3D_DEPTH_RANGE_FAR 0x00000398 484 485 #define NV30_3D_COLOR_MATERIAL_FRONT 0x000003a0 486 487 488 #define NV30_3D_COLOR_MATERIAL_FRONT_R 0x000003a0 489 490 #define NV30_3D_COLOR_MATERIAL_FRONT_G 0x000003a4 491 492 #define NV30_3D_COLOR_MATERIAL_FRONT_B 0x000003a8 493 494 #define NV30_3D_COLOR_MATERIAL_FRONT_A 0x000003ac 495 496 #define NV40_3D_MIPMAP_ROUNDING 0x000003b0 497 #define NV40_3D_MIPMAP_ROUNDING_MODE__MASK 0x00100000 498 #define NV40_3D_MIPMAP_ROUNDING_MODE__SHIFT 20 499 #define NV40_3D_MIPMAP_ROUNDING_MODE_UP 0x00000000 500 #define NV40_3D_MIPMAP_ROUNDING_MODE_DOWN 0x00100000 501 502 #define NV30_3D_LINE_WIDTH 0x000003b8 503 504 #define NV30_3D_LINE_SMOOTH_ENABLE 0x000003bc 505 506 507 508 #define NV30_3D_TEX_GEN_MODE(i0, i1) (0x00000400 + 0x10*(i0) + 0x4*(i1)) 509 #define NV30_3D_TEX_GEN_MODE__ESIZE 0x00000004 510 #define NV30_3D_TEX_GEN_MODE__LEN 0x00000004 511 #define NV30_3D_TEX_GEN_MODE_FALSE 0x00000000 512 #define NV30_3D_TEX_GEN_MODE_EYE_LINEAR 0x00002400 513 #define NV30_3D_TEX_GEN_MODE_OBJECT_LINEAR 0x00002401 514 #define NV30_3D_TEX_GEN_MODE_SPHERE_MAP 0x00002402 515 #define NV30_3D_TEX_GEN_MODE_NORMAL_MAP 0x00008511 516 #define NV30_3D_TEX_GEN_MODE_REFLECTION_MAP 0x00008512 517 518 #define NV30_3D_MODELVIEW_MATRIX(i0) (0x00000480 + 0x4*(i0)) 519 #define NV30_3D_MODELVIEW_MATRIX__ESIZE 0x00000004 520 #define NV30_3D_MODELVIEW_MATRIX__LEN 0x00000010 521 522 #define NV30_3D_INVERSE_MODELVIEW_MATRIX(i0) (0x00000580 + 0x4*(i0)) 523 #define NV30_3D_INVERSE_MODELVIEW_MATRIX__ESIZE 0x00000004 524 #define NV30_3D_INVERSE_MODELVIEW_MATRIX__LEN 0x0000000c 525 526 #define NV30_3D_PROJECTION_MATRIX(i0) (0x00000680 + 0x4*(i0)) 527 #define NV30_3D_PROJECTION_MATRIX__ESIZE 0x00000004 528 #define NV30_3D_PROJECTION_MATRIX__LEN 0x00000010 529 530 531 #define NV30_3D_TEX_MATRIX(i0, i1) (0x000006c0 + 0x40*(i0) + 0x4*(i1)) 532 #define NV30_3D_TEX_MATRIX__ESIZE 0x00000004 533 #define NV30_3D_TEX_MATRIX__LEN 0x00000010 534 535 #define NV30_3D_SCISSOR_HORIZ 0x000008c0 536 #define NV30_3D_SCISSOR_HORIZ_X__MASK 0x0000ffff 537 #define NV30_3D_SCISSOR_HORIZ_X__SHIFT 0 538 #define NV30_3D_SCISSOR_HORIZ_W__MASK 0xffff0000 539 #define NV30_3D_SCISSOR_HORIZ_W__SHIFT 16 540 541 #define NV30_3D_SCISSOR_VERT 0x000008c4 542 #define NV30_3D_SCISSOR_VERT_Y__MASK 0x0000ffff 543 #define NV30_3D_SCISSOR_VERT_Y__SHIFT 0 544 #define NV30_3D_SCISSOR_VERT_H__MASK 0xffff0000 545 #define NV30_3D_SCISSOR_VERT_H__SHIFT 16 546 547 #define NV30_3D_FOG_COORD_DIST 0x000008c8 548 549 #define NV30_3D_FOG_MODE 0x000008cc 550 551 #define NV30_3D_FOG_EQUATION_CONSTANT 0x000008d0 552 553 #define NV30_3D_FOG_EQUATION_LINEAR 0x000008d4 554 555 #define NV30_3D_FOG_EQUATION_QUADRATIC 0x000008d8 556 557 #define NV30_3D_FP_ACTIVE_PROGRAM 0x000008e4 558 #define NV30_3D_FP_ACTIVE_PROGRAM_DMA0 0x00000001 559 #define NV30_3D_FP_ACTIVE_PROGRAM_DMA1 0x00000002 560 #define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__MASK 0xfffffffc 561 #define NV30_3D_FP_ACTIVE_PROGRAM_OFFSET__SHIFT 2 562 563 564 #define NV30_3D_RC_COLOR0 0x000008ec 565 #define NV30_3D_RC_COLOR0_B__MASK 0x000000ff 566 #define NV30_3D_RC_COLOR0_B__SHIFT 0 567 #define NV30_3D_RC_COLOR0_G__MASK 0x0000ff00 568 #define NV30_3D_RC_COLOR0_G__SHIFT 8 569 #define NV30_3D_RC_COLOR0_R__MASK 0x00ff0000 570 #define NV30_3D_RC_COLOR0_R__SHIFT 16 571 #define NV30_3D_RC_COLOR0_A__MASK 0xff000000 572 #define NV30_3D_RC_COLOR0_A__SHIFT 24 573 574 #define NV30_3D_RC_COLOR1 0x000008f0 575 #define NV30_3D_RC_COLOR1_B__MASK 0x000000ff 576 #define NV30_3D_RC_COLOR1_B__SHIFT 0 577 #define NV30_3D_RC_COLOR1_G__MASK 0x0000ff00 578 #define NV30_3D_RC_COLOR1_G__SHIFT 8 579 #define NV30_3D_RC_COLOR1_R__MASK 0x00ff0000 580 #define NV30_3D_RC_COLOR1_R__SHIFT 16 581 #define NV30_3D_RC_COLOR1_A__MASK 0xff000000 582 #define NV30_3D_RC_COLOR1_A__SHIFT 24 583 584 #define NV30_3D_RC_FINAL0 0x000008f4 585 #define NV30_3D_RC_FINAL0_D_INPUT__MASK 0x0000000f 586 #define NV30_3D_RC_FINAL0_D_INPUT__SHIFT 0 587 #define NV30_3D_RC_FINAL0_D_INPUT_ZERO 0x00000000 588 #define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR0 0x00000001 589 #define NV30_3D_RC_FINAL0_D_INPUT_CONSTANT_COLOR1 0x00000002 590 #define NV30_3D_RC_FINAL0_D_INPUT_FOG 0x00000003 591 #define NV30_3D_RC_FINAL0_D_INPUT_PRIMARY_COLOR 0x00000004 592 #define NV30_3D_RC_FINAL0_D_INPUT_SECONDARY_COLOR 0x00000005 593 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE0 0x00000008 594 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE1 0x00000009 595 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE2 0x0000000a 596 #define NV30_3D_RC_FINAL0_D_INPUT_TEXTURE3 0x0000000b 597 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE0 0x0000000c 598 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE1 0x0000000d 599 #define NV30_3D_RC_FINAL0_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 600 #define NV30_3D_RC_FINAL0_D_INPUT_E_TIMES_F 0x0000000f 601 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__MASK 0x00000010 602 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE__SHIFT 4 603 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_RGB 0x00000000 604 #define NV30_3D_RC_FINAL0_D_COMPONENT_USAGE_ALPHA 0x00000010 605 #define NV30_3D_RC_FINAL0_D_MAPPING__MASK 0x000000e0 606 #define NV30_3D_RC_FINAL0_D_MAPPING__SHIFT 5 607 #define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 608 #define NV30_3D_RC_FINAL0_D_MAPPING_UNSIGNED_INVERT 0x00000020 609 #define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NORMAL 0x00000040 610 #define NV30_3D_RC_FINAL0_D_MAPPING_EXPAND_NEGATE 0x00000060 611 #define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 612 #define NV30_3D_RC_FINAL0_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 613 #define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_IDENTITY 0x000000c0 614 #define NV30_3D_RC_FINAL0_D_MAPPING_SIGNED_NEGATE 0x000000e0 615 #define NV30_3D_RC_FINAL0_C_INPUT__MASK 0x00000f00 616 #define NV30_3D_RC_FINAL0_C_INPUT__SHIFT 8 617 #define NV30_3D_RC_FINAL0_C_INPUT_ZERO 0x00000000 618 #define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR0 0x00000100 619 #define NV30_3D_RC_FINAL0_C_INPUT_CONSTANT_COLOR1 0x00000200 620 #define NV30_3D_RC_FINAL0_C_INPUT_FOG 0x00000300 621 #define NV30_3D_RC_FINAL0_C_INPUT_PRIMARY_COLOR 0x00000400 622 #define NV30_3D_RC_FINAL0_C_INPUT_SECONDARY_COLOR 0x00000500 623 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE0 0x00000800 624 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE1 0x00000900 625 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE2 0x00000a00 626 #define NV30_3D_RC_FINAL0_C_INPUT_TEXTURE3 0x00000b00 627 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE0 0x00000c00 628 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE1 0x00000d00 629 #define NV30_3D_RC_FINAL0_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 630 #define NV30_3D_RC_FINAL0_C_INPUT_E_TIMES_F 0x00000f00 631 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__MASK 0x00001000 632 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE__SHIFT 12 633 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_RGB 0x00000000 634 #define NV30_3D_RC_FINAL0_C_COMPONENT_USAGE_ALPHA 0x00001000 635 #define NV30_3D_RC_FINAL0_C_MAPPING__MASK 0x0000e000 636 #define NV30_3D_RC_FINAL0_C_MAPPING__SHIFT 13 637 #define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 638 #define NV30_3D_RC_FINAL0_C_MAPPING_UNSIGNED_INVERT 0x00002000 639 #define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NORMAL 0x00004000 640 #define NV30_3D_RC_FINAL0_C_MAPPING_EXPAND_NEGATE 0x00006000 641 #define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 642 #define NV30_3D_RC_FINAL0_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 643 #define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_IDENTITY 0x0000c000 644 #define NV30_3D_RC_FINAL0_C_MAPPING_SIGNED_NEGATE 0x0000e000 645 #define NV30_3D_RC_FINAL0_B_INPUT__MASK 0x000f0000 646 #define NV30_3D_RC_FINAL0_B_INPUT__SHIFT 16 647 #define NV30_3D_RC_FINAL0_B_INPUT_ZERO 0x00000000 648 #define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR0 0x00010000 649 #define NV30_3D_RC_FINAL0_B_INPUT_CONSTANT_COLOR1 0x00020000 650 #define NV30_3D_RC_FINAL0_B_INPUT_FOG 0x00030000 651 #define NV30_3D_RC_FINAL0_B_INPUT_PRIMARY_COLOR 0x00040000 652 #define NV30_3D_RC_FINAL0_B_INPUT_SECONDARY_COLOR 0x00050000 653 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE0 0x00080000 654 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE1 0x00090000 655 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE2 0x000a0000 656 #define NV30_3D_RC_FINAL0_B_INPUT_TEXTURE3 0x000b0000 657 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE0 0x000c0000 658 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE1 0x000d0000 659 #define NV30_3D_RC_FINAL0_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 660 #define NV30_3D_RC_FINAL0_B_INPUT_E_TIMES_F 0x000f0000 661 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__MASK 0x00100000 662 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE__SHIFT 20 663 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_RGB 0x00000000 664 #define NV30_3D_RC_FINAL0_B_COMPONENT_USAGE_ALPHA 0x00100000 665 #define NV30_3D_RC_FINAL0_B_MAPPING__MASK 0x00e00000 666 #define NV30_3D_RC_FINAL0_B_MAPPING__SHIFT 21 667 #define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 668 #define NV30_3D_RC_FINAL0_B_MAPPING_UNSIGNED_INVERT 0x00200000 669 #define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NORMAL 0x00400000 670 #define NV30_3D_RC_FINAL0_B_MAPPING_EXPAND_NEGATE 0x00600000 671 #define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 672 #define NV30_3D_RC_FINAL0_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 673 #define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_IDENTITY 0x00c00000 674 #define NV30_3D_RC_FINAL0_B_MAPPING_SIGNED_NEGATE 0x00e00000 675 #define NV30_3D_RC_FINAL0_A_INPUT__MASK 0x0f000000 676 #define NV30_3D_RC_FINAL0_A_INPUT__SHIFT 24 677 #define NV30_3D_RC_FINAL0_A_INPUT_ZERO 0x00000000 678 #define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR0 0x01000000 679 #define NV30_3D_RC_FINAL0_A_INPUT_CONSTANT_COLOR1 0x02000000 680 #define NV30_3D_RC_FINAL0_A_INPUT_FOG 0x03000000 681 #define NV30_3D_RC_FINAL0_A_INPUT_PRIMARY_COLOR 0x04000000 682 #define NV30_3D_RC_FINAL0_A_INPUT_SECONDARY_COLOR 0x05000000 683 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE0 0x08000000 684 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE1 0x09000000 685 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE2 0x0a000000 686 #define NV30_3D_RC_FINAL0_A_INPUT_TEXTURE3 0x0b000000 687 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE0 0x0c000000 688 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE1 0x0d000000 689 #define NV30_3D_RC_FINAL0_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 690 #define NV30_3D_RC_FINAL0_A_INPUT_E_TIMES_F 0x0f000000 691 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__MASK 0x10000000 692 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE__SHIFT 28 693 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_RGB 0x00000000 694 #define NV30_3D_RC_FINAL0_A_COMPONENT_USAGE_ALPHA 0x10000000 695 #define NV30_3D_RC_FINAL0_A_MAPPING__MASK 0xe0000000 696 #define NV30_3D_RC_FINAL0_A_MAPPING__SHIFT 29 697 #define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 698 #define NV30_3D_RC_FINAL0_A_MAPPING_UNSIGNED_INVERT 0x20000000 699 #define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NORMAL 0x40000000 700 #define NV30_3D_RC_FINAL0_A_MAPPING_EXPAND_NEGATE 0x60000000 701 #define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 702 #define NV30_3D_RC_FINAL0_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 703 #define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_IDENTITY 0xc0000000 704 #define NV30_3D_RC_FINAL0_A_MAPPING_SIGNED_NEGATE 0xe0000000 705 706 #define NV30_3D_RC_FINAL1 0x000008f8 707 #define NV30_3D_RC_FINAL1_COLOR_SUM_CLAMP 0x00000080 708 #define NV30_3D_RC_FINAL1_G_INPUT__MASK 0x00000f00 709 #define NV30_3D_RC_FINAL1_G_INPUT__SHIFT 8 710 #define NV30_3D_RC_FINAL1_G_INPUT_ZERO 0x00000000 711 #define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR0 0x00000100 712 #define NV30_3D_RC_FINAL1_G_INPUT_CONSTANT_COLOR1 0x00000200 713 #define NV30_3D_RC_FINAL1_G_INPUT_FOG 0x00000300 714 #define NV30_3D_RC_FINAL1_G_INPUT_PRIMARY_COLOR 0x00000400 715 #define NV30_3D_RC_FINAL1_G_INPUT_SECONDARY_COLOR 0x00000500 716 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE0 0x00000800 717 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE1 0x00000900 718 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE2 0x00000a00 719 #define NV30_3D_RC_FINAL1_G_INPUT_TEXTURE3 0x00000b00 720 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE0 0x00000c00 721 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE1 0x00000d00 722 #define NV30_3D_RC_FINAL1_G_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 723 #define NV30_3D_RC_FINAL1_G_INPUT_E_TIMES_F 0x00000f00 724 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__MASK 0x00001000 725 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE__SHIFT 12 726 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_RGB 0x00000000 727 #define NV30_3D_RC_FINAL1_G_COMPONENT_USAGE_ALPHA 0x00001000 728 #define NV30_3D_RC_FINAL1_G_MAPPING__MASK 0x0000e000 729 #define NV30_3D_RC_FINAL1_G_MAPPING__SHIFT 13 730 #define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_IDENTITY 0x00000000 731 #define NV30_3D_RC_FINAL1_G_MAPPING_UNSIGNED_INVERT 0x00002000 732 #define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NORMAL 0x00004000 733 #define NV30_3D_RC_FINAL1_G_MAPPING_EXPAND_NEGATE 0x00006000 734 #define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NORMAL 0x00008000 735 #define NV30_3D_RC_FINAL1_G_MAPPING_HALF_BIAS_NEGATE 0x0000a000 736 #define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_IDENTITY 0x0000c000 737 #define NV30_3D_RC_FINAL1_G_MAPPING_SIGNED_NEGATE 0x0000e000 738 #define NV30_3D_RC_FINAL1_F_INPUT__MASK 0x000f0000 739 #define NV30_3D_RC_FINAL1_F_INPUT__SHIFT 16 740 #define NV30_3D_RC_FINAL1_F_INPUT_ZERO 0x00000000 741 #define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR0 0x00010000 742 #define NV30_3D_RC_FINAL1_F_INPUT_CONSTANT_COLOR1 0x00020000 743 #define NV30_3D_RC_FINAL1_F_INPUT_FOG 0x00030000 744 #define NV30_3D_RC_FINAL1_F_INPUT_PRIMARY_COLOR 0x00040000 745 #define NV30_3D_RC_FINAL1_F_INPUT_SECONDARY_COLOR 0x00050000 746 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE0 0x00080000 747 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE1 0x00090000 748 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE2 0x000a0000 749 #define NV30_3D_RC_FINAL1_F_INPUT_TEXTURE3 0x000b0000 750 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE0 0x000c0000 751 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE1 0x000d0000 752 #define NV30_3D_RC_FINAL1_F_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 753 #define NV30_3D_RC_FINAL1_F_INPUT_E_TIMES_F 0x000f0000 754 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__MASK 0x00100000 755 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE__SHIFT 20 756 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_RGB 0x00000000 757 #define NV30_3D_RC_FINAL1_F_COMPONENT_USAGE_ALPHA 0x00100000 758 #define NV30_3D_RC_FINAL1_F_MAPPING__MASK 0x00e00000 759 #define NV30_3D_RC_FINAL1_F_MAPPING__SHIFT 21 760 #define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_IDENTITY 0x00000000 761 #define NV30_3D_RC_FINAL1_F_MAPPING_UNSIGNED_INVERT 0x00200000 762 #define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NORMAL 0x00400000 763 #define NV30_3D_RC_FINAL1_F_MAPPING_EXPAND_NEGATE 0x00600000 764 #define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NORMAL 0x00800000 765 #define NV30_3D_RC_FINAL1_F_MAPPING_HALF_BIAS_NEGATE 0x00a00000 766 #define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_IDENTITY 0x00c00000 767 #define NV30_3D_RC_FINAL1_F_MAPPING_SIGNED_NEGATE 0x00e00000 768 #define NV30_3D_RC_FINAL1_E_INPUT__MASK 0x0f000000 769 #define NV30_3D_RC_FINAL1_E_INPUT__SHIFT 24 770 #define NV30_3D_RC_FINAL1_E_INPUT_ZERO 0x00000000 771 #define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR0 0x01000000 772 #define NV30_3D_RC_FINAL1_E_INPUT_CONSTANT_COLOR1 0x02000000 773 #define NV30_3D_RC_FINAL1_E_INPUT_FOG 0x03000000 774 #define NV30_3D_RC_FINAL1_E_INPUT_PRIMARY_COLOR 0x04000000 775 #define NV30_3D_RC_FINAL1_E_INPUT_SECONDARY_COLOR 0x05000000 776 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE0 0x08000000 777 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE1 0x09000000 778 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE2 0x0a000000 779 #define NV30_3D_RC_FINAL1_E_INPUT_TEXTURE3 0x0b000000 780 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE0 0x0c000000 781 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE1 0x0d000000 782 #define NV30_3D_RC_FINAL1_E_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 783 #define NV30_3D_RC_FINAL1_E_INPUT_E_TIMES_F 0x0f000000 784 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__MASK 0x10000000 785 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE__SHIFT 28 786 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_RGB 0x00000000 787 #define NV30_3D_RC_FINAL1_E_COMPONENT_USAGE_ALPHA 0x10000000 788 #define NV30_3D_RC_FINAL1_E_MAPPING__MASK 0xe0000000 789 #define NV30_3D_RC_FINAL1_E_MAPPING__SHIFT 29 790 #define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_IDENTITY 0x00000000 791 #define NV30_3D_RC_FINAL1_E_MAPPING_UNSIGNED_INVERT 0x20000000 792 #define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NORMAL 0x40000000 793 #define NV30_3D_RC_FINAL1_E_MAPPING_EXPAND_NEGATE 0x60000000 794 #define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NORMAL 0x80000000 795 #define NV30_3D_RC_FINAL1_E_MAPPING_HALF_BIAS_NEGATE 0xa0000000 796 #define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_IDENTITY 0xc0000000 797 #define NV30_3D_RC_FINAL1_E_MAPPING_SIGNED_NEGATE 0xe0000000 798 799 #define NV30_3D_RC_ENABLE 0x000008fc 800 #define NV30_3D_RC_ENABLE_NUM_COMBINERS__MASK 0x0000000f 801 #define NV30_3D_RC_ENABLE_NUM_COMBINERS__SHIFT 0 802 #define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR0 0x0000f000 803 #define NV30_3D_RC_ENABLE_STAGE_CONSTANT_COLOR1 0x000f0000 804 805 806 #define NV30_3D_RC_IN_ALPHA(i0) (0x00000900 + 0x20*(i0)) 807 #define NV30_3D_RC_IN_ALPHA_D_INPUT__MASK 0x0000000f 808 #define NV30_3D_RC_IN_ALPHA_D_INPUT__SHIFT 0 809 #define NV30_3D_RC_IN_ALPHA_D_INPUT_ZERO 0x00000000 810 #define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR0 0x00000001 811 #define NV30_3D_RC_IN_ALPHA_D_INPUT_CONSTANT_COLOR1 0x00000002 812 #define NV30_3D_RC_IN_ALPHA_D_INPUT_FOG 0x00000003 813 #define NV30_3D_RC_IN_ALPHA_D_INPUT_PRIMARY_COLOR 0x00000004 814 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SECONDARY_COLOR 0x00000005 815 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE0 0x00000008 816 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE1 0x00000009 817 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE2 0x0000000a 818 #define NV30_3D_RC_IN_ALPHA_D_INPUT_TEXTURE3 0x0000000b 819 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0 0x0000000c 820 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE1 0x0000000d 821 #define NV30_3D_RC_IN_ALPHA_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 822 #define NV30_3D_RC_IN_ALPHA_D_INPUT_E_TIMES_F 0x0000000f 823 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__MASK 0x00000010 824 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE__SHIFT 4 825 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_BLUE 0x00000000 826 #define NV30_3D_RC_IN_ALPHA_D_COMPONENT_USAGE_ALPHA 0x00000010 827 #define NV30_3D_RC_IN_ALPHA_D_MAPPING__MASK 0x000000e0 828 #define NV30_3D_RC_IN_ALPHA_D_MAPPING__SHIFT 5 829 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 830 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_UNSIGNED_INVERT 0x00000020 831 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NORMAL 0x00000040 832 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_EXPAND_NEGATE 0x00000060 833 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 834 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 835 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_IDENTITY 0x000000c0 836 #define NV30_3D_RC_IN_ALPHA_D_MAPPING_SIGNED_NEGATE 0x000000e0 837 #define NV30_3D_RC_IN_ALPHA_C_INPUT__MASK 0x00000f00 838 #define NV30_3D_RC_IN_ALPHA_C_INPUT__SHIFT 8 839 #define NV30_3D_RC_IN_ALPHA_C_INPUT_ZERO 0x00000000 840 #define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR0 0x00000100 841 #define NV30_3D_RC_IN_ALPHA_C_INPUT_CONSTANT_COLOR1 0x00000200 842 #define NV30_3D_RC_IN_ALPHA_C_INPUT_FOG 0x00000300 843 #define NV30_3D_RC_IN_ALPHA_C_INPUT_PRIMARY_COLOR 0x00000400 844 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SECONDARY_COLOR 0x00000500 845 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE0 0x00000800 846 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE1 0x00000900 847 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE2 0x00000a00 848 #define NV30_3D_RC_IN_ALPHA_C_INPUT_TEXTURE3 0x00000b00 849 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0 0x00000c00 850 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE1 0x00000d00 851 #define NV30_3D_RC_IN_ALPHA_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 852 #define NV30_3D_RC_IN_ALPHA_C_INPUT_E_TIMES_F 0x00000f00 853 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__MASK 0x00001000 854 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE__SHIFT 12 855 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_BLUE 0x00000000 856 #define NV30_3D_RC_IN_ALPHA_C_COMPONENT_USAGE_ALPHA 0x00001000 857 #define NV30_3D_RC_IN_ALPHA_C_MAPPING__MASK 0x0000e000 858 #define NV30_3D_RC_IN_ALPHA_C_MAPPING__SHIFT 13 859 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 860 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_UNSIGNED_INVERT 0x00002000 861 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NORMAL 0x00004000 862 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_EXPAND_NEGATE 0x00006000 863 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 864 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 865 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_IDENTITY 0x0000c000 866 #define NV30_3D_RC_IN_ALPHA_C_MAPPING_SIGNED_NEGATE 0x0000e000 867 #define NV30_3D_RC_IN_ALPHA_B_INPUT__MASK 0x000f0000 868 #define NV30_3D_RC_IN_ALPHA_B_INPUT__SHIFT 16 869 #define NV30_3D_RC_IN_ALPHA_B_INPUT_ZERO 0x00000000 870 #define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR0 0x00010000 871 #define NV30_3D_RC_IN_ALPHA_B_INPUT_CONSTANT_COLOR1 0x00020000 872 #define NV30_3D_RC_IN_ALPHA_B_INPUT_FOG 0x00030000 873 #define NV30_3D_RC_IN_ALPHA_B_INPUT_PRIMARY_COLOR 0x00040000 874 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SECONDARY_COLOR 0x00050000 875 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE0 0x00080000 876 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE1 0x00090000 877 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE2 0x000a0000 878 #define NV30_3D_RC_IN_ALPHA_B_INPUT_TEXTURE3 0x000b0000 879 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0 0x000c0000 880 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE1 0x000d0000 881 #define NV30_3D_RC_IN_ALPHA_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 882 #define NV30_3D_RC_IN_ALPHA_B_INPUT_E_TIMES_F 0x000f0000 883 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__MASK 0x00100000 884 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE__SHIFT 20 885 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_BLUE 0x00000000 886 #define NV30_3D_RC_IN_ALPHA_B_COMPONENT_USAGE_ALPHA 0x00100000 887 #define NV30_3D_RC_IN_ALPHA_B_MAPPING__MASK 0x00e00000 888 #define NV30_3D_RC_IN_ALPHA_B_MAPPING__SHIFT 21 889 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 890 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_UNSIGNED_INVERT 0x00200000 891 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NORMAL 0x00400000 892 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_EXPAND_NEGATE 0x00600000 893 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 894 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 895 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_IDENTITY 0x00c00000 896 #define NV30_3D_RC_IN_ALPHA_B_MAPPING_SIGNED_NEGATE 0x00e00000 897 #define NV30_3D_RC_IN_ALPHA_A_INPUT__MASK 0x0f000000 898 #define NV30_3D_RC_IN_ALPHA_A_INPUT__SHIFT 24 899 #define NV30_3D_RC_IN_ALPHA_A_INPUT_ZERO 0x00000000 900 #define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR0 0x01000000 901 #define NV30_3D_RC_IN_ALPHA_A_INPUT_CONSTANT_COLOR1 0x02000000 902 #define NV30_3D_RC_IN_ALPHA_A_INPUT_FOG 0x03000000 903 #define NV30_3D_RC_IN_ALPHA_A_INPUT_PRIMARY_COLOR 0x04000000 904 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SECONDARY_COLOR 0x05000000 905 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE0 0x08000000 906 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE1 0x09000000 907 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE2 0x0a000000 908 #define NV30_3D_RC_IN_ALPHA_A_INPUT_TEXTURE3 0x0b000000 909 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0 0x0c000000 910 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE1 0x0d000000 911 #define NV30_3D_RC_IN_ALPHA_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 912 #define NV30_3D_RC_IN_ALPHA_A_INPUT_E_TIMES_F 0x0f000000 913 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__MASK 0x10000000 914 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE__SHIFT 28 915 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_BLUE 0x00000000 916 #define NV30_3D_RC_IN_ALPHA_A_COMPONENT_USAGE_ALPHA 0x10000000 917 #define NV30_3D_RC_IN_ALPHA_A_MAPPING__MASK 0xe0000000 918 #define NV30_3D_RC_IN_ALPHA_A_MAPPING__SHIFT 29 919 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 920 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_UNSIGNED_INVERT 0x20000000 921 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NORMAL 0x40000000 922 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_EXPAND_NEGATE 0x60000000 923 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 924 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 925 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_IDENTITY 0xc0000000 926 #define NV30_3D_RC_IN_ALPHA_A_MAPPING_SIGNED_NEGATE 0xe0000000 927 928 #define NV30_3D_RC_IN_RGB(i0) (0x00000904 + 0x20*(i0)) 929 #define NV30_3D_RC_IN_RGB_D_INPUT__MASK 0x0000000f 930 #define NV30_3D_RC_IN_RGB_D_INPUT__SHIFT 0 931 #define NV30_3D_RC_IN_RGB_D_INPUT_ZERO 0x00000000 932 #define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR0 0x00000001 933 #define NV30_3D_RC_IN_RGB_D_INPUT_CONSTANT_COLOR1 0x00000002 934 #define NV30_3D_RC_IN_RGB_D_INPUT_FOG 0x00000003 935 #define NV30_3D_RC_IN_RGB_D_INPUT_PRIMARY_COLOR 0x00000004 936 #define NV30_3D_RC_IN_RGB_D_INPUT_SECONDARY_COLOR 0x00000005 937 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE0 0x00000008 938 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE1 0x00000009 939 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE2 0x0000000a 940 #define NV30_3D_RC_IN_RGB_D_INPUT_TEXTURE3 0x0000000b 941 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0 0x0000000c 942 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE1 0x0000000d 943 #define NV30_3D_RC_IN_RGB_D_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 944 #define NV30_3D_RC_IN_RGB_D_INPUT_E_TIMES_F 0x0000000f 945 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__MASK 0x00000010 946 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE__SHIFT 4 947 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_RGB 0x00000000 948 #define NV30_3D_RC_IN_RGB_D_COMPONENT_USAGE_ALPHA 0x00000010 949 #define NV30_3D_RC_IN_RGB_D_MAPPING__MASK 0x000000e0 950 #define NV30_3D_RC_IN_RGB_D_MAPPING__SHIFT 5 951 #define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_IDENTITY 0x00000000 952 #define NV30_3D_RC_IN_RGB_D_MAPPING_UNSIGNED_INVERT 0x00000020 953 #define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NORMAL 0x00000040 954 #define NV30_3D_RC_IN_RGB_D_MAPPING_EXPAND_NEGATE 0x00000060 955 #define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NORMAL 0x00000080 956 #define NV30_3D_RC_IN_RGB_D_MAPPING_HALF_BIAS_NEGATE 0x000000a0 957 #define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_IDENTITY 0x000000c0 958 #define NV30_3D_RC_IN_RGB_D_MAPPING_SIGNED_NEGATE 0x000000e0 959 #define NV30_3D_RC_IN_RGB_C_INPUT__MASK 0x00000f00 960 #define NV30_3D_RC_IN_RGB_C_INPUT__SHIFT 8 961 #define NV30_3D_RC_IN_RGB_C_INPUT_ZERO 0x00000000 962 #define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR0 0x00000100 963 #define NV30_3D_RC_IN_RGB_C_INPUT_CONSTANT_COLOR1 0x00000200 964 #define NV30_3D_RC_IN_RGB_C_INPUT_FOG 0x00000300 965 #define NV30_3D_RC_IN_RGB_C_INPUT_PRIMARY_COLOR 0x00000400 966 #define NV30_3D_RC_IN_RGB_C_INPUT_SECONDARY_COLOR 0x00000500 967 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE0 0x00000800 968 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE1 0x00000900 969 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE2 0x00000a00 970 #define NV30_3D_RC_IN_RGB_C_INPUT_TEXTURE3 0x00000b00 971 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0 0x00000c00 972 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE1 0x00000d00 973 #define NV30_3D_RC_IN_RGB_C_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 974 #define NV30_3D_RC_IN_RGB_C_INPUT_E_TIMES_F 0x00000f00 975 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__MASK 0x00001000 976 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE__SHIFT 12 977 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_RGB 0x00000000 978 #define NV30_3D_RC_IN_RGB_C_COMPONENT_USAGE_ALPHA 0x00001000 979 #define NV30_3D_RC_IN_RGB_C_MAPPING__MASK 0x0000e000 980 #define NV30_3D_RC_IN_RGB_C_MAPPING__SHIFT 13 981 #define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_IDENTITY 0x00000000 982 #define NV30_3D_RC_IN_RGB_C_MAPPING_UNSIGNED_INVERT 0x00002000 983 #define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NORMAL 0x00004000 984 #define NV30_3D_RC_IN_RGB_C_MAPPING_EXPAND_NEGATE 0x00006000 985 #define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NORMAL 0x00008000 986 #define NV30_3D_RC_IN_RGB_C_MAPPING_HALF_BIAS_NEGATE 0x0000a000 987 #define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_IDENTITY 0x0000c000 988 #define NV30_3D_RC_IN_RGB_C_MAPPING_SIGNED_NEGATE 0x0000e000 989 #define NV30_3D_RC_IN_RGB_B_INPUT__MASK 0x000f0000 990 #define NV30_3D_RC_IN_RGB_B_INPUT__SHIFT 16 991 #define NV30_3D_RC_IN_RGB_B_INPUT_ZERO 0x00000000 992 #define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR0 0x00010000 993 #define NV30_3D_RC_IN_RGB_B_INPUT_CONSTANT_COLOR1 0x00020000 994 #define NV30_3D_RC_IN_RGB_B_INPUT_FOG 0x00030000 995 #define NV30_3D_RC_IN_RGB_B_INPUT_PRIMARY_COLOR 0x00040000 996 #define NV30_3D_RC_IN_RGB_B_INPUT_SECONDARY_COLOR 0x00050000 997 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE0 0x00080000 998 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE1 0x00090000 999 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE2 0x000a0000 1000 #define NV30_3D_RC_IN_RGB_B_INPUT_TEXTURE3 0x000b0000 1001 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0 0x000c0000 1002 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE1 0x000d0000 1003 #define NV30_3D_RC_IN_RGB_B_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000e0000 1004 #define NV30_3D_RC_IN_RGB_B_INPUT_E_TIMES_F 0x000f0000 1005 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__MASK 0x00100000 1006 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE__SHIFT 20 1007 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_RGB 0x00000000 1008 #define NV30_3D_RC_IN_RGB_B_COMPONENT_USAGE_ALPHA 0x00100000 1009 #define NV30_3D_RC_IN_RGB_B_MAPPING__MASK 0x00e00000 1010 #define NV30_3D_RC_IN_RGB_B_MAPPING__SHIFT 21 1011 #define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_IDENTITY 0x00000000 1012 #define NV30_3D_RC_IN_RGB_B_MAPPING_UNSIGNED_INVERT 0x00200000 1013 #define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NORMAL 0x00400000 1014 #define NV30_3D_RC_IN_RGB_B_MAPPING_EXPAND_NEGATE 0x00600000 1015 #define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NORMAL 0x00800000 1016 #define NV30_3D_RC_IN_RGB_B_MAPPING_HALF_BIAS_NEGATE 0x00a00000 1017 #define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_IDENTITY 0x00c00000 1018 #define NV30_3D_RC_IN_RGB_B_MAPPING_SIGNED_NEGATE 0x00e00000 1019 #define NV30_3D_RC_IN_RGB_A_INPUT__MASK 0x0f000000 1020 #define NV30_3D_RC_IN_RGB_A_INPUT__SHIFT 24 1021 #define NV30_3D_RC_IN_RGB_A_INPUT_ZERO 0x00000000 1022 #define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR0 0x01000000 1023 #define NV30_3D_RC_IN_RGB_A_INPUT_CONSTANT_COLOR1 0x02000000 1024 #define NV30_3D_RC_IN_RGB_A_INPUT_FOG 0x03000000 1025 #define NV30_3D_RC_IN_RGB_A_INPUT_PRIMARY_COLOR 0x04000000 1026 #define NV30_3D_RC_IN_RGB_A_INPUT_SECONDARY_COLOR 0x05000000 1027 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE0 0x08000000 1028 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE1 0x09000000 1029 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE2 0x0a000000 1030 #define NV30_3D_RC_IN_RGB_A_INPUT_TEXTURE3 0x0b000000 1031 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0 0x0c000000 1032 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE1 0x0d000000 1033 #define NV30_3D_RC_IN_RGB_A_INPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0e000000 1034 #define NV30_3D_RC_IN_RGB_A_INPUT_E_TIMES_F 0x0f000000 1035 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__MASK 0x10000000 1036 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE__SHIFT 28 1037 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_RGB 0x00000000 1038 #define NV30_3D_RC_IN_RGB_A_COMPONENT_USAGE_ALPHA 0x10000000 1039 #define NV30_3D_RC_IN_RGB_A_MAPPING__MASK 0xe0000000 1040 #define NV30_3D_RC_IN_RGB_A_MAPPING__SHIFT 29 1041 #define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_IDENTITY 0x00000000 1042 #define NV30_3D_RC_IN_RGB_A_MAPPING_UNSIGNED_INVERT 0x20000000 1043 #define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NORMAL 0x40000000 1044 #define NV30_3D_RC_IN_RGB_A_MAPPING_EXPAND_NEGATE 0x60000000 1045 #define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NORMAL 0x80000000 1046 #define NV30_3D_RC_IN_RGB_A_MAPPING_HALF_BIAS_NEGATE 0xa0000000 1047 #define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_IDENTITY 0xc0000000 1048 #define NV30_3D_RC_IN_RGB_A_MAPPING_SIGNED_NEGATE 0xe0000000 1049 1050 #define NV30_3D_RC_CONSTANT_COLOR0(i0) (0x00000908 + 0x20*(i0)) 1051 #define NV30_3D_RC_CONSTANT_COLOR0_B__MASK 0x000000ff 1052 #define NV30_3D_RC_CONSTANT_COLOR0_B__SHIFT 0 1053 #define NV30_3D_RC_CONSTANT_COLOR0_G__MASK 0x0000ff00 1054 #define NV30_3D_RC_CONSTANT_COLOR0_G__SHIFT 8 1055 #define NV30_3D_RC_CONSTANT_COLOR0_R__MASK 0x00ff0000 1056 #define NV30_3D_RC_CONSTANT_COLOR0_R__SHIFT 16 1057 #define NV30_3D_RC_CONSTANT_COLOR0_A__MASK 0xff000000 1058 #define NV30_3D_RC_CONSTANT_COLOR0_A__SHIFT 24 1059 1060 #define NV30_3D_RC_CONSTANT_COLOR1(i0) (0x0000090c + 0x20*(i0)) 1061 #define NV30_3D_RC_CONSTANT_COLOR1_B__MASK 0x000000ff 1062 #define NV30_3D_RC_CONSTANT_COLOR1_B__SHIFT 0 1063 #define NV30_3D_RC_CONSTANT_COLOR1_G__MASK 0x0000ff00 1064 #define NV30_3D_RC_CONSTANT_COLOR1_G__SHIFT 8 1065 #define NV30_3D_RC_CONSTANT_COLOR1_R__MASK 0x00ff0000 1066 #define NV30_3D_RC_CONSTANT_COLOR1_R__SHIFT 16 1067 #define NV30_3D_RC_CONSTANT_COLOR1_A__MASK 0xff000000 1068 #define NV30_3D_RC_CONSTANT_COLOR1_A__SHIFT 24 1069 1070 #define NV30_3D_RC_OUT_ALPHA(i0) (0x00000910 + 0x20*(i0)) 1071 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__MASK 0x0000000f 1072 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT__SHIFT 0 1073 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_ZERO 0x00000000 1074 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 1075 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 1076 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_FOG 0x00000003 1077 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_PRIMARY_COLOR 0x00000004 1078 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SECONDARY_COLOR 0x00000005 1079 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE0 0x00000008 1080 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE1 0x00000009 1081 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE2 0x0000000a 1082 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_TEXTURE3 0x0000000b 1083 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0 0x0000000c 1084 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE1 0x0000000d 1085 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1086 #define NV30_3D_RC_OUT_ALPHA_CD_OUTPUT_E_TIMES_F 0x0000000f 1087 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__MASK 0x000000f0 1088 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT__SHIFT 4 1089 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_ZERO 0x00000000 1090 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 1091 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 1092 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_FOG 0x00000030 1093 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_PRIMARY_COLOR 0x00000040 1094 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SECONDARY_COLOR 0x00000050 1095 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE0 0x00000080 1096 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE1 0x00000090 1097 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE2 0x000000a0 1098 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_TEXTURE3 0x000000b0 1099 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0 0x000000c0 1100 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE1 0x000000d0 1101 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 1102 #define NV30_3D_RC_OUT_ALPHA_AB_OUTPUT_E_TIMES_F 0x000000f0 1103 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__MASK 0x00000f00 1104 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT__SHIFT 8 1105 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_ZERO 0x00000000 1106 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 1107 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 1108 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_FOG 0x00000300 1109 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 1110 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 1111 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE0 0x00000800 1112 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE1 0x00000900 1113 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE2 0x00000a00 1114 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_TEXTURE3 0x00000b00 1115 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0 0x00000c00 1116 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE1 0x00000d00 1117 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1118 #define NV30_3D_RC_OUT_ALPHA_SUM_OUTPUT_E_TIMES_F 0x00000f00 1119 #define NV30_3D_RC_OUT_ALPHA_CD_DOT_PRODUCT 0x00001000 1120 #define NV30_3D_RC_OUT_ALPHA_AB_DOT_PRODUCT 0x00002000 1121 #define NV30_3D_RC_OUT_ALPHA_MUX_SUM 0x00004000 1122 #define NV30_3D_RC_OUT_ALPHA_BIAS__MASK 0x00008000 1123 #define NV30_3D_RC_OUT_ALPHA_BIAS__SHIFT 15 1124 #define NV30_3D_RC_OUT_ALPHA_BIAS_NONE 0x00000000 1125 #define NV30_3D_RC_OUT_ALPHA_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 1126 #define NV30_3D_RC_OUT_ALPHA_SCALE__MASK 0x00030000 1127 #define NV30_3D_RC_OUT_ALPHA_SCALE__SHIFT 16 1128 #define NV30_3D_RC_OUT_ALPHA_SCALE_NONE 0x00000000 1129 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_TWO 0x00010000 1130 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_FOUR 0x00020000 1131 #define NV30_3D_RC_OUT_ALPHA_SCALE_SCALE_BY_ONE_HALF 0x00030000 1132 1133 #define NV30_3D_RC_OUT_RGB(i0) (0x00000914 + 0x20*(i0)) 1134 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT__MASK 0x0000000f 1135 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT__SHIFT 0 1136 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_ZERO 0x00000000 1137 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR0 0x00000001 1138 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_CONSTANT_COLOR1 0x00000002 1139 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_FOG 0x00000003 1140 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_PRIMARY_COLOR 0x00000004 1141 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SECONDARY_COLOR 0x00000005 1142 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE0 0x00000008 1143 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE1 0x00000009 1144 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE2 0x0000000a 1145 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_TEXTURE3 0x0000000b 1146 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0 0x0000000c 1147 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE1 0x0000000d 1148 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x0000000e 1149 #define NV30_3D_RC_OUT_RGB_CD_OUTPUT_E_TIMES_F 0x0000000f 1150 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT__MASK 0x000000f0 1151 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT__SHIFT 4 1152 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_ZERO 0x00000000 1153 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR0 0x00000010 1154 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_CONSTANT_COLOR1 0x00000020 1155 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_FOG 0x00000030 1156 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_PRIMARY_COLOR 0x00000040 1157 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SECONDARY_COLOR 0x00000050 1158 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE0 0x00000080 1159 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE1 0x00000090 1160 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE2 0x000000a0 1161 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_TEXTURE3 0x000000b0 1162 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0 0x000000c0 1163 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE1 0x000000d0 1164 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x000000e0 1165 #define NV30_3D_RC_OUT_RGB_AB_OUTPUT_E_TIMES_F 0x000000f0 1166 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__MASK 0x00000f00 1167 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT__SHIFT 8 1168 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_ZERO 0x00000000 1169 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR0 0x00000100 1170 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_CONSTANT_COLOR1 0x00000200 1171 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_FOG 0x00000300 1172 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_PRIMARY_COLOR 0x00000400 1173 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SECONDARY_COLOR 0x00000500 1174 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE0 0x00000800 1175 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE1 0x00000900 1176 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE2 0x00000a00 1177 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_TEXTURE3 0x00000b00 1178 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0 0x00000c00 1179 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE1 0x00000d00 1180 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_SPARE0_PLUS_SECONDARY_COLOR 0x00000e00 1181 #define NV30_3D_RC_OUT_RGB_SUM_OUTPUT_E_TIMES_F 0x00000f00 1182 #define NV30_3D_RC_OUT_RGB_CD_DOT_PRODUCT 0x00001000 1183 #define NV30_3D_RC_OUT_RGB_AB_DOT_PRODUCT 0x00002000 1184 #define NV30_3D_RC_OUT_RGB_MUX_SUM 0x00004000 1185 #define NV30_3D_RC_OUT_RGB_BIAS__MASK 0x00008000 1186 #define NV30_3D_RC_OUT_RGB_BIAS__SHIFT 15 1187 #define NV30_3D_RC_OUT_RGB_BIAS_NONE 0x00000000 1188 #define NV30_3D_RC_OUT_RGB_BIAS_BIAS_BY_NEGATIVE_ONE_HALF 0x00008000 1189 #define NV30_3D_RC_OUT_RGB_SCALE__MASK 0x00030000 1190 #define NV30_3D_RC_OUT_RGB_SCALE__SHIFT 16 1191 #define NV30_3D_RC_OUT_RGB_SCALE_NONE 0x00000000 1192 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_TWO 0x00010000 1193 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_FOUR 0x00020000 1194 #define NV30_3D_RC_OUT_RGB_SCALE_SCALE_BY_ONE_HALF 0x00030000 1195 1196 #define NV30_3D_VIEWPORT_HORIZ 0x00000a00 1197 #define NV30_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff 1198 #define NV30_3D_VIEWPORT_HORIZ_X__SHIFT 0 1199 #define NV30_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 1200 #define NV30_3D_VIEWPORT_HORIZ_W__SHIFT 16 1201 1202 #define NV30_3D_VIEWPORT_VERT 0x00000a04 1203 #define NV30_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff 1204 #define NV30_3D_VIEWPORT_VERT_Y__SHIFT 0 1205 #define NV30_3D_VIEWPORT_VERT_H__MASK 0xffff0000 1206 #define NV30_3D_VIEWPORT_VERT_H__SHIFT 16 1207 1208 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x00000a10 1209 1210 1211 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x00000a10 1212 1213 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x00000a14 1214 1215 #define NV30_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x00000a18 1216 1217 #define NV30_3D_VIEWPORT_TRANSLATE 0x00000a20 1218 1219 1220 #define NV30_3D_VIEWPORT_TRANSLATE_X 0x00000a20 1221 1222 #define NV30_3D_VIEWPORT_TRANSLATE_Y 0x00000a24 1223 1224 #define NV30_3D_VIEWPORT_TRANSLATE_Z 0x00000a28 1225 1226 #define NV30_3D_VIEWPORT_TRANSLATE_W 0x00000a2c 1227 1228 #define NV30_3D_VIEWPORT_SCALE 0x00000a30 1229 1230 1231 #define NV30_3D_VIEWPORT_SCALE_X 0x00000a30 1232 1233 #define NV30_3D_VIEWPORT_SCALE_Y 0x00000a34 1234 1235 #define NV30_3D_VIEWPORT_SCALE_Z 0x00000a38 1236 1237 #define NV30_3D_VIEWPORT_SCALE_W 0x00000a3c 1238 1239 #define NV30_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000a60 1240 1241 #define NV30_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000a64 1242 1243 #define NV30_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000a68 1244 1245 #define NV30_3D_DEPTH_FUNC 0x00000a6c 1246 #define NV30_3D_DEPTH_FUNC_NEVER 0x00000200 1247 #define NV30_3D_DEPTH_FUNC_LESS 0x00000201 1248 #define NV30_3D_DEPTH_FUNC_EQUAL 0x00000202 1249 #define NV30_3D_DEPTH_FUNC_LEQUAL 0x00000203 1250 #define NV30_3D_DEPTH_FUNC_GREATER 0x00000204 1251 #define NV30_3D_DEPTH_FUNC_NOTEQUAL 0x00000205 1252 #define NV30_3D_DEPTH_FUNC_GEQUAL 0x00000206 1253 #define NV30_3D_DEPTH_FUNC_ALWAYS 0x00000207 1254 1255 #define NV30_3D_DEPTH_WRITE_ENABLE 0x00000a70 1256 1257 #define NV30_3D_DEPTH_TEST_ENABLE 0x00000a74 1258 1259 #define NV30_3D_POLYGON_OFFSET_FACTOR 0x00000a78 1260 1261 #define NV30_3D_POLYGON_OFFSET_UNITS 0x00000a7c 1262 1263 #define NV30_3D_VTX_ATTR_3I_XY(i0) (0x00000a80 + 0x8*(i0)) 1264 #define NV30_3D_VTX_ATTR_3I_XY__ESIZE 0x00000008 1265 #define NV30_3D_VTX_ATTR_3I_XY__LEN 0x00000010 1266 #define NV30_3D_VTX_ATTR_3I_XY_X__MASK 0x0000ffff 1267 #define NV30_3D_VTX_ATTR_3I_XY_X__SHIFT 0 1268 #define NV30_3D_VTX_ATTR_3I_XY_Y__MASK 0xffff0000 1269 #define NV30_3D_VTX_ATTR_3I_XY_Y__SHIFT 16 1270 1271 #define NV30_3D_VTX_ATTR_3I_Z(i0) (0x00000a84 + 0x8*(i0)) 1272 #define NV30_3D_VTX_ATTR_3I_Z__ESIZE 0x00000008 1273 #define NV30_3D_VTX_ATTR_3I_Z__LEN 0x00000010 1274 #define NV30_3D_VTX_ATTR_3I_Z_Z__MASK 0x0000ffff 1275 #define NV30_3D_VTX_ATTR_3I_Z_Z__SHIFT 0 1276 1277 #define NV30_3D_TEX_FILTER_OPTIMIZATION(i0) (0x00000b00 + 0x4*(i0)) 1278 #define NV30_3D_TEX_FILTER_OPTIMIZATION__ESIZE 0x00000004 1279 #define NV30_3D_TEX_FILTER_OPTIMIZATION__LEN 0x00000004 1280 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__MASK 0x0000001f 1281 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR__SHIFT 0 1282 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_OFF 0x00000000 1283 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_QUALITY 0x00000004 1284 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_QUALITY 0x00000006 1285 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_PERFORMANCE 0x00000008 1286 #define NV40_3D_TEX_FILTER_OPTIMIZATION_TRILINEAR_HIGH_PERFORMANCE 0x00000018 1287 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__MASK 0x000001c0 1288 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE__SHIFT 6 1289 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_OFF 0x00000000 1290 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_HIGH_QUALITY 0x000000c0 1291 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_QUALITY 0x000001c0 1292 #define NV40_3D_TEX_FILTER_OPTIMIZATION_ANISO_SAMPLE_PERFORMANCE 0x00000140 1293 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__MASK 0x00007c00 1294 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN__SHIFT 10 1295 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_OFF 0x00000000 1296 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_PARTIAL 0x00002c00 1297 #define NV40_3D_TEX_FILTER_OPTIMIZATION_UNKNOWN_FULL 0x00007c00 1298 1299 #define NV40_3D_UNK0B40(i0) (0x00000b40 + 0x4*(i0)) 1300 #define NV40_3D_UNK0B40__ESIZE 0x00000004 1301 #define NV40_3D_UNK0B40__LEN 0x00000008 1302 1303 #define NV30_3D_VP_UPLOAD_INST(i0) (0x00000b80 + 0x4*(i0)) 1304 #define NV30_3D_VP_UPLOAD_INST__ESIZE 0x00000004 1305 #define NV30_3D_VP_UPLOAD_INST__LEN 0x00000004 1306 1307 1308 #define NV30_3D_TEX_CLIP_PLANE(i0) (0x00000e00 + 0x10*(i0)) 1309 1310 1311 #define NV30_3D_TEX_CLIP_PLANE_X(i0) (0x00000e00 + 0x10*(i0)) 1312 1313 #define NV30_3D_TEX_CLIP_PLANE_Y(i0) (0x00000e04 + 0x10*(i0)) 1314 1315 #define NV30_3D_TEX_CLIP_PLANE_Z(i0) (0x00000e08 + 0x10*(i0)) 1316 1317 #define NV30_3D_TEX_CLIP_PLANE_W(i0) (0x00000e0c + 0x10*(i0)) 1318 1319 #define NV30_3D_LIGHT 0x00001000 1320 1321 1322 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT(i0) (0x00001000 + 0x40*(i0)) 1323 1324 1325 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_R(i0) (0x00001000 + 0x40*(i0)) 1326 1327 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_G(i0) (0x00001004 + 0x40*(i0)) 1328 1329 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(i0) (0x00001008 + 0x40*(i0)) 1330 1331 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE(i0) (0x0000100c + 0x40*(i0)) 1332 1333 1334 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_R(i0) (0x0000100c + 0x40*(i0)) 1335 1336 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_G(i0) (0x00001010 + 0x40*(i0)) 1337 1338 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(i0) (0x00001014 + 0x40*(i0)) 1339 1340 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR(i0) (0x00001018 + 0x40*(i0)) 1341 1342 1343 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_R(i0) (0x00001018 + 0x40*(i0)) 1344 1345 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_G(i0) (0x0000101c + 0x40*(i0)) 1346 1347 #define NV30_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(i0) (0x00001020 + 0x40*(i0)) 1348 1349 #define NV30_3D_LIGHT_UNK24(i0) (0x00001024 + 0x40*(i0)) 1350 1351 #define NV30_3D_LIGHT_HALF_VECTOR(i0) (0x00001028 + 0x40*(i0)) 1352 1353 1354 #define NV30_3D_LIGHT_HALF_VECTOR_X(i0) (0x00001028 + 0x40*(i0)) 1355 1356 #define NV30_3D_LIGHT_HALF_VECTOR_Y(i0) (0x0000102c + 0x40*(i0)) 1357 1358 #define NV30_3D_LIGHT_HALF_VECTOR_Z(i0) (0x00001030 + 0x40*(i0)) 1359 1360 #define NV30_3D_LIGHT_DIRECTION(i0) (0x00001034 + 0x40*(i0)) 1361 1362 1363 #define NV30_3D_LIGHT_DIRECTION_X(i0) (0x00001034 + 0x40*(i0)) 1364 1365 #define NV30_3D_LIGHT_DIRECTION_Y(i0) (0x00001038 + 0x40*(i0)) 1366 1367 #define NV30_3D_LIGHT_DIRECTION_Z(i0) (0x0000103c + 0x40*(i0)) 1368 1369 1370 #define NV30_3D_LIGHT_SPOT_CUTOFF_A(i0) (0x00001200 + 0x40*(i0)) 1371 1372 #define NV30_3D_LIGHT_SPOT_CUTOFF_B(i0) (0x00001204 + 0x40*(i0)) 1373 1374 #define NV30_3D_LIGHT_SPOT_CUTOFF_C(i0) (0x00001208 + 0x40*(i0)) 1375 1376 #define NV30_3D_LIGHT_SPOT_DIR(i0) (0x0000120c + 0x40*(i0)) 1377 1378 1379 #define NV30_3D_LIGHT_SPOT_DIR_X(i0) (0x0000120c + 0x40*(i0)) 1380 1381 #define NV30_3D_LIGHT_SPOT_DIR_Y(i0) (0x00001210 + 0x40*(i0)) 1382 1383 #define NV30_3D_LIGHT_SPOT_DIR_Z(i0) (0x00001214 + 0x40*(i0)) 1384 1385 #define NV30_3D_LIGHT_SPOT_CUTOFF_D(i0) (0x00001218 + 0x40*(i0)) 1386 1387 #define NV30_3D_LIGHT_POSITION(i0) (0x0000121c + 0x40*(i0)) 1388 1389 1390 #define NV30_3D_LIGHT_POSITION_X(i0) (0x0000121c + 0x40*(i0)) 1391 1392 #define NV30_3D_LIGHT_POSITION_Y(i0) (0x00001220 + 0x40*(i0)) 1393 1394 #define NV30_3D_LIGHT_POSITION_Z(i0) (0x00001224 + 0x40*(i0)) 1395 1396 #define NV30_3D_LIGHT_ATTENUATION(i0) (0x00001228 + 0x40*(i0)) 1397 1398 #define NV30_3D_LIGHT_ATTENUATION_CONSTANT(i0) (0x00001228 + 0x40*(i0)) 1399 1400 #define NV30_3D_LIGHT_ATTENUATION_LINEAR(i0) (0x0000122c + 0x40*(i0)) 1401 1402 #define NV30_3D_LIGHT_ATTENUATION_QUADRATIC(i0) (0x00001230 + 0x40*(i0)) 1403 1404 #define NV30_3D_FRONT_MATERIAL_SHININESS(i0) (0x00001400 + 0x4*(i0)) 1405 #define NV30_3D_FRONT_MATERIAL_SHININESS__ESIZE 0x00000004 1406 #define NV30_3D_FRONT_MATERIAL_SHININESS__LEN 0x00000006 1407 1408 #define NV30_3D_ENABLED_LIGHTS 0x00001420 1409 1410 #define NV30_3D_VERTEX_TWO_SIDE_ENABLE 0x0000142c 1411 1412 #define NV30_3D_FP_REG_CONTROL 0x00001450 1413 #define NV30_3D_FP_REG_CONTROL_UNK0__MASK 0x0000ffff 1414 #define NV30_3D_FP_REG_CONTROL_UNK0__SHIFT 0 1415 #define NV30_3D_FP_REG_CONTROL_UNK1__MASK 0xffff0000 1416 #define NV30_3D_FP_REG_CONTROL_UNK1__SHIFT 16 1417 1418 #define NV30_3D_FLATSHADE_FIRST 0x00001454 1419 1420 #define NV30_3D_EDGEFLAG 0x0000145c 1421 #define NV30_3D_EDGEFLAG_ENABLE 0x00000001 1422 1423 #define NV30_3D_VP_CLIP_PLANES_ENABLE 0x00001478 1424 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE0 0x00000002 1425 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE1 0x00000020 1426 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE2 0x00000200 1427 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE3 0x00002000 1428 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE4 0x00020000 1429 #define NV30_3D_VP_CLIP_PLANES_ENABLE_PLANE5 0x00200000 1430 1431 #define NV30_3D_POLYGON_STIPPLE_ENABLE 0x0000147c 1432 1433 #define NV30_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001480 + 0x4*(i0)) 1434 #define NV30_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 1435 #define NV30_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 1436 1437 #define NV30_3D_VTX_ATTR_3F(i0) (0x00001500 + 0x10*(i0)) 1438 #define NV30_3D_VTX_ATTR_3F__ESIZE 0x00000010 1439 #define NV30_3D_VTX_ATTR_3F__LEN 0x00000010 1440 1441 1442 #define NV30_3D_VTX_ATTR_3F_X(i0) (0x00001500 + 0x10*(i0)) 1443 1444 #define NV30_3D_VTX_ATTR_3F_Y(i0) (0x00001504 + 0x10*(i0)) 1445 1446 #define NV30_3D_VTX_ATTR_3F_Z(i0) (0x00001508 + 0x10*(i0)) 1447 1448 1449 #define NV30_3D_VP_CLIP_PLANE(i0, i1) (0x00001600 + 0x10*(i0) + 0x4*(i1)) 1450 #define NV30_3D_VP_CLIP_PLANE__ESIZE 0x00000004 1451 #define NV30_3D_VP_CLIP_PLANE__LEN 0x00000004 1452 1453 #define NV30_3D_VTXBUF(i0) (0x00001680 + 0x4*(i0)) 1454 #define NV30_3D_VTXBUF__ESIZE 0x00000004 1455 #define NV30_3D_VTXBUF__LEN 0x00000010 1456 #define NV30_3D_VTXBUF_OFFSET__MASK 0x0fffffff 1457 #define NV30_3D_VTXBUF_OFFSET__SHIFT 0 1458 #define NV30_3D_VTXBUF_DMA1 0x80000000 1459 1460 #define NV40_3D_VTX_CACHE_INVALIDATE 0x00001714 1461 1462 #define NV40_3D_VB_ELEMENT_BASE 0x0000173c 1463 1464 #define NV30_3D_VTXFMT(i0) (0x00001740 + 0x4*(i0)) 1465 #define NV30_3D_VTXFMT__ESIZE 0x00000004 1466 #define NV30_3D_VTXFMT__LEN 0x00000010 1467 #define NV30_3D_VTXFMT_TYPE__MASK 0x0000000f 1468 #define NV30_3D_VTXFMT_TYPE__SHIFT 0 1469 #define NV30_3D_VTXFMT_TYPE_B8G8R8A8_UNORM 0x00000000 1470 #define NV30_3D_VTXFMT_TYPE_V16_SNORM 0x00000001 1471 #define NV30_3D_VTXFMT_TYPE_V32_FLOAT 0x00000002 1472 #define NV30_3D_VTXFMT_TYPE_V16_FLOAT 0x00000003 1473 #define NV30_3D_VTXFMT_TYPE_U8_UNORM 0x00000004 1474 #define NV30_3D_VTXFMT_TYPE_V16_SSCALED 0x00000005 1475 #define NV30_3D_VTXFMT_TYPE_U8_USCALED 0x00000007 1476 #define NV30_3D_VTXFMT_SIZE__MASK 0x000000f0 1477 #define NV30_3D_VTXFMT_SIZE__SHIFT 4 1478 #define NV30_3D_VTXFMT_STRIDE__MASK 0x0000ff00 1479 #define NV30_3D_VTXFMT_STRIDE__SHIFT 8 1480 1481 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION 0x000017a0 1482 1483 1484 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_R 0x000017a0 1485 1486 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_G 0x000017a4 1487 1488 #define NV30_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION_B 0x000017a8 1489 1490 #define NV30_3D_COLOR_MATERIAL_BACK 0x000017b0 1491 1492 1493 #define NV30_3D_COLOR_MATERIAL_BACK_R 0x000017b0 1494 1495 #define NV30_3D_COLOR_MATERIAL_BACK_G 0x000017b4 1496 1497 #define NV30_3D_COLOR_MATERIAL_BACK_B 0x000017b8 1498 1499 #define NV30_3D_COLOR_MATERIAL_BACK_A 0x000017bc 1500 1501 #define NV30_3D_QUERY_RESET 0x000017c8 1502 1503 #define NV30_3D_QUERY_ENABLE 0x000017cc 1504 1505 #define NV30_3D_QUERY_GET 0x00001800 1506 #define NV30_3D_QUERY_GET_OFFSET__MASK 0x00ffffff 1507 #define NV30_3D_QUERY_GET_OFFSET__SHIFT 0 1508 #define NV30_3D_QUERY_GET_UNK24__MASK 0xff000000 1509 #define NV30_3D_QUERY_GET_UNK24__SHIFT 24 1510 1511 #define NV30_3D_VERTEX_BEGIN_END 0x00001808 1512 #define NV30_3D_VERTEX_BEGIN_END_STOP 0x00000000 1513 #define NV30_3D_VERTEX_BEGIN_END_POINTS 0x00000001 1514 #define NV30_3D_VERTEX_BEGIN_END_LINES 0x00000002 1515 #define NV30_3D_VERTEX_BEGIN_END_LINE_LOOP 0x00000003 1516 #define NV30_3D_VERTEX_BEGIN_END_LINE_STRIP 0x00000004 1517 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLES 0x00000005 1518 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_STRIP 0x00000006 1519 #define NV30_3D_VERTEX_BEGIN_END_TRIANGLE_FAN 0x00000007 1520 #define NV30_3D_VERTEX_BEGIN_END_QUADS 0x00000008 1521 #define NV30_3D_VERTEX_BEGIN_END_QUAD_STRIP 0x00000009 1522 #define NV30_3D_VERTEX_BEGIN_END_POLYGON 0x0000000a 1523 1524 #define NV30_3D_VB_ELEMENT_U16 0x0000180c 1525 #define NV30_3D_VB_ELEMENT_U16_0__MASK 0x0000ffff 1526 #define NV30_3D_VB_ELEMENT_U16_0__SHIFT 0 1527 #define NV30_3D_VB_ELEMENT_U16_1__MASK 0xffff0000 1528 #define NV30_3D_VB_ELEMENT_U16_1__SHIFT 16 1529 1530 #define NV30_3D_VB_ELEMENT_U32 0x00001810 1531 1532 #define NV30_3D_VB_VERTEX_BATCH 0x00001814 1533 #define NV30_3D_VB_VERTEX_BATCH_OFFSET__MASK 0x00ffffff 1534 #define NV30_3D_VB_VERTEX_BATCH_OFFSET__SHIFT 0 1535 #define NV30_3D_VB_VERTEX_BATCH_COUNT__MASK 0xff000000 1536 #define NV30_3D_VB_VERTEX_BATCH_COUNT__SHIFT 24 1537 1538 #define NV30_3D_VERTEX_DATA 0x00001818 1539 1540 #define NV30_3D_IDXBUF_OFFSET 0x0000181c 1541 1542 #define NV30_3D_IDXBUF_FORMAT 0x00001820 1543 #define NV30_3D_IDXBUF_FORMAT_DMA1 0x00000001 1544 #define NV30_3D_IDXBUF_FORMAT_TYPE__MASK 0x000000f0 1545 #define NV30_3D_IDXBUF_FORMAT_TYPE__SHIFT 4 1546 #define NV30_3D_IDXBUF_FORMAT_TYPE_U32 0x00000000 1547 #define NV30_3D_IDXBUF_FORMAT_TYPE_U16 0x00000010 1548 1549 #define NV30_3D_VB_INDEX_BATCH 0x00001824 1550 #define NV30_3D_VB_INDEX_BATCH_START__MASK 0x00ffffff 1551 #define NV30_3D_VB_INDEX_BATCH_START__SHIFT 0 1552 #define NV30_3D_VB_INDEX_BATCH_COUNT__MASK 0xff000000 1553 #define NV30_3D_VB_INDEX_BATCH_COUNT__SHIFT 24 1554 1555 #define NV30_3D_POLYGON_MODE_FRONT 0x00001828 1556 #define NV30_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 1557 #define NV30_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 1558 #define NV30_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 1559 1560 #define NV30_3D_POLYGON_MODE_BACK 0x0000182c 1561 #define NV30_3D_POLYGON_MODE_BACK_POINT 0x00001b00 1562 #define NV30_3D_POLYGON_MODE_BACK_LINE 0x00001b01 1563 #define NV30_3D_POLYGON_MODE_BACK_FILL 0x00001b02 1564 1565 #define NV30_3D_CULL_FACE 0x00001830 1566 #define NV30_3D_CULL_FACE_FRONT 0x00000404 1567 #define NV30_3D_CULL_FACE_BACK 0x00000405 1568 #define NV30_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 1569 1570 #define NV30_3D_FRONT_FACE 0x00001834 1571 #define NV30_3D_FRONT_FACE_CW 0x00000900 1572 #define NV30_3D_FRONT_FACE_CCW 0x00000901 1573 1574 #define NV30_3D_POLYGON_SMOOTH_ENABLE 0x00001838 1575 1576 #define NV30_3D_CULL_FACE_ENABLE 0x0000183c 1577 1578 #define NV30_3D_TEX_PALETTE_OFFSET(i0) (0x00001840 + 0x4*(i0)) 1579 #define NV30_3D_TEX_PALETTE_OFFSET__ESIZE 0x00000004 1580 #define NV30_3D_TEX_PALETTE_OFFSET__LEN 0x00000008 1581 1582 #define NV40_3D_TEX_SIZE1(i0) (0x00001840 + 0x4*(i0)) 1583 #define NV40_3D_TEX_SIZE1__ESIZE 0x00000004 1584 #define NV40_3D_TEX_SIZE1__LEN 0x00000008 1585 #define NV40_3D_TEX_SIZE1_DEPTH__MASK 0xfff00000 1586 #define NV40_3D_TEX_SIZE1_DEPTH__SHIFT 20 1587 #define NV40_3D_TEX_SIZE1_PITCH__MASK 0x0000ffff 1588 #define NV40_3D_TEX_SIZE1_PITCH__SHIFT 0 1589 1590 #define NV30_3D_VTX_ATTR_2F(i0) (0x00001880 + 0x8*(i0)) 1591 #define NV30_3D_VTX_ATTR_2F__ESIZE 0x00000008 1592 #define NV30_3D_VTX_ATTR_2F__LEN 0x00000010 1593 1594 1595 #define NV30_3D_VTX_ATTR_2F_X(i0) (0x00001880 + 0x8*(i0)) 1596 1597 #define NV30_3D_VTX_ATTR_2F_Y(i0) (0x00001884 + 0x8*(i0)) 1598 1599 #define NV30_3D_VTX_ATTR_2I(i0) (0x00001900 + 0x4*(i0)) 1600 #define NV30_3D_VTX_ATTR_2I__ESIZE 0x00000004 1601 #define NV30_3D_VTX_ATTR_2I__LEN 0x00000010 1602 #define NV30_3D_VTX_ATTR_2I_X__MASK 0x0000ffff 1603 #define NV30_3D_VTX_ATTR_2I_X__SHIFT 0 1604 #define NV30_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 1605 #define NV30_3D_VTX_ATTR_2I_Y__SHIFT 16 1606 1607 #define NV30_3D_VTX_ATTR_4UB(i0) (0x00001940 + 0x4*(i0)) 1608 #define NV30_3D_VTX_ATTR_4UB__ESIZE 0x00000004 1609 #define NV30_3D_VTX_ATTR_4UB__LEN 0x00000010 1610 #define NV30_3D_VTX_ATTR_4UB_X__MASK 0x000000ff 1611 #define NV30_3D_VTX_ATTR_4UB_X__SHIFT 0 1612 #define NV30_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00 1613 #define NV30_3D_VTX_ATTR_4UB_Y__SHIFT 8 1614 #define NV30_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000 1615 #define NV30_3D_VTX_ATTR_4UB_Z__SHIFT 16 1616 #define NV30_3D_VTX_ATTR_4UB_W__MASK 0xff000000 1617 #define NV30_3D_VTX_ATTR_4UB_W__SHIFT 24 1618 1619 #define NV30_3D_VTX_ATTR_4I(i0) (0x00001980 + 0x8*(i0)) 1620 #define NV30_3D_VTX_ATTR_4I__ESIZE 0x00000008 1621 #define NV30_3D_VTX_ATTR_4I__LEN 0x00000010 1622 1623 #define NV30_3D_VTX_ATTR_4I_XY(i0) (0x00001980 + 0x8*(i0)) 1624 #define NV30_3D_VTX_ATTR_4I_XY_X__MASK 0x0000ffff 1625 #define NV30_3D_VTX_ATTR_4I_XY_X__SHIFT 0 1626 #define NV30_3D_VTX_ATTR_4I_XY_Y__MASK 0xffff0000 1627 #define NV30_3D_VTX_ATTR_4I_XY_Y__SHIFT 16 1628 1629 #define NV30_3D_VTX_ATTR_4I_ZW(i0) (0x00001984 + 0x8*(i0)) 1630 #define NV30_3D_VTX_ATTR_4I_ZW_Z__MASK 0x0000ffff 1631 #define NV30_3D_VTX_ATTR_4I_ZW_Z__SHIFT 0 1632 #define NV30_3D_VTX_ATTR_4I_ZW_W__MASK 0xffff0000 1633 #define NV30_3D_VTX_ATTR_4I_ZW_W__SHIFT 16 1634 1635 #define NV30_3D_TEX_OFFSET(i0) (0x00001a00 + 0x20*(i0)) 1636 #define NV30_3D_TEX_OFFSET__ESIZE 0x00000020 1637 #define NV30_3D_TEX_OFFSET__LEN 0x00000008 1638 1639 #define NV30_3D_TEX_FORMAT(i0) (0x00001a04 + 0x20*(i0)) 1640 #define NV30_3D_TEX_FORMAT__ESIZE 0x00000020 1641 #define NV30_3D_TEX_FORMAT__LEN 0x00000008 1642 #define NV30_3D_TEX_FORMAT_DMA0 0x00000001 1643 #define NV30_3D_TEX_FORMAT_DMA1 0x00000002 1644 #define NV30_3D_TEX_FORMAT_CUBIC 0x00000004 1645 #define NV30_3D_TEX_FORMAT_NO_BORDER 0x00000008 1646 #define NV30_3D_TEX_FORMAT_DIMS__MASK 0x000000f0 1647 #define NV30_3D_TEX_FORMAT_DIMS__SHIFT 4 1648 #define NV30_3D_TEX_FORMAT_DIMS_1D 0x00000010 1649 #define NV30_3D_TEX_FORMAT_DIMS_2D 0x00000020 1650 #define NV30_3D_TEX_FORMAT_DIMS_3D 0x00000030 1651 #define NV30_3D_TEX_FORMAT_FORMAT__MASK 0x0000ff00 1652 #define NV30_3D_TEX_FORMAT_FORMAT__SHIFT 8 1653 #define NV30_3D_TEX_FORMAT_FORMAT_L8 0x00000000 1654 #define NV30_3D_TEX_FORMAT_FORMAT_I8 0x00000100 1655 #define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 1656 #define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000400 1657 #define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000500 1658 #define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000600 1659 #define NV30_3D_TEX_FORMAT_FORMAT_X8R8G8B8 0x00000700 1660 #define NV30_3D_TEX_FORMAT_FORMAT_INDEX8 0x00000b00 1661 #define NV30_3D_TEX_FORMAT_FORMAT_DXT1 0x00000c00 1662 #define NV30_3D_TEX_FORMAT_FORMAT_DXT3 0x00000e00 1663 #define NV30_3D_TEX_FORMAT_FORMAT_DXT5 0x00000f00 1664 #define NV30_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT 0x00001000 1665 #define NV30_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT 0x00001100 1666 #define NV30_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT 0x00001200 1667 #define NV30_3D_TEX_FORMAT_FORMAT_L8_RECT 0x00001300 1668 #define NV30_3D_TEX_FORMAT_FORMAT_DSDT8_RECT 0x00001700 1669 #define NV30_3D_TEX_FORMAT_FORMAT_A8L8 0x00001a00 1670 #define NV30_3D_TEX_FORMAT_FORMAT_I8_RECT 0x00001b00 1671 #define NV30_3D_TEX_FORMAT_FORMAT_A4R4G4B4_RECT 0x00001d00 1672 #define NV30_3D_TEX_FORMAT_FORMAT_R8G8B8_RECT 0x00001e00 1673 #define NV30_3D_TEX_FORMAT_FORMAT_A8L8_RECT 0x00002000 1674 #define NV30_3D_TEX_FORMAT_FORMAT_Z24 0x00002a00 1675 #define NV30_3D_TEX_FORMAT_FORMAT_Z24_RECT 0x00002b00 1676 #define NV30_3D_TEX_FORMAT_FORMAT_Z16 0x00002c00 1677 #define NV30_3D_TEX_FORMAT_FORMAT_Z16_RECT 0x00002d00 1678 #define NV30_3D_TEX_FORMAT_FORMAT_DSDT8 0x00002800 1679 #define NV30_3D_TEX_FORMAT_FORMAT_HILO16 0x00003300 1680 #define NV30_3D_TEX_FORMAT_FORMAT_HILO16_RECT 0x00003600 1681 #define NV30_3D_TEX_FORMAT_FORMAT_HILO8 0x00004400 1682 #define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8 0x00004500 1683 #define NV30_3D_TEX_FORMAT_FORMAT_HILO8_RECT 0x00004600 1684 #define NV30_3D_TEX_FORMAT_FORMAT_SIGNED_HILO8_RECT 0x00004700 1685 #define NV30_3D_TEX_FORMAT_FORMAT_A16 0x00003200 1686 #define NV30_3D_TEX_FORMAT_FORMAT_A16_RECT 0x00003500 1687 #define NV30_3D_TEX_FORMAT_FORMAT_UNK3F 0x00003f00 1688 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA16_NV 0x00004a00 1689 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_RGBA32_NV 0x00004b00 1690 #define NV30_3D_TEX_FORMAT_FORMAT_FLOAT_R32_NV 0x00004c00 1691 #define NV40_3D_TEX_FORMAT_FORMAT__MASK 0x00001f00 1692 #define NV40_3D_TEX_FORMAT_FORMAT__SHIFT 8 1693 #define NV40_3D_TEX_FORMAT_FORMAT_L8 0x00000100 1694 #define NV40_3D_TEX_FORMAT_FORMAT_A1R5G5B5 0x00000200 1695 #define NV40_3D_TEX_FORMAT_FORMAT_A4R4G4B4 0x00000300 1696 #define NV40_3D_TEX_FORMAT_FORMAT_R5G6B5 0x00000400 1697 #define NV40_3D_TEX_FORMAT_FORMAT_A8R8G8B8 0x00000500 1698 #define NV40_3D_TEX_FORMAT_FORMAT_DXT1 0x00000600 1699 #define NV40_3D_TEX_FORMAT_FORMAT_DXT3 0x00000700 1700 #define NV40_3D_TEX_FORMAT_FORMAT_DXT5 0x00000800 1701 #define NV40_3D_TEX_FORMAT_FORMAT_A8L8 0x00000b00 1702 #define NV40_3D_TEX_FORMAT_FORMAT_Z24 0x00001000 1703 #define NV40_3D_TEX_FORMAT_FORMAT_Z16 0x00001200 1704 #define NV40_3D_TEX_FORMAT_FORMAT_A16 0x00001400 1705 #define NV40_3D_TEX_FORMAT_FORMAT_A16L16 0x00001500 1706 #define NV40_3D_TEX_FORMAT_FORMAT_HILO8 0x00001800 1707 #define NV40_3D_TEX_FORMAT_FORMAT_RGBA16F 0x00001a00 1708 #define NV40_3D_TEX_FORMAT_FORMAT_RGBA32F 0x00001b00 1709 #define NV40_3D_TEX_FORMAT_LINEAR 0x00002000 1710 #define NV40_3D_TEX_FORMAT_RECT 0x00004000 1711 #define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__MASK 0x000f0000 1712 #define NV40_3D_TEX_FORMAT_MIPMAP_COUNT__SHIFT 16 1713 #define NV30_3D_TEX_FORMAT_MIPMAP 0x00080000 1714 #define NV30_3D_TEX_FORMAT_BASE_SIZE_U__MASK 0x00f00000 1715 #define NV30_3D_TEX_FORMAT_BASE_SIZE_U__SHIFT 20 1716 #define NV30_3D_TEX_FORMAT_BASE_SIZE_V__MASK 0x0f000000 1717 #define NV30_3D_TEX_FORMAT_BASE_SIZE_V__SHIFT 24 1718 #define NV30_3D_TEX_FORMAT_BASE_SIZE_W__MASK 0xf0000000 1719 #define NV30_3D_TEX_FORMAT_BASE_SIZE_W__SHIFT 28 1720 1721 #define NV30_3D_TEX_WRAP(i0) (0x00001a08 + 0x20*(i0)) 1722 #define NV30_3D_TEX_WRAP__ESIZE 0x00000020 1723 #define NV30_3D_TEX_WRAP__LEN 0x00000008 1724 #define NV30_3D_TEX_WRAP_S__MASK 0x000000ff 1725 #define NV30_3D_TEX_WRAP_S__SHIFT 0 1726 #define NV30_3D_TEX_WRAP_S_REPEAT 0x00000001 1727 #define NV30_3D_TEX_WRAP_S_MIRRORED_REPEAT 0x00000002 1728 #define NV30_3D_TEX_WRAP_S_CLAMP_TO_EDGE 0x00000003 1729 #define NV30_3D_TEX_WRAP_S_CLAMP_TO_BORDER 0x00000004 1730 #define NV30_3D_TEX_WRAP_S_CLAMP 0x00000005 1731 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_EDGE 0x00000006 1732 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP_TO_BORDER 0x00000007 1733 #define NV40_3D_TEX_WRAP_S_MIRROR_CLAMP 0x00000008 1734 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__MASK 0x00000070 1735 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION__SHIFT 4 1736 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_OFF 0x00000000 1737 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_QUALITY 0x00000020 1738 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_PERFORMANCE 0x00000030 1739 #define NV40_3D_TEX_WRAP_ANISO_MIP_FILTER_OPTIMIZATION_HIGH_PERFORMANCE 0x00000070 1740 #define NV30_3D_TEX_WRAP_T__MASK 0x00000f00 1741 #define NV30_3D_TEX_WRAP_T__SHIFT 8 1742 #define NV30_3D_TEX_WRAP_T_REPEAT 0x00000100 1743 #define NV30_3D_TEX_WRAP_T_MIRRORED_REPEAT 0x00000200 1744 #define NV30_3D_TEX_WRAP_T_CLAMP_TO_EDGE 0x00000300 1745 #define NV30_3D_TEX_WRAP_T_CLAMP_TO_BORDER 0x00000400 1746 #define NV30_3D_TEX_WRAP_T_CLAMP 0x00000500 1747 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_EDGE 0x00000600 1748 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP_TO_BORDER 0x00000700 1749 #define NV40_3D_TEX_WRAP_T_MIRROR_CLAMP 0x00000800 1750 #define NV30_3D_TEX_WRAP_EXPAND_NORMAL 0x0000f000 1751 #define NV30_3D_TEX_WRAP_R__MASK 0x000f0000 1752 #define NV30_3D_TEX_WRAP_R__SHIFT 16 1753 #define NV30_3D_TEX_WRAP_R_REPEAT 0x00010000 1754 #define NV30_3D_TEX_WRAP_R_MIRRORED_REPEAT 0x00020000 1755 #define NV30_3D_TEX_WRAP_R_CLAMP_TO_EDGE 0x00030000 1756 #define NV30_3D_TEX_WRAP_R_CLAMP_TO_BORDER 0x00040000 1757 #define NV30_3D_TEX_WRAP_R_CLAMP 0x00050000 1758 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_EDGE 0x00060000 1759 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP_TO_BORDER 0x00070000 1760 #define NV40_3D_TEX_WRAP_R_MIRROR_CLAMP 0x00080000 1761 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__MASK 0x00f00000 1762 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER__SHIFT 20 1763 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_NONE 0x00000000 1764 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_RED 0x00100000 1765 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_GREEN 0x00200000 1766 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_BLUE 0x00400000 1767 #define NV40_3D_TEX_WRAP_GAMMA_DECREASE_FILTER_ALL 0x00f00000 1768 #define NV30_3D_TEX_WRAP_RCOMP__MASK 0xf0000000 1769 #define NV30_3D_TEX_WRAP_RCOMP__SHIFT 28 1770 #define NV30_3D_TEX_WRAP_RCOMP_NEVER 0x00000000 1771 #define NV30_3D_TEX_WRAP_RCOMP_GREATER 0x10000000 1772 #define NV30_3D_TEX_WRAP_RCOMP_EQUAL 0x20000000 1773 #define NV30_3D_TEX_WRAP_RCOMP_GEQUAL 0x30000000 1774 #define NV30_3D_TEX_WRAP_RCOMP_LESS 0x40000000 1775 #define NV30_3D_TEX_WRAP_RCOMP_NOTEQUAL 0x50000000 1776 #define NV30_3D_TEX_WRAP_RCOMP_LEQUAL 0x60000000 1777 #define NV30_3D_TEX_WRAP_RCOMP_ALWAYS 0x70000000 1778 1779 #define NV30_3D_TEX_ENABLE(i0) (0x00001a0c + 0x20*(i0)) 1780 #define NV30_3D_TEX_ENABLE__ESIZE 0x00000020 1781 #define NV30_3D_TEX_ENABLE__LEN 0x00000008 1782 #define NV30_3D_TEX_ENABLE_ANISO__MASK 0x00000030 1783 #define NV30_3D_TEX_ENABLE_ANISO__SHIFT 4 1784 #define NV30_3D_TEX_ENABLE_ANISO_NONE 0x00000000 1785 #define NV30_3D_TEX_ENABLE_ANISO_2X 0x00000010 1786 #define NV30_3D_TEX_ENABLE_ANISO_4X 0x00000020 1787 #define NV30_3D_TEX_ENABLE_ANISO_8X 0x00000030 1788 #define NV40_3D_TEX_ENABLE_ANISO__MASK 0x000000f0 1789 #define NV40_3D_TEX_ENABLE_ANISO__SHIFT 4 1790 #define NV40_3D_TEX_ENABLE_ANISO_NONE 0x00000000 1791 #define NV40_3D_TEX_ENABLE_ANISO_2X 0x00000010 1792 #define NV40_3D_TEX_ENABLE_ANISO_4X 0x00000020 1793 #define NV40_3D_TEX_ENABLE_ANISO_6X 0x00000030 1794 #define NV40_3D_TEX_ENABLE_ANISO_8X 0x00000040 1795 #define NV40_3D_TEX_ENABLE_ANISO_10X 0x00000050 1796 #define NV40_3D_TEX_ENABLE_ANISO_12X 0x00000060 1797 #define NV40_3D_TEX_ENABLE_ANISO_16X 0x00000070 1798 #define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x0003c000 1799 #define NV30_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 14 1800 #define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__MASK 0x00038000 1801 #define NV40_3D_TEX_ENABLE_MIPMAP_MAX_LOD__SHIFT 15 1802 #define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x3c000000 1803 #define NV30_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 26 1804 #define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__MASK 0x38000000 1805 #define NV40_3D_TEX_ENABLE_MIPMAP_MIN_LOD__SHIFT 27 1806 #define NV30_3D_TEX_ENABLE_ENABLE 0x40000000 1807 #define NV40_3D_TEX_ENABLE_ENABLE 0x80000000 1808 1809 #define NV30_3D_TEX_SWIZZLE(i0) (0x00001a10 + 0x20*(i0)) 1810 #define NV30_3D_TEX_SWIZZLE__ESIZE 0x00000020 1811 #define NV30_3D_TEX_SWIZZLE__LEN 0x00000008 1812 #define NV30_3D_TEX_SWIZZLE_S1_W__MASK 0x00000003 1813 #define NV30_3D_TEX_SWIZZLE_S1_W__SHIFT 0 1814 #define NV30_3D_TEX_SWIZZLE_S1_W_W 0x00000000 1815 #define NV30_3D_TEX_SWIZZLE_S1_W_Z 0x00000001 1816 #define NV30_3D_TEX_SWIZZLE_S1_W_Y 0x00000002 1817 #define NV30_3D_TEX_SWIZZLE_S1_W_X 0x00000003 1818 #define NV30_3D_TEX_SWIZZLE_S1_Z__MASK 0x0000000c 1819 #define NV30_3D_TEX_SWIZZLE_S1_Z__SHIFT 2 1820 #define NV30_3D_TEX_SWIZZLE_S1_Z_W 0x00000000 1821 #define NV30_3D_TEX_SWIZZLE_S1_Z_Z 0x00000004 1822 #define NV30_3D_TEX_SWIZZLE_S1_Z_Y 0x00000008 1823 #define NV30_3D_TEX_SWIZZLE_S1_Z_X 0x0000000c 1824 #define NV30_3D_TEX_SWIZZLE_S1_Y__MASK 0x00000030 1825 #define NV30_3D_TEX_SWIZZLE_S1_Y__SHIFT 4 1826 #define NV30_3D_TEX_SWIZZLE_S1_Y_W 0x00000000 1827 #define NV30_3D_TEX_SWIZZLE_S1_Y_Z 0x00000010 1828 #define NV30_3D_TEX_SWIZZLE_S1_Y_Y 0x00000020 1829 #define NV30_3D_TEX_SWIZZLE_S1_Y_X 0x00000030 1830 #define NV30_3D_TEX_SWIZZLE_S1_X__MASK 0x000000c0 1831 #define NV30_3D_TEX_SWIZZLE_S1_X__SHIFT 6 1832 #define NV30_3D_TEX_SWIZZLE_S1_X_W 0x00000000 1833 #define NV30_3D_TEX_SWIZZLE_S1_X_Z 0x00000040 1834 #define NV30_3D_TEX_SWIZZLE_S1_X_Y 0x00000080 1835 #define NV30_3D_TEX_SWIZZLE_S1_X_X 0x000000c0 1836 #define NV30_3D_TEX_SWIZZLE_S0_W__MASK 0x00000300 1837 #define NV30_3D_TEX_SWIZZLE_S0_W__SHIFT 8 1838 #define NV30_3D_TEX_SWIZZLE_S0_W_ZERO 0x00000000 1839 #define NV30_3D_TEX_SWIZZLE_S0_W_ONE 0x00000100 1840 #define NV30_3D_TEX_SWIZZLE_S0_W_S1 0x00000200 1841 #define NV30_3D_TEX_SWIZZLE_S0_Z__MASK 0x00000c00 1842 #define NV30_3D_TEX_SWIZZLE_S0_Z__SHIFT 10 1843 #define NV30_3D_TEX_SWIZZLE_S0_Z_ZERO 0x00000000 1844 #define NV30_3D_TEX_SWIZZLE_S0_Z_ONE 0x00000400 1845 #define NV30_3D_TEX_SWIZZLE_S0_Z_S1 0x00000800 1846 #define NV30_3D_TEX_SWIZZLE_S0_Y__MASK 0x00003000 1847 #define NV30_3D_TEX_SWIZZLE_S0_Y__SHIFT 12 1848 #define NV30_3D_TEX_SWIZZLE_S0_Y_ZERO 0x00000000 1849 #define NV30_3D_TEX_SWIZZLE_S0_Y_ONE 0x00001000 1850 #define NV30_3D_TEX_SWIZZLE_S0_Y_S1 0x00002000 1851 #define NV30_3D_TEX_SWIZZLE_S0_X__MASK 0x0000c000 1852 #define NV30_3D_TEX_SWIZZLE_S0_X__SHIFT 14 1853 #define NV30_3D_TEX_SWIZZLE_S0_X_ZERO 0x00000000 1854 #define NV30_3D_TEX_SWIZZLE_S0_X_ONE 0x00004000 1855 #define NV30_3D_TEX_SWIZZLE_S0_X_S1 0x00008000 1856 #define NV30_3D_TEX_SWIZZLE_RECT_PITCH__MASK 0xffff0000 1857 #define NV30_3D_TEX_SWIZZLE_RECT_PITCH__SHIFT 16 1858 1859 #define NV30_3D_TEX_FILTER(i0) (0x00001a14 + 0x20*(i0)) 1860 #define NV30_3D_TEX_FILTER__ESIZE 0x00000020 1861 #define NV30_3D_TEX_FILTER__LEN 0x00000008 1862 #define NV30_3D_TEX_FILTER_LOD_BIAS__MASK 0x00000f00 1863 #define NV30_3D_TEX_FILTER_LOD_BIAS__SHIFT 8 1864 #define NV30_3D_TEX_FILTER_MIN__MASK 0x000f0000 1865 #define NV30_3D_TEX_FILTER_MIN__SHIFT 16 1866 #define NV30_3D_TEX_FILTER_MIN_NEAREST 0x00010000 1867 #define NV30_3D_TEX_FILTER_MIN_LINEAR 0x00020000 1868 #define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_NEAREST 0x00030000 1869 #define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_NEAREST 0x00040000 1870 #define NV30_3D_TEX_FILTER_MIN_NEAREST_MIPMAP_LINEAR 0x00050000 1871 #define NV30_3D_TEX_FILTER_MIN_LINEAR_MIPMAP_LINEAR 0x00060000 1872 #define NV30_3D_TEX_FILTER_MAG__MASK 0x0f000000 1873 #define NV30_3D_TEX_FILTER_MAG__SHIFT 24 1874 #define NV30_3D_TEX_FILTER_MAG_NEAREST 0x01000000 1875 #define NV30_3D_TEX_FILTER_MAG_LINEAR 0x02000000 1876 #define NV30_3D_TEX_FILTER_SIGNED_BLUE 0x10000000 1877 #define NV30_3D_TEX_FILTER_SIGNED_GREEN 0x20000000 1878 #define NV30_3D_TEX_FILTER_SIGNED_RED 0x40000000 1879 #define NV30_3D_TEX_FILTER_SIGNED_ALPHA 0x80000000 1880 1881 #define NV30_3D_TEX_NPOT_SIZE(i0) (0x00001a18 + 0x20*(i0)) 1882 #define NV30_3D_TEX_NPOT_SIZE__ESIZE 0x00000020 1883 #define NV30_3D_TEX_NPOT_SIZE__LEN 0x00000008 1884 #define NV30_3D_TEX_NPOT_SIZE_H__MASK 0x0000ffff 1885 #define NV30_3D_TEX_NPOT_SIZE_H__SHIFT 0 1886 #define NV30_3D_TEX_NPOT_SIZE_W__MASK 0xffff0000 1887 #define NV30_3D_TEX_NPOT_SIZE_W__SHIFT 16 1888 1889 #define NV30_3D_TEX_BORDER_COLOR(i0) (0x00001a1c + 0x20*(i0)) 1890 #define NV30_3D_TEX_BORDER_COLOR__ESIZE 0x00000020 1891 #define NV30_3D_TEX_BORDER_COLOR__LEN 0x00000008 1892 #define NV30_3D_TEX_BORDER_COLOR_B__MASK 0x000000ff 1893 #define NV30_3D_TEX_BORDER_COLOR_B__SHIFT 0 1894 #define NV30_3D_TEX_BORDER_COLOR_G__MASK 0x0000ff00 1895 #define NV30_3D_TEX_BORDER_COLOR_G__SHIFT 8 1896 #define NV30_3D_TEX_BORDER_COLOR_R__MASK 0x00ff0000 1897 #define NV30_3D_TEX_BORDER_COLOR_R__SHIFT 16 1898 #define NV30_3D_TEX_BORDER_COLOR_A__MASK 0xff000000 1899 #define NV30_3D_TEX_BORDER_COLOR_A__SHIFT 24 1900 1901 #define NV30_3D_VTX_ATTR_4F(i0) (0x00001c00 + 0x10*(i0)) 1902 #define NV30_3D_VTX_ATTR_4F__ESIZE 0x00000010 1903 #define NV30_3D_VTX_ATTR_4F__LEN 0x00000010 1904 1905 1906 #define NV30_3D_VTX_ATTR_4F_X(i0) (0x00001c00 + 0x10*(i0)) 1907 1908 #define NV30_3D_VTX_ATTR_4F_Y(i0) (0x00001c04 + 0x10*(i0)) 1909 1910 #define NV30_3D_VTX_ATTR_4F_Z(i0) (0x00001c08 + 0x10*(i0)) 1911 1912 #define NV30_3D_VTX_ATTR_4F_W(i0) (0x00001c0c + 0x10*(i0)) 1913 1914 #define NV30_3D_FP_CONTROL 0x00001d60 1915 #define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__MASK 0x0000000f 1916 #define NV30_3D_FP_CONTROL_USED_REGS_MINUS1_DIV2__SHIFT 0 1917 #define NV30_3D_FP_CONTROL_USES_KIL 0x00000080 1918 #define NV40_3D_FP_CONTROL_KIL 0x00000080 1919 #define NV40_3D_FP_CONTROL_TEMP_COUNT__MASK 0xff000000 1920 #define NV40_3D_FP_CONTROL_TEMP_COUNT__SHIFT 24 1921 1922 #define NV30_3D_FENCE_OFFSET 0x00001d6c 1923 1924 #define NV30_3D_FENCE_VALUE 0x00001d70 1925 1926 #define NV30_3D_DEPTH_CONTROL 0x00001d78 1927 #define NV30_3D_DEPTH_CONTROL_CLAMP 0x000000f0 1928 1929 #define NV30_3D_MULTISAMPLE_CONTROL 0x00001d7c 1930 #define NV30_3D_MULTISAMPLE_CONTROL_ENABLE 0x00000001 1931 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_COVERAGE 0x00000010 1932 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_ALPHA_TO_ONE 0x00000100 1933 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__MASK 0xffff0000 1934 #define NV30_3D_MULTISAMPLE_CONTROL_SAMPLE_COVERAGE__SHIFT 16 1935 1936 #define NV30_3D_COORD_CONVENTIONS 0x00001d88 1937 #define NV30_3D_COORD_CONVENTIONS_HEIGHT__MASK 0x00000fff 1938 #define NV30_3D_COORD_CONVENTIONS_HEIGHT__SHIFT 0 1939 #define NV30_3D_COORD_CONVENTIONS_ORIGIN__MASK 0x00001000 1940 #define NV30_3D_COORD_CONVENTIONS_ORIGIN__SHIFT 12 1941 #define NV30_3D_COORD_CONVENTIONS_ORIGIN_NORMAL 0x00000000 1942 #define NV30_3D_COORD_CONVENTIONS_ORIGIN_INVERTED 0x00001000 1943 #define NV30_3D_COORD_CONVENTIONS_CENTER__MASK 0x00010000 1944 #define NV30_3D_COORD_CONVENTIONS_CENTER__SHIFT 16 1945 #define NV30_3D_COORD_CONVENTIONS_CENTER_HALF_INTEGER 0x00000000 1946 #define NV30_3D_COORD_CONVENTIONS_CENTER_INTEGER 0x00010000 1947 1948 #define NV30_3D_CLEAR_DEPTH_VALUE 0x00001d8c 1949 1950 #define NV30_3D_CLEAR_COLOR_VALUE 0x00001d90 1951 #define NV30_3D_CLEAR_COLOR_VALUE_B__MASK 0x000000ff 1952 #define NV30_3D_CLEAR_COLOR_VALUE_B__SHIFT 0 1953 #define NV30_3D_CLEAR_COLOR_VALUE_G__MASK 0x0000ff00 1954 #define NV30_3D_CLEAR_COLOR_VALUE_G__SHIFT 8 1955 #define NV30_3D_CLEAR_COLOR_VALUE_R__MASK 0x00ff0000 1956 #define NV30_3D_CLEAR_COLOR_VALUE_R__SHIFT 16 1957 #define NV30_3D_CLEAR_COLOR_VALUE_A__MASK 0xff000000 1958 #define NV30_3D_CLEAR_COLOR_VALUE_A__SHIFT 24 1959 1960 #define NV30_3D_CLEAR_BUFFERS 0x00001d94 1961 #define NV30_3D_CLEAR_BUFFERS_DEPTH 0x00000001 1962 #define NV30_3D_CLEAR_BUFFERS_STENCIL 0x00000002 1963 #define NV30_3D_CLEAR_BUFFERS_COLOR_R 0x00000010 1964 #define NV30_3D_CLEAR_BUFFERS_COLOR_G 0x00000020 1965 #define NV30_3D_CLEAR_BUFFERS_COLOR_B 0x00000040 1966 #define NV30_3D_CLEAR_BUFFERS_COLOR_A 0x00000080 1967 1968 #define NV30_3D_PRIMITIVE_RESTART_ENABLE 0x00001dac 1969 1970 #define NV30_3D_PRIMITIVE_RESTART_INDEX 0x00001db0 1971 1972 #define NV30_3D_LINE_STIPPLE_ENABLE 0x00001db4 1973 1974 #define NV30_3D_LINE_STIPPLE_PATTERN 0x00001db8 1975 #define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__MASK 0x0000ffff 1976 #define NV30_3D_LINE_STIPPLE_PATTERN_FACTOR__SHIFT 0 1977 #define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__MASK 0xffff0000 1978 #define NV30_3D_LINE_STIPPLE_PATTERN_PATTERN__SHIFT 16 1979 1980 #define NV30_3D_BACK_MATERIAL_SHININESS(i0) (0x00001e20 + 0x4*(i0)) 1981 #define NV30_3D_BACK_MATERIAL_SHININESS__ESIZE 0x00000004 1982 #define NV30_3D_BACK_MATERIAL_SHININESS__LEN 0x00000006 1983 1984 #define NV30_3D_VTX_ATTR_1F(i0) (0x00001e40 + 0x4*(i0)) 1985 #define NV30_3D_VTX_ATTR_1F__ESIZE 0x00000004 1986 #define NV30_3D_VTX_ATTR_1F__LEN 0x00000010 1987 1988 #define NV30_3D_ENGINE 0x00001e94 1989 #define NV30_3D_ENGINE_FP 0x00000001 1990 #define NV30_3D_ENGINE_VP 0x00000002 1991 #define NV30_3D_ENGINE_FIXED 0x00000004 1992 1993 #define NV30_3D_VP_UPLOAD_FROM_ID 0x00001e9c 1994 1995 #define NV30_3D_VP_START_FROM_ID 0x00001ea0 1996 1997 #define NV30_3D_POINT_PARAMETERS(i0) (0x00001ec0 + 0x4*(i0)) 1998 #define NV30_3D_POINT_PARAMETERS__ESIZE 0x00000004 1999 #define NV30_3D_POINT_PARAMETERS__LEN 0x00000008 2000 2001 #define NV30_3D_POINT_SIZE 0x00001ee0 2002 2003 #define NV30_3D_POINT_PARAMETERS_ENABLE 0x00001ee4 2004 2005 #define NV30_3D_POINT_SPRITE 0x00001ee8 2006 #define NV30_3D_POINT_SPRITE_ENABLE 0x00000001 2007 #define NV30_3D_POINT_SPRITE_R_MODE__MASK 0x00000006 2008 #define NV30_3D_POINT_SPRITE_R_MODE__SHIFT 1 2009 #define NV30_3D_POINT_SPRITE_R_MODE_ZERO 0x00000000 2010 #define NV30_3D_POINT_SPRITE_R_MODE_R 0x00000002 2011 #define NV30_3D_POINT_SPRITE_R_MODE_S 0x00000004 2012 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_0 0x00000100 2013 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_1 0x00000200 2014 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_2 0x00000400 2015 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_3 0x00000800 2016 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_4 0x00001000 2017 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_5 0x00002000 2018 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_6 0x00004000 2019 #define NV30_3D_POINT_SPRITE_COORD_REPLACE_7 0x00008000 2020 2021 #define NV30_3D_VP_UPLOAD_CONST_ID 0x00001efc 2022 2023 #define NV30_3D_VP_UPLOAD_CONST(i0) (0x00001f00 + 0x10*(i0)) 2024 #define NV30_3D_VP_UPLOAD_CONST__ESIZE 0x00000010 2025 #define NV30_3D_VP_UPLOAD_CONST__LEN 0x00000004 2026 2027 2028 #define NV30_3D_VP_UPLOAD_CONST_X(i0) (0x00001f00 + 0x10*(i0)) 2029 2030 #define NV30_3D_VP_UPLOAD_CONST_Y(i0) (0x00001f04 + 0x10*(i0)) 2031 2032 #define NV30_3D_VP_UPLOAD_CONST_Z(i0) (0x00001f08 + 0x10*(i0)) 2033 2034 #define NV30_3D_VP_UPLOAD_CONST_W(i0) (0x00001f0c + 0x10*(i0)) 2035 2036 #define NV30_3D_UNK1F80(i0) (0x00001f80 + 0x4*(i0)) 2037 #define NV30_3D_UNK1F80__ESIZE 0x00000004 2038 #define NV30_3D_UNK1F80__LEN 0x00000010 2039 2040 #define NV40_3D_TEX_CACHE_CTL 0x00001fd8 2041 2042 #define NV40_3D_VP_ATTRIB_EN 0x00001ff0 2043 2044 #define NV40_3D_VP_RESULT_EN 0x00001ff4 2045 2046 2047 #endif /* _HOME_SKEGGSB_GIT_ENVYTOOLS_RNNDB_NV30_40_3D_XML */ 2048