Searched refs:NV40_3D_CLASS (Results 1 – 19 of 19) sorted by relevance
60 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; in nv30_screen_get_param()107 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS; in nv30_screen_get_param()116 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_param()296 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; in nv30_screen_get_paramf()322 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; in nv30_screen_get_shader_param()325 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; in nv30_screen_get_shader_param()332 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]); in nv30_screen_get_shader_param()336 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; in nv30_screen_get_shader_param()388 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]); in nv30_screen_get_shader_param()557 oclass = NV40_3D_CLASS; in nv30_screen_create()[all …]
106 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()149 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()208 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
86 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { in nv30_clear()142 if (eng3d->oclass < NV40_3D_CLASS) in nv30_clear_render_target()206 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_clear_depth_stencil()
152 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_state_create()289 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_view_create()
87 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_blend_state_create()100 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_blend_state_create()227 if (eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS) { in nv30_zsa_state_create()
234 uint num_texcoords = (screen->eng3d->oclass < NV40_3D_CLASS) ? 8 : 10; in vroute_add()256 if (screen->eng3d->oclass < NV40_3D_CLASS) { in vroute_add()368 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_render_validate()
121 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_fragprog_validate()
70 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_fragtex_validate()
126 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_validate_fb()510 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { in nv30_state_validate()
285 if (eng3d->oclass >= NV40_3D_CLASS) in nv30_query_init()
237 if (screen->eng3d->oclass < NV40_3D_CLASS) in nv30_context_create()
469 if (eng3d->oclass >= NV40_3D_CLASS && index_bias != nv30->state.index_bias) {475 if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
248 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { in nv30_push_vbo()
458 screen->eng3d->oclass >= NV40_3D_CLASS ? 1024 : 256, in nv30_miptree_create()
57 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) in nv30_transfer_blit()
972 vpc->is_nv4x = (oclass >= NV40_3D_CLASS) ? ~0 : 0; in _nvfx_vertprog_translate()
1078 fpc->is_nv4x = (oclass >= NV40_3D_CLASS) ? ~0 : 0; in _nvfx_fragprog_translate()
181 #define NV40_3D_CLASS 0x00004097 macro