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Searched refs:NV40_3D_CLASS (Results 1 – 19 of 19) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv30/
Dnv30_screen.c60 return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1; in nv30_screen_get_param()
107 return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS; in nv30_screen_get_param()
116 return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0; in nv30_screen_get_param()
296 return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0; in nv30_screen_get_paramf()
322 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256; in nv30_screen_get_shader_param()
325 return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0; in nv30_screen_get_shader_param()
332 return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]); in nv30_screen_get_shader_param()
336 return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13; in nv30_screen_get_shader_param()
388 return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]); in nv30_screen_get_shader_param()
557 oclass = NV40_3D_CLASS; in nv30_screen_create()
[all …]
Dnv30_vertprog.c106 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
149 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
208 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_vertprog_validate()
Dnv30_clear.c86 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) { in nv30_clear()
142 if (eng3d->oclass < NV40_3D_CLASS) in nv30_clear_render_target()
206 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_clear_depth_stencil()
Dnv30_texture.c152 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_state_create()
289 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_sampler_view_create()
Dnv30_state.c87 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_blend_state_create()
100 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_blend_state_create()
227 if (eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS) { in nv30_zsa_state_create()
Dnv30_draw.c234 uint num_texcoords = (screen->eng3d->oclass < NV40_3D_CLASS) ? 8 : 10; in vroute_add()
256 if (screen->eng3d->oclass < NV40_3D_CLASS) { in vroute_add()
368 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_render_validate()
Dnv30_fragprog.c121 if (eng3d->oclass < NV40_3D_CLASS) { in nv30_fragprog_validate()
Dnv30_fragtex.c70 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_fragtex_validate()
Dnv30_state_validate.c126 if (eng3d->oclass >= NV40_3D_CLASS) { in nv30_validate_fb()
510 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { in nv30_state_validate()
Dnv30_query.c285 if (eng3d->oclass >= NV40_3D_CLASS) in nv30_query_init()
Dnv30_context.c237 if (screen->eng3d->oclass < NV40_3D_CLASS) in nv30_context_create()
Dnv30_vbo.c469 if (eng3d->oclass >= NV40_3D_CLASS && index_bias != nv30->state.index_bias) {
475 if (eng3d->oclass == NV40_3D_CLASS && index_size > 1 &&
Dnv30_push.c248 if (nv30->screen->eng3d->oclass >= NV40_3D_CLASS) { in nv30_push_vbo()
Dnv30_miptree.c458 screen->eng3d->oclass >= NV40_3D_CLASS ? 1024 : 256, in nv30_miptree_create()
Dnv30_transfer.c57 if (nv30->screen->eng3d->oclass < NV40_3D_CLASS) in nv30_transfer_blit()
Dnvfx_vertprog.c972 vpc->is_nv4x = (oclass >= NV40_3D_CLASS) ? ~0 : 0; in _nvfx_vertprog_translate()
Dnvfx_fragprog.c1078 fpc->is_nv4x = (oclass >= NV40_3D_CLASS) ? ~0 : 0; in _nvfx_fragprog_translate()
/external/mesa3d/src/mesa/drivers/dri/nouveau/
Dnv_object.xml.h181 #define NV40_3D_CLASS 0x00004097 macro
/external/mesa3d/src/gallium/drivers/nouveau/
Dnv_object.xml.h181 #define NV40_3D_CLASS 0x00004097 macro