1 #ifndef NV50_3D_XML 2 #define NV50_3D_XML 3 4 /* Autogenerated file, DO NOT EDIT manually! 5 6 This file was generated by the rules-ng-ng headergen tool in this git repository: 7 http://github.com/envytools/envytools/ 8 git clone https://github.com/envytools/envytools.git 9 10 The rules-ng-ng source files this header was generated from are: 11 - rnndb/graph/g80_3d.xml ( 65900 bytes, from 2014-09-25 06:32:11) 12 - rnndb/copyright.xml ( 6452 bytes, from 2013-05-14 03:57:49) 13 - rnndb/nv_defs.xml ( 4399 bytes, from 2013-09-07 03:32:45) 14 - rnndb/g80_defs.xml ( 18175 bytes, from 2014-09-25 06:32:11) 15 - rnndb/nvchipsets.xml ( 2759 bytes, from 2014-10-05 01:51:02) 16 - rnndb/graph/nv_3ddefs.xml ( 16390 bytes, from 2014-09-25 06:32:11) 17 - rnndb/fifo/nv_object.xml ( 15326 bytes, from 2014-09-25 06:32:11) 18 19 Copyright (C) 2006-2014 by the following authors: 20 - Artur Huillet <arthur.huillet@free.fr> (ahuillet) 21 - Ben Skeggs (darktama, darktama_) 22 - B. R. <koala_br@users.sourceforge.net> (koala_br) 23 - Carlos Martin <carlosmn@users.sf.net> (carlosmn) 24 - Christoph Bumiller <e0425955@student.tuwien.ac.at> (calim, chrisbmr) 25 - Dawid Gajownik <gajownik@users.sf.net> (gajownik) 26 - Dmitry Baryshkov 27 - Dmitry Eremin-Solenikov <lumag@users.sf.net> (lumag) 28 - EdB <edb_@users.sf.net> (edb_) 29 - Erik Waling <erikwailing@users.sf.net> (erikwaling) 30 - Francisco Jerez <currojerez@riseup.net> (curro) 31 - imirkin <imirkin@users.sf.net> (imirkin) 32 - jb17bsome <jb17bsome@bellsouth.net> (jb17bsome) 33 - Jeremy Kolb <kjeremy@users.sf.net> (kjeremy) 34 - Laurent Carlier <lordheavym@gmail.com> (lordheavy) 35 - Luca Barbieri <luca@luca-barbieri.com> (lb, lb1) 36 - Maarten Maathuis <madman2003@gmail.com> (stillunknown) 37 - Marcin Kościelnicki <koriakin@0x04.net> (mwk, koriakin) 38 - Mark Carey <mark.carey@gmail.com> (careym) 39 - Matthieu Castet <matthieu.castet@parrot.com> (mat-c) 40 - nvidiaman <nvidiaman@users.sf.net> (nvidiaman) 41 - Patrice Mandin <patmandin@gmail.com> (pmandin, pmdata) 42 - Pekka Paalanen <pq@iki.fi> (pq, ppaalanen) 43 - Peter Popov <ironpeter@users.sf.net> (ironpeter) 44 - Richard Hughes <hughsient@users.sf.net> (hughsient) 45 - Rudi Cilibrasi <cilibrar@users.sf.net> (cilibrar) 46 - Serge Martin 47 - Simon Raffeiner 48 - Stephane Loeuillet <leroutier@users.sf.net> (leroutier) 49 - Stephane Marchesin <stephane.marchesin@gmail.com> (marcheu) 50 - sturmflut <sturmflut@users.sf.net> (sturmflut) 51 - Sylvain Munaut <tnt@246tNt.com> 52 - Victor Stinner <victor.stinner@haypocalc.com> (haypo) 53 - Wladmir van der Laan <laanwj@gmail.com> (miathan6) 54 - Younes Manton <younes.m@gmail.com> (ymanton) 55 56 Permission is hereby granted, free of charge, to any person obtaining 57 a copy of this software and associated documentation files (the 58 "Software"), to deal in the Software without restriction, including 59 without limitation the rights to use, copy, modify, merge, publish, 60 distribute, sublicense, and/or sell copies of the Software, and to 61 permit persons to whom the Software is furnished to do so, subject to 62 the following conditions: 63 64 The above copyright notice and this permission notice (including the 65 next paragraph) shall be included in all copies or substantial 66 portions of the Software. 67 68 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 69 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 70 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 71 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 72 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 73 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 74 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 75 */ 76 77 78 79 #define NV50_3D_DMA_NOTIFY 0x00000180 80 81 #define NV50_3D_DMA_ZETA 0x00000184 82 83 #define NV50_3D_DMA_QUERY 0x00000188 84 85 #define NV50_3D_DMA_VTXBUF 0x0000018c 86 87 #define NV50_3D_DMA_LOCAL 0x00000190 88 89 #define NV50_3D_DMA_STACK 0x00000194 90 91 #define NV50_3D_DMA_CODE_CB 0x00000198 92 93 #define NV50_3D_DMA_TSC 0x0000019c 94 95 #define NV50_3D_DMA_TIC 0x000001a0 96 97 #define NV50_3D_DMA_TEXTURE 0x000001a4 98 99 #define NV50_3D_DMA_STRMOUT 0x000001a8 100 101 #define NV50_3D_DMA_CLIPID 0x000001ac 102 103 #define NV50_3D_DMA_COLOR(i0) (0x000001c0 + 0x4*(i0)) 104 #define NV50_3D_DMA_COLOR__ESIZE 0x00000004 105 #define NV50_3D_DMA_COLOR__LEN 0x00000008 106 107 #define NV50_3D_RT(i0) (0x00000200 + 0x20*(i0)) 108 #define NV50_3D_RT__ESIZE 0x00000020 109 #define NV50_3D_RT__LEN 0x00000008 110 111 #define NV50_3D_RT_ADDRESS_HIGH(i0) (0x00000200 + 0x20*(i0)) 112 113 #define NV50_3D_RT_ADDRESS_LOW(i0) (0x00000204 + 0x20*(i0)) 114 115 #define NV50_3D_RT_FORMAT(i0) (0x00000208 + 0x20*(i0)) 116 117 #define NV50_3D_RT_TILE_MODE(i0) (0x0000020c + 0x20*(i0)) 118 #define NV50_3D_RT_TILE_MODE_X__MASK 0x0000000f 119 #define NV50_3D_RT_TILE_MODE_X__SHIFT 0 120 #define NV50_3D_RT_TILE_MODE_Y__MASK 0x000000f0 121 #define NV50_3D_RT_TILE_MODE_Y__SHIFT 4 122 #define NV50_3D_RT_TILE_MODE_Z__MASK 0x00000f00 123 #define NV50_3D_RT_TILE_MODE_Z__SHIFT 8 124 125 #define NV50_3D_RT_LAYER_STRIDE(i0) (0x00000210 + 0x20*(i0)) 126 #define NV50_3D_RT_LAYER_STRIDE__SHR 2 127 128 #define NV50_3D_RT_UNK14(i0) (0x00000214 + 0x20*(i0)) 129 130 #define NV50_3D_VTX_ATTR_1F(i0) (0x00000300 + 0x4*(i0)) 131 #define NV50_3D_VTX_ATTR_1F__ESIZE 0x00000004 132 #define NV50_3D_VTX_ATTR_1F__LEN 0x00000010 133 134 #define NV50_3D_VTX_ATTR_2H(i0) (0x00000340 + 0x4*(i0)) 135 #define NV50_3D_VTX_ATTR_2H__ESIZE 0x00000004 136 #define NV50_3D_VTX_ATTR_2H__LEN 0x00000010 137 #define NV50_3D_VTX_ATTR_2H_X__MASK 0x0000ffff 138 #define NV50_3D_VTX_ATTR_2H_X__SHIFT 0 139 #define NV50_3D_VTX_ATTR_2H_Y__MASK 0xffff0000 140 #define NV50_3D_VTX_ATTR_2H_Y__SHIFT 16 141 142 #define NV50_3D_VTX_ATTR_2F_X(i0) (0x00000380 + 0x8*(i0)) 143 #define NV50_3D_VTX_ATTR_2F_X__ESIZE 0x00000008 144 #define NV50_3D_VTX_ATTR_2F_X__LEN 0x00000010 145 146 #define NV50_3D_VTX_ATTR_2F_Y(i0) (0x00000384 + 0x8*(i0)) 147 #define NV50_3D_VTX_ATTR_2F_Y__ESIZE 0x00000008 148 #define NV50_3D_VTX_ATTR_2F_Y__LEN 0x00000010 149 150 #define NV50_3D_VTX_ATTR_3F_X(i0) (0x00000400 + 0x10*(i0)) 151 #define NV50_3D_VTX_ATTR_3F_X__ESIZE 0x00000010 152 #define NV50_3D_VTX_ATTR_3F_X__LEN 0x00000010 153 154 #define NV50_3D_VTX_ATTR_3F_Y(i0) (0x00000404 + 0x10*(i0)) 155 #define NV50_3D_VTX_ATTR_3F_Y__ESIZE 0x00000010 156 #define NV50_3D_VTX_ATTR_3F_Y__LEN 0x00000010 157 158 #define NV50_3D_VTX_ATTR_3F_Z(i0) (0x00000408 + 0x10*(i0)) 159 #define NV50_3D_VTX_ATTR_3F_Z__ESIZE 0x00000010 160 #define NV50_3D_VTX_ATTR_3F_Z__LEN 0x00000010 161 162 #define NV50_3D_VTX_ATTR_4F_X(i0) (0x00000500 + 0x10*(i0)) 163 #define NV50_3D_VTX_ATTR_4F_X__ESIZE 0x00000010 164 #define NV50_3D_VTX_ATTR_4F_X__LEN 0x00000010 165 166 #define NV50_3D_VTX_ATTR_4F_Y(i0) (0x00000504 + 0x10*(i0)) 167 #define NV50_3D_VTX_ATTR_4F_Y__ESIZE 0x00000010 168 #define NV50_3D_VTX_ATTR_4F_Y__LEN 0x00000010 169 170 #define NV50_3D_VTX_ATTR_4F_Z(i0) (0x00000508 + 0x10*(i0)) 171 #define NV50_3D_VTX_ATTR_4F_Z__ESIZE 0x00000010 172 #define NV50_3D_VTX_ATTR_4F_Z__LEN 0x00000010 173 174 #define NV50_3D_VTX_ATTR_4F_W(i0) (0x0000050c + 0x10*(i0)) 175 #define NV50_3D_VTX_ATTR_4F_W__ESIZE 0x00000010 176 #define NV50_3D_VTX_ATTR_4F_W__LEN 0x00000010 177 178 #define NV50_3D_VTX_ATTR_4H_0(i0) (0x00000600 + 0x8*(i0)) 179 #define NV50_3D_VTX_ATTR_4H_0__ESIZE 0x00000008 180 #define NV50_3D_VTX_ATTR_4H_0__LEN 0x00000010 181 #define NV50_3D_VTX_ATTR_4H_0_X__MASK 0x0000ffff 182 #define NV50_3D_VTX_ATTR_4H_0_X__SHIFT 0 183 #define NV50_3D_VTX_ATTR_4H_0_Y__MASK 0xffff0000 184 #define NV50_3D_VTX_ATTR_4H_0_Y__SHIFT 16 185 186 #define NV50_3D_VTX_ATTR_4H_1(i0) (0x00000604 + 0x8*(i0)) 187 #define NV50_3D_VTX_ATTR_4H_1__ESIZE 0x00000008 188 #define NV50_3D_VTX_ATTR_4H_1__LEN 0x00000010 189 #define NV50_3D_VTX_ATTR_4H_1_Z__MASK 0x0000ffff 190 #define NV50_3D_VTX_ATTR_4H_1_Z__SHIFT 0 191 #define NV50_3D_VTX_ATTR_4H_1_W__MASK 0xffff0000 192 #define NV50_3D_VTX_ATTR_4H_1_W__SHIFT 16 193 194 #define NV50_3D_VTX_ATTR_2I(i0) (0x00000680 + 0x4*(i0)) 195 #define NV50_3D_VTX_ATTR_2I__ESIZE 0x00000004 196 #define NV50_3D_VTX_ATTR_2I__LEN 0x00000010 197 #define NV50_3D_VTX_ATTR_2I_X__MASK 0x0000ffff 198 #define NV50_3D_VTX_ATTR_2I_X__SHIFT 0 199 #define NV50_3D_VTX_ATTR_2I_Y__MASK 0xffff0000 200 #define NV50_3D_VTX_ATTR_2I_Y__SHIFT 16 201 202 #define NV50_3D_VTX_ATTR_2NI(i0) (0x000006c0 + 0x4*(i0)) 203 #define NV50_3D_VTX_ATTR_2NI__ESIZE 0x00000004 204 #define NV50_3D_VTX_ATTR_2NI__LEN 0x00000010 205 #define NV50_3D_VTX_ATTR_2NI_X__MASK 0x0000ffff 206 #define NV50_3D_VTX_ATTR_2NI_X__SHIFT 0 207 #define NV50_3D_VTX_ATTR_2NI_Y__MASK 0xffff0000 208 #define NV50_3D_VTX_ATTR_2NI_Y__SHIFT 16 209 210 #define NV50_3D_VTX_ATTR_4I_0(i0) (0x00000700 + 0x8*(i0)) 211 #define NV50_3D_VTX_ATTR_4I_0__ESIZE 0x00000008 212 #define NV50_3D_VTX_ATTR_4I_0__LEN 0x00000010 213 #define NV50_3D_VTX_ATTR_4I_0_X__MASK 0x0000ffff 214 #define NV50_3D_VTX_ATTR_4I_0_X__SHIFT 0 215 #define NV50_3D_VTX_ATTR_4I_0_Y__MASK 0xffff0000 216 #define NV50_3D_VTX_ATTR_4I_0_Y__SHIFT 16 217 218 #define NV50_3D_VTX_ATTR_4I_1(i0) (0x00000704 + 0x8*(i0)) 219 #define NV50_3D_VTX_ATTR_4I_1__ESIZE 0x00000008 220 #define NV50_3D_VTX_ATTR_4I_1__LEN 0x00000010 221 #define NV50_3D_VTX_ATTR_4I_1_Z__MASK 0x0000ffff 222 #define NV50_3D_VTX_ATTR_4I_1_Z__SHIFT 0 223 #define NV50_3D_VTX_ATTR_4I_1_W__MASK 0xffff0000 224 #define NV50_3D_VTX_ATTR_4I_1_W__SHIFT 16 225 226 #define NV50_3D_VTX_ATTR_4NI_0(i0) (0x00000780 + 0x8*(i0)) 227 #define NV50_3D_VTX_ATTR_4NI_0__ESIZE 0x00000008 228 #define NV50_3D_VTX_ATTR_4NI_0__LEN 0x00000010 229 #define NV50_3D_VTX_ATTR_4NI_0_X__MASK 0x0000ffff 230 #define NV50_3D_VTX_ATTR_4NI_0_X__SHIFT 0 231 #define NV50_3D_VTX_ATTR_4NI_0_Y__MASK 0xffff0000 232 #define NV50_3D_VTX_ATTR_4NI_0_Y__SHIFT 16 233 234 #define NV50_3D_VTX_ATTR_4NI_1(i0) (0x00000784 + 0x8*(i0)) 235 #define NV50_3D_VTX_ATTR_4NI_1__ESIZE 0x00000008 236 #define NV50_3D_VTX_ATTR_4NI_1__LEN 0x00000010 237 #define NV50_3D_VTX_ATTR_4NI_1_Z__MASK 0x0000ffff 238 #define NV50_3D_VTX_ATTR_4NI_1_Z__SHIFT 0 239 #define NV50_3D_VTX_ATTR_4NI_1_W__MASK 0xffff0000 240 #define NV50_3D_VTX_ATTR_4NI_1_W__SHIFT 16 241 242 #define NV50_3D_VTX_ATTR_4UB(i0) (0x00000800 + 0x4*(i0)) 243 #define NV50_3D_VTX_ATTR_4UB__ESIZE 0x00000004 244 #define NV50_3D_VTX_ATTR_4UB__LEN 0x00000010 245 #define NV50_3D_VTX_ATTR_4UB_X__MASK 0x000000ff 246 #define NV50_3D_VTX_ATTR_4UB_X__SHIFT 0 247 #define NV50_3D_VTX_ATTR_4UB_Y__MASK 0x0000ff00 248 #define NV50_3D_VTX_ATTR_4UB_Y__SHIFT 8 249 #define NV50_3D_VTX_ATTR_4UB_Z__MASK 0x00ff0000 250 #define NV50_3D_VTX_ATTR_4UB_Z__SHIFT 16 251 #define NV50_3D_VTX_ATTR_4UB_W__MASK 0xff000000 252 #define NV50_3D_VTX_ATTR_4UB_W__SHIFT 24 253 254 #define NV50_3D_VTX_ATTR_4B(i0) (0x00000840 + 0x4*(i0)) 255 #define NV50_3D_VTX_ATTR_4B__ESIZE 0x00000004 256 #define NV50_3D_VTX_ATTR_4B__LEN 0x00000010 257 #define NV50_3D_VTX_ATTR_4B_X__MASK 0x000000ff 258 #define NV50_3D_VTX_ATTR_4B_X__SHIFT 0 259 #define NV50_3D_VTX_ATTR_4B_Y__MASK 0x0000ff00 260 #define NV50_3D_VTX_ATTR_4B_Y__SHIFT 8 261 #define NV50_3D_VTX_ATTR_4B_Z__MASK 0x00ff0000 262 #define NV50_3D_VTX_ATTR_4B_Z__SHIFT 16 263 #define NV50_3D_VTX_ATTR_4B_W__MASK 0xff000000 264 #define NV50_3D_VTX_ATTR_4B_W__SHIFT 24 265 266 #define NV50_3D_VTX_ATTR_4NUB(i0) (0x00000880 + 0x4*(i0)) 267 #define NV50_3D_VTX_ATTR_4NUB__ESIZE 0x00000004 268 #define NV50_3D_VTX_ATTR_4NUB__LEN 0x00000010 269 #define NV50_3D_VTX_ATTR_4NUB_X__MASK 0x000000ff 270 #define NV50_3D_VTX_ATTR_4NUB_X__SHIFT 0 271 #define NV50_3D_VTX_ATTR_4NUB_Y__MASK 0x0000ff00 272 #define NV50_3D_VTX_ATTR_4NUB_Y__SHIFT 8 273 #define NV50_3D_VTX_ATTR_4NUB_Z__MASK 0x00ff0000 274 #define NV50_3D_VTX_ATTR_4NUB_Z__SHIFT 16 275 #define NV50_3D_VTX_ATTR_4NUB_W__MASK 0xff000000 276 #define NV50_3D_VTX_ATTR_4NUB_W__SHIFT 24 277 278 #define NV50_3D_VTX_ATTR_4NB(i0) (0x000008c0 + 0x4*(i0)) 279 #define NV50_3D_VTX_ATTR_4NB__ESIZE 0x00000004 280 #define NV50_3D_VTX_ATTR_4NB__LEN 0x00000010 281 #define NV50_3D_VTX_ATTR_4NB_X__MASK 0x000000ff 282 #define NV50_3D_VTX_ATTR_4NB_X__SHIFT 0 283 #define NV50_3D_VTX_ATTR_4NB_Y__MASK 0x0000ff00 284 #define NV50_3D_VTX_ATTR_4NB_Y__SHIFT 8 285 #define NV50_3D_VTX_ATTR_4NB_Z__MASK 0x00ff0000 286 #define NV50_3D_VTX_ATTR_4NB_Z__SHIFT 16 287 #define NV50_3D_VTX_ATTR_4NB_W__MASK 0xff000000 288 #define NV50_3D_VTX_ATTR_4NB_W__SHIFT 24 289 290 #define NV50_3D_VERTEX_ARRAY_FETCH(i0) (0x00000900 + 0x10*(i0)) 291 #define NV50_3D_VERTEX_ARRAY_FETCH__ESIZE 0x00000010 292 #define NV50_3D_VERTEX_ARRAY_FETCH__LEN 0x00000010 293 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__MASK 0x00000fff 294 #define NV50_3D_VERTEX_ARRAY_FETCH_STRIDE__SHIFT 0 295 #define NV50_3D_VERTEX_ARRAY_FETCH_ENABLE 0x20000000 296 297 #define NV50_3D_VERTEX_ARRAY_START_HIGH(i0) (0x00000904 + 0x10*(i0)) 298 #define NV50_3D_VERTEX_ARRAY_START_HIGH__ESIZE 0x00000010 299 #define NV50_3D_VERTEX_ARRAY_START_HIGH__LEN 0x00000010 300 301 #define NV50_3D_VERTEX_ARRAY_START_LOW(i0) (0x00000908 + 0x10*(i0)) 302 #define NV50_3D_VERTEX_ARRAY_START_LOW__ESIZE 0x00000010 303 #define NV50_3D_VERTEX_ARRAY_START_LOW__LEN 0x00000010 304 305 #define NV50_3D_VERTEX_ARRAY_DIVISOR(i0) (0x0000090c + 0x10*(i0)) 306 #define NV50_3D_VERTEX_ARRAY_DIVISOR__ESIZE 0x00000010 307 #define NV50_3D_VERTEX_ARRAY_DIVISOR__LEN 0x00000010 308 309 #define NV50_3D_VIEWPORT_SCALE_X(i0) (0x00000a00 + 0x20*(i0)) 310 #define NV50_3D_VIEWPORT_SCALE_X__ESIZE 0x00000020 311 #define NV50_3D_VIEWPORT_SCALE_X__LEN 0x00000010 312 313 #define NV50_3D_VIEWPORT_SCALE_Y(i0) (0x00000a04 + 0x20*(i0)) 314 #define NV50_3D_VIEWPORT_SCALE_Y__ESIZE 0x00000020 315 #define NV50_3D_VIEWPORT_SCALE_Y__LEN 0x00000010 316 317 #define NV50_3D_VIEWPORT_SCALE_Z(i0) (0x00000a08 + 0x20*(i0)) 318 #define NV50_3D_VIEWPORT_SCALE_Z__ESIZE 0x00000020 319 #define NV50_3D_VIEWPORT_SCALE_Z__LEN 0x00000010 320 321 #define NV50_3D_VIEWPORT_TRANSLATE_X(i0) (0x00000a0c + 0x20*(i0)) 322 #define NV50_3D_VIEWPORT_TRANSLATE_X__ESIZE 0x00000020 323 #define NV50_3D_VIEWPORT_TRANSLATE_X__LEN 0x00000010 324 325 #define NV50_3D_VIEWPORT_TRANSLATE_Y(i0) (0x00000a10 + 0x20*(i0)) 326 #define NV50_3D_VIEWPORT_TRANSLATE_Y__ESIZE 0x00000020 327 #define NV50_3D_VIEWPORT_TRANSLATE_Y__LEN 0x00000010 328 329 #define NV50_3D_VIEWPORT_TRANSLATE_Z(i0) (0x00000a14 + 0x20*(i0)) 330 #define NV50_3D_VIEWPORT_TRANSLATE_Z__ESIZE 0x00000020 331 #define NV50_3D_VIEWPORT_TRANSLATE_Z__LEN 0x00000010 332 333 #define NV50_3D_VIEWPORT_HORIZ(i0) (0x00000c00 + 0x10*(i0)) 334 #define NV50_3D_VIEWPORT_HORIZ__ESIZE 0x00000010 335 #define NV50_3D_VIEWPORT_HORIZ__LEN 0x00000010 336 #define NV50_3D_VIEWPORT_HORIZ_X__MASK 0x0000ffff 337 #define NV50_3D_VIEWPORT_HORIZ_X__SHIFT 0 338 #define NV50_3D_VIEWPORT_HORIZ_W__MASK 0xffff0000 339 #define NV50_3D_VIEWPORT_HORIZ_W__SHIFT 16 340 341 #define NV50_3D_VIEWPORT_VERT(i0) (0x00000c04 + 0x10*(i0)) 342 #define NV50_3D_VIEWPORT_VERT__ESIZE 0x00000010 343 #define NV50_3D_VIEWPORT_VERT__LEN 0x00000010 344 #define NV50_3D_VIEWPORT_VERT_Y__MASK 0x0000ffff 345 #define NV50_3D_VIEWPORT_VERT_Y__SHIFT 0 346 #define NV50_3D_VIEWPORT_VERT_H__MASK 0xffff0000 347 #define NV50_3D_VIEWPORT_VERT_H__SHIFT 16 348 349 #define NV50_3D_DEPTH_RANGE_NEAR(i0) (0x00000c08 + 0x10*(i0)) 350 #define NV50_3D_DEPTH_RANGE_NEAR__ESIZE 0x00000010 351 #define NV50_3D_DEPTH_RANGE_NEAR__LEN 0x00000010 352 353 #define NV50_3D_DEPTH_RANGE_FAR(i0) (0x00000c0c + 0x10*(i0)) 354 #define NV50_3D_DEPTH_RANGE_FAR__ESIZE 0x00000010 355 #define NV50_3D_DEPTH_RANGE_FAR__LEN 0x00000010 356 357 #define NV50_3D_CLIP_RECT_HORIZ(i0) (0x00000d00 + 0x8*(i0)) 358 #define NV50_3D_CLIP_RECT_HORIZ__ESIZE 0x00000008 359 #define NV50_3D_CLIP_RECT_HORIZ__LEN 0x00000008 360 #define NV50_3D_CLIP_RECT_HORIZ_MIN__MASK 0x0000ffff 361 #define NV50_3D_CLIP_RECT_HORIZ_MIN__SHIFT 0 362 #define NV50_3D_CLIP_RECT_HORIZ_MAX__MASK 0xffff0000 363 #define NV50_3D_CLIP_RECT_HORIZ_MAX__SHIFT 16 364 365 #define NV50_3D_CLIP_RECT_VERT(i0) (0x00000d04 + 0x8*(i0)) 366 #define NV50_3D_CLIP_RECT_VERT__ESIZE 0x00000008 367 #define NV50_3D_CLIP_RECT_VERT__LEN 0x00000008 368 #define NV50_3D_CLIP_RECT_VERT_MIN__MASK 0x0000ffff 369 #define NV50_3D_CLIP_RECT_VERT_MIN__SHIFT 0 370 #define NV50_3D_CLIP_RECT_VERT_MAX__MASK 0xffff0000 371 #define NV50_3D_CLIP_RECT_VERT_MAX__SHIFT 16 372 373 #define NV50_3D_CLIPID_REGION_HORIZ(i0) (0x00000d40 + 0x8*(i0)) 374 #define NV50_3D_CLIPID_REGION_HORIZ__ESIZE 0x00000008 375 #define NV50_3D_CLIPID_REGION_HORIZ__LEN 0x00000004 376 #define NV50_3D_CLIPID_REGION_HORIZ_X__MASK 0x0000ffff 377 #define NV50_3D_CLIPID_REGION_HORIZ_X__SHIFT 0 378 #define NV50_3D_CLIPID_REGION_HORIZ_W__MASK 0xffff0000 379 #define NV50_3D_CLIPID_REGION_HORIZ_W__SHIFT 16 380 381 #define NV50_3D_CLIPID_REGION_VERT(i0) (0x00000d44 + 0x8*(i0)) 382 #define NV50_3D_CLIPID_REGION_VERT__ESIZE 0x00000008 383 #define NV50_3D_CLIPID_REGION_VERT__LEN 0x00000004 384 #define NV50_3D_CLIPID_REGION_VERT_Y__MASK 0x0000ffff 385 #define NV50_3D_CLIPID_REGION_VERT_Y__SHIFT 0 386 #define NV50_3D_CLIPID_REGION_VERT_H__MASK 0xffff0000 387 #define NV50_3D_CLIPID_REGION_VERT_H__SHIFT 16 388 389 #define NV50_3D_UNK0D60 0x00000d60 390 391 #define NV50_3D_UNK0D64 0x00000d64 392 393 #define NV50_3D_COUNTER_ENABLE 0x00000d68 394 #define NV50_3D_COUNTER_ENABLE_VFETCH_VERTICES 0x00000001 395 #define NV50_3D_COUNTER_ENABLE_VFETCH_PRIMITIVES 0x00000002 396 #define NV50_3D_COUNTER_ENABLE_VP_LAUNCHES 0x00000004 397 #define NV50_3D_COUNTER_ENABLE_GP_LAUNCHES 0x00000008 398 #define NV50_3D_COUNTER_ENABLE_GP_PRIMITIVES_OUT 0x00000010 399 #define NV50_3D_COUNTER_ENABLE_TRANSFORM_FEEDBACK 0x00000020 400 #define NV50_3D_COUNTER_ENABLE_GENERATED_PRIMITIVES 0x00000040 401 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_PRECLIP 0x00000080 402 #define NV50_3D_COUNTER_ENABLE_RAST_PRIMITIVES_POSTCLIP 0x00000100 403 #define NV50_3D_COUNTER_ENABLE_FP_PIXELS 0x00000200 404 #define NV84_3D_COUNTER_ENABLE_UNK0A 0x00000400 405 406 #define NV50_3D_UNK0D6C(i0) (0x00000d6c + 0x4*(i0)) 407 #define NV50_3D_UNK0D6C__ESIZE 0x00000004 408 #define NV50_3D_UNK0D6C__LEN 0x00000002 409 #define NV50_3D_UNK0D6C_X__MASK 0x0000ffff 410 #define NV50_3D_UNK0D6C_X__SHIFT 0 411 #define NV50_3D_UNK0D6C_Y__MASK 0xffff0000 412 #define NV50_3D_UNK0D6C_Y__SHIFT 16 413 414 #define NV50_3D_VERTEX_BUFFER_FIRST 0x00000d74 415 416 #define NV50_3D_VERTEX_BUFFER_COUNT 0x00000d78 417 418 #define NV50_3D_DEPTH_CLIP_NEGATIVE_Z 0x00000d7c 419 420 #define NV50_3D_CLEAR_COLOR(i0) (0x00000d80 + 0x4*(i0)) 421 #define NV50_3D_CLEAR_COLOR__ESIZE 0x00000004 422 #define NV50_3D_CLEAR_COLOR__LEN 0x00000004 423 424 #define NV50_3D_CLEAR_DEPTH 0x00000d90 425 426 #define NV50_3D_STACK_ADDRESS_HIGH 0x00000d94 427 428 #define NV50_3D_STACK_ADDRESS_LOW 0x00000d98 429 430 #define NV50_3D_STACK_SIZE_LOG 0x00000d9c 431 432 #define NV50_3D_CLEAR_STENCIL 0x00000da0 433 434 #define NV50_3D_STRMOUT_PARAMS_LATCH 0x00000da4 435 436 #define NV50_3D_STRMOUT_PRIMITIVE_LIMIT 0x00000da8 437 438 #define NV50_3D_POLYGON_MODE_FRONT 0x00000dac 439 #define NV50_3D_POLYGON_MODE_FRONT_POINT 0x00001b00 440 #define NV50_3D_POLYGON_MODE_FRONT_LINE 0x00001b01 441 #define NV50_3D_POLYGON_MODE_FRONT_FILL 0x00001b02 442 443 #define NV50_3D_POLYGON_MODE_BACK 0x00000db0 444 #define NV50_3D_POLYGON_MODE_BACK_POINT 0x00001b00 445 #define NV50_3D_POLYGON_MODE_BACK_LINE 0x00001b01 446 #define NV50_3D_POLYGON_MODE_BACK_FILL 0x00001b02 447 448 #define NV50_3D_POLYGON_SMOOTH_ENABLE 0x00000db4 449 450 #define NV50_3D_UNK0DB8 0x00000db8 451 452 #define NV50_3D_ZCULL_UNK0DBC 0x00000dbc 453 #define NV50_3D_ZCULL_UNK0DBC_UNK0 0x00000001 454 #define NV50_3D_ZCULL_UNK0DBC_UNK16__MASK 0x00030000 455 #define NV50_3D_ZCULL_UNK0DBC_UNK16__SHIFT 16 456 457 #define NV50_3D_POLYGON_OFFSET_POINT_ENABLE 0x00000dc0 458 459 #define NV50_3D_POLYGON_OFFSET_LINE_ENABLE 0x00000dc4 460 461 #define NV50_3D_POLYGON_OFFSET_FILL_ENABLE 0x00000dc8 462 463 #define NV50_3D_UNK0DCC 0x00000dcc 464 465 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0(i0) (0x00000dd0 + 0x4*(i0)) 466 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__ESIZE 0x00000004 467 #define NV50_3D_VTX_ATTR_MASK_UNK0DD0__LEN 0x00000002 468 469 #define NV50_3D_ZCULL_UNK0DD8 0x00000dd8 470 #define NV50_3D_ZCULL_UNK0DD8_UNK0__MASK 0x00000007 471 #define NV50_3D_ZCULL_UNK0DD8_UNK0__SHIFT 0 472 #define NVA3_3D_ZCULL_UNK0DD8_UNK9 0x00000200 473 #define NV50_3D_ZCULL_UNK0DD8_UNK16__MASK 0xffff0000 474 #define NV50_3D_ZCULL_UNK0DD8_UNK16__SHIFT 16 475 476 #define NV50_3D_UNK0DDC 0x00000ddc 477 478 #define NV50_3D_UNK0DE0 0x00000de0 479 480 #define NV50_3D_WATCHDOG_TIMER 0x00000de4 481 482 #define NV50_3D_PRIM_RESTART_WITH_DRAW_ARRAYS 0x00000de8 483 484 #define NV50_3D_UNK0DEC 0x00000dec 485 486 #define NV50_3D_UNK0DF0 0x00000df0 487 #define NV50_3D_UNK0DF0_UNK0 0x00000001 488 #define NV50_3D_UNK0DF0_UNK1__MASK 0x00000ff0 489 #define NV50_3D_UNK0DF0_UNK1__SHIFT 4 490 491 #define NV50_3D_UNK0DF4 0x00000df4 492 493 #define NV50_3D_WINDOW_OFFSET_X 0x00000df8 494 495 #define NV50_3D_WINDOW_OFFSET_Y 0x00000dfc 496 497 #define NV50_3D_SCISSOR_ENABLE(i0) (0x00000e00 + 0x10*(i0)) 498 #define NV50_3D_SCISSOR_ENABLE__ESIZE 0x00000010 499 #define NV50_3D_SCISSOR_ENABLE__LEN 0x00000010 500 501 #define NV50_3D_SCISSOR_HORIZ(i0) (0x00000e04 + 0x10*(i0)) 502 #define NV50_3D_SCISSOR_HORIZ__ESIZE 0x00000010 503 #define NV50_3D_SCISSOR_HORIZ__LEN 0x00000010 504 #define NV50_3D_SCISSOR_HORIZ_MIN__MASK 0x0000ffff 505 #define NV50_3D_SCISSOR_HORIZ_MIN__SHIFT 0 506 #define NV50_3D_SCISSOR_HORIZ_MAX__MASK 0xffff0000 507 #define NV50_3D_SCISSOR_HORIZ_MAX__SHIFT 16 508 509 #define NV50_3D_SCISSOR_VERT(i0) (0x00000e08 + 0x10*(i0)) 510 #define NV50_3D_SCISSOR_VERT__ESIZE 0x00000010 511 #define NV50_3D_SCISSOR_VERT__LEN 0x00000010 512 #define NV50_3D_SCISSOR_VERT_MIN__MASK 0x0000ffff 513 #define NV50_3D_SCISSOR_VERT_MIN__SHIFT 0 514 #define NV50_3D_SCISSOR_VERT_MAX__MASK 0xffff0000 515 #define NV50_3D_SCISSOR_VERT_MAX__SHIFT 16 516 517 #define NV50_3D_CB_ADDR 0x00000f00 518 #define NV50_3D_CB_ADDR_ID__MASK 0x003fff00 519 #define NV50_3D_CB_ADDR_ID__SHIFT 8 520 #define NV50_3D_CB_ADDR_BUFFER__MASK 0x0000007f 521 #define NV50_3D_CB_ADDR_BUFFER__SHIFT 0 522 523 #define NV50_3D_CB_DATA(i0) (0x00000f04 + 0x4*(i0)) 524 #define NV50_3D_CB_DATA__ESIZE 0x00000004 525 #define NV50_3D_CB_DATA__LEN 0x00000010 526 527 #define NV50_3D_LOCAL_WARPS_LOG_ALLOC 0x00000f44 528 529 #define NV50_3D_LOCAL_WARPS_NO_CLAMP 0x00000f48 530 531 #define NV50_3D_STACK_WARPS_LOG_ALLOC 0x00000f4c 532 533 #define NV50_3D_STACK_WARPS_NO_CLAMP 0x00000f50 534 535 #define NV50_3D_STENCIL_BACK_FUNC_REF 0x00000f54 536 537 #define NV50_3D_STENCIL_BACK_MASK 0x00000f58 538 539 #define NV50_3D_STENCIL_BACK_FUNC_MASK 0x00000f5c 540 541 #define NV50_3D_UNK0F60(i0) (0x00000f60 + 0x4*(i0)) 542 #define NV50_3D_UNK0F60__ESIZE 0x00000004 543 #define NV50_3D_UNK0F60__LEN 0x00000004 544 545 #define NV50_3D_GP_ADDRESS_HIGH 0x00000f70 546 547 #define NV50_3D_GP_ADDRESS_LOW 0x00000f74 548 549 #define NV50_3D_UNK0F78 0x00000f78 550 551 #define NV50_3D_VP_ADDRESS_HIGH 0x00000f7c 552 553 #define NV50_3D_VP_ADDRESS_LOW 0x00000f80 554 555 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_HIGH 0x00000f84 556 557 #define NV50_3D_VERTEX_RUNOUT_ADDRESS_LOW 0x00000f88 558 559 #define NV50_3D_UNK0F8C 0x00000f8c 560 561 #define NV50_3D_COLOR_MASK_COMMON 0x00000f90 562 563 #define NV50_3D_UNK0F94 0x00000f94 564 565 #define NV50_3D_UNK0F98 0x00000f98 566 567 #define NV50_3D_DEPTH_BOUNDS(i0) (0x00000f9c + 0x4*(i0)) 568 #define NV50_3D_DEPTH_BOUNDS__ESIZE 0x00000004 569 #define NV50_3D_DEPTH_BOUNDS__LEN 0x00000002 570 571 #define NV50_3D_FP_ADDRESS_HIGH 0x00000fa4 572 573 #define NV50_3D_FP_ADDRESS_LOW 0x00000fa8 574 575 #define NV50_3D_UNK0FAC 0x00000fac 576 #define NV50_3D_UNK0FAC_UNK0 0x00000001 577 #define NVA0_3D_UNK0FAC_UNK2 0x00000002 578 #define NV50_3D_UNK0FAC_UNK1__MASK 0x000ffff0 579 #define NV50_3D_UNK0FAC_UNK1__SHIFT 4 580 581 #define NV50_3D_UNK0FB0 0x00000fb0 582 583 #define NV50_3D_UNK0FB4 0x00000fb4 584 585 #define NV50_3D_UNK0FB8 0x00000fb8 586 587 #define NV50_3D_MSAA_MASK(i0) (0x00000fbc + 0x4*(i0)) 588 #define NV50_3D_MSAA_MASK__ESIZE 0x00000004 589 #define NV50_3D_MSAA_MASK__LEN 0x00000004 590 591 #define NV50_3D_CLIPID_ADDRESS_HIGH 0x00000fcc 592 593 #define NV50_3D_CLIPID_ADDRESS_LOW 0x00000fd0 594 595 #define NV50_3D_SEMANTIC_VIEWPORT 0x00000fd4 596 #define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__MASK 0x000000ff 597 #define NV50_3D_SEMANTIC_VIEWPORT_VIEWPORT_ID__SHIFT 0 598 599 #define NV50_3D_UNK0FD8 0x00000fd8 600 #define NV50_3D_UNK0FD8_UNK0 0x00000001 601 #define NV50_3D_UNK0FD8_UNK1 0x00000010 602 603 #define NV50_3D_UNK0FDC 0x00000fdc 604 605 #define NV50_3D_ZETA_ADDRESS_HIGH 0x00000fe0 606 607 #define NV50_3D_ZETA_ADDRESS_LOW 0x00000fe4 608 609 #define NV50_3D_ZETA_FORMAT 0x00000fe8 610 611 #define NV50_3D_ZETA_TILE_MODE 0x00000fec 612 613 #define NV50_3D_ZETA_LAYER_STRIDE 0x00000ff0 614 #define NV50_3D_ZETA_LAYER_STRIDE__SHR 2 615 616 #define NV50_3D_SCREEN_SCISSOR_HORIZ 0x00000ff4 617 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__MASK 0xffff0000 618 #define NV50_3D_SCREEN_SCISSOR_HORIZ_W__SHIFT 16 619 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__MASK 0x0000ffff 620 #define NV50_3D_SCREEN_SCISSOR_HORIZ_X__SHIFT 0 621 622 #define NV50_3D_SCREEN_SCISSOR_VERT 0x00000ff8 623 #define NV50_3D_SCREEN_SCISSOR_VERT_H__MASK 0xffff0000 624 #define NV50_3D_SCREEN_SCISSOR_VERT_H__SHIFT 16 625 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__MASK 0x0000ffff 626 #define NV50_3D_SCREEN_SCISSOR_VERT_Y__SHIFT 0 627 628 #define NV50_3D_UNK0FFC 0x00000ffc 629 630 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE(i0) (0x00001000 + 0x4*(i0)) 631 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__ESIZE 0x00000004 632 #define NV50_3D_VERTEX_ARRAY_PER_INSTANCE__LEN 0x00000010 633 634 #define NV50_3D_UNK1040(i0) (0x00001040 + 0x4*(i0)) 635 #define NV50_3D_UNK1040__ESIZE 0x00000004 636 #define NV50_3D_UNK1040__LEN 0x00000010 637 638 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH(i0) (0x00001080 + 0x8*(i0)) 639 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__ESIZE 0x00000008 640 #define NV50_3D_VERTEX_ARRAY_LIMIT_HIGH__LEN 0x00000010 641 642 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW(i0) (0x00001084 + 0x8*(i0)) 643 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__ESIZE 0x00000008 644 #define NV50_3D_VERTEX_ARRAY_LIMIT_LOW__LEN 0x00000010 645 646 #define NV50_3D_UNK1100 0x00001100 647 648 #define NV84_3D_UNK1104 0x00001104 649 #define NV84_3D_UNK1104_0__MASK 0x0000ffff 650 #define NV84_3D_UNK1104_0__SHIFT 0 651 #define NV84_3D_UNK1104_0__MAX 0x00002000 652 #define NV84_3D_UNK1104_0__ALIGN 0x00000040 653 #define NV84_3D_UNK1104_1__MASK 0xffff0000 654 #define NV84_3D_UNK1104_1__SHIFT 16 655 #define NV84_3D_UNK1104_1__MAX 0x00002000 656 #define NV84_3D_UNK1104_1__ALIGN 0x00000040 657 658 #define NV84_3D_UNK1108 0x00001108 659 #define NV84_3D_UNK1108_0 0x00000001 660 #define NV84_3D_UNK1108_1 0x00000010 661 662 #define NV84_3D_UNK110C 0x0000110c 663 664 #define NV84_3D_UNK1110 0x00001110 665 666 #define NV84_3D_WRCACHE_FLUSH 0x00001114 667 668 #define NV84_3D_VERTEX_ID_BASE 0x00001118 669 670 #define NV84_3D_PRIMITIVE_ID 0x0000111c 671 672 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT(i0) (0x00001120 + 0x4*(i0)) 673 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__ESIZE 0x00000004 674 #define NVA3_3D_VTX_ATTR_MASK_UNK0DD0_ALT__LEN 0x00000004 675 676 #define NVA3_3D_VP_ATTR_EN_ALT(i0) (0x00001130 + 0x4*(i0)) 677 #define NVA3_3D_VP_ATTR_EN_ALT__ESIZE 0x00000004 678 #define NVA3_3D_VP_ATTR_EN_ALT__LEN 0x00000004 679 #define NVA3_3D_VP_ATTR_EN_ALT_7__MASK 0xf0000000 680 #define NVA3_3D_VP_ATTR_EN_ALT_7__SHIFT 28 681 #define NVA3_3D_VP_ATTR_EN_ALT_7_X 0x10000000 682 #define NVA3_3D_VP_ATTR_EN_ALT_7_Y 0x20000000 683 #define NVA3_3D_VP_ATTR_EN_ALT_7_Z 0x40000000 684 #define NVA3_3D_VP_ATTR_EN_ALT_7_W 0x80000000 685 #define NVA3_3D_VP_ATTR_EN_ALT_6__MASK 0x0f000000 686 #define NVA3_3D_VP_ATTR_EN_ALT_6__SHIFT 24 687 #define NVA3_3D_VP_ATTR_EN_ALT_6_X 0x01000000 688 #define NVA3_3D_VP_ATTR_EN_ALT_6_Y 0x02000000 689 #define NVA3_3D_VP_ATTR_EN_ALT_6_Z 0x04000000 690 #define NVA3_3D_VP_ATTR_EN_ALT_6_W 0x08000000 691 #define NVA3_3D_VP_ATTR_EN_ALT_5__MASK 0x00f00000 692 #define NVA3_3D_VP_ATTR_EN_ALT_5__SHIFT 20 693 #define NVA3_3D_VP_ATTR_EN_ALT_5_X 0x00100000 694 #define NVA3_3D_VP_ATTR_EN_ALT_5_Y 0x00200000 695 #define NVA3_3D_VP_ATTR_EN_ALT_5_Z 0x00400000 696 #define NVA3_3D_VP_ATTR_EN_ALT_5_W 0x00800000 697 #define NVA3_3D_VP_ATTR_EN_ALT_4__MASK 0x000f0000 698 #define NVA3_3D_VP_ATTR_EN_ALT_4__SHIFT 16 699 #define NVA3_3D_VP_ATTR_EN_ALT_4_X 0x00010000 700 #define NVA3_3D_VP_ATTR_EN_ALT_4_Y 0x00020000 701 #define NVA3_3D_VP_ATTR_EN_ALT_4_Z 0x00040000 702 #define NVA3_3D_VP_ATTR_EN_ALT_4_W 0x00080000 703 #define NVA3_3D_VP_ATTR_EN_ALT_3__MASK 0x0000f000 704 #define NVA3_3D_VP_ATTR_EN_ALT_3__SHIFT 12 705 #define NVA3_3D_VP_ATTR_EN_ALT_3_X 0x00001000 706 #define NVA3_3D_VP_ATTR_EN_ALT_3_Y 0x00002000 707 #define NVA3_3D_VP_ATTR_EN_ALT_3_Z 0x00004000 708 #define NVA3_3D_VP_ATTR_EN_ALT_3_W 0x00008000 709 #define NVA3_3D_VP_ATTR_EN_ALT_2__MASK 0x00000f00 710 #define NVA3_3D_VP_ATTR_EN_ALT_2__SHIFT 8 711 #define NVA3_3D_VP_ATTR_EN_ALT_2_X 0x00000100 712 #define NVA3_3D_VP_ATTR_EN_ALT_2_Y 0x00000200 713 #define NVA3_3D_VP_ATTR_EN_ALT_2_Z 0x00000400 714 #define NVA3_3D_VP_ATTR_EN_ALT_2_W 0x00000800 715 #define NVA3_3D_VP_ATTR_EN_ALT_1__MASK 0x000000f0 716 #define NVA3_3D_VP_ATTR_EN_ALT_1__SHIFT 4 717 #define NVA3_3D_VP_ATTR_EN_ALT_1_X 0x00000010 718 #define NVA3_3D_VP_ATTR_EN_ALT_1_Y 0x00000020 719 #define NVA3_3D_VP_ATTR_EN_ALT_1_Z 0x00000040 720 #define NVA3_3D_VP_ATTR_EN_ALT_1_W 0x00000080 721 #define NVA3_3D_VP_ATTR_EN_ALT_0__MASK 0x0000000f 722 #define NVA3_3D_VP_ATTR_EN_ALT_0__SHIFT 0 723 #define NVA3_3D_VP_ATTR_EN_ALT_0_X 0x00000001 724 #define NVA3_3D_VP_ATTR_EN_ALT_0_Y 0x00000002 725 #define NVA3_3D_VP_ATTR_EN_ALT_0_Z 0x00000004 726 #define NVA3_3D_VP_ATTR_EN_ALT_0_W 0x00000008 727 728 #define NVA3_3D_UNK1140 0x00001140 729 730 #define NVA0_3D_UNK1144 0x00001144 731 732 #define NVA0_3D_VTX_ATTR_DEFINE 0x0000114c 733 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__MASK 0x000000ff 734 #define NVA0_3D_VTX_ATTR_DEFINE_ATTR__SHIFT 0 735 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MASK 0x00000700 736 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__SHIFT 8 737 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MIN 0x00000001 738 #define NVA0_3D_VTX_ATTR_DEFINE_COMP__MAX 0x00000004 739 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__MASK 0x00007000 740 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE__SHIFT 12 741 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_8 0x00001000 742 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_16 0x00002000 743 #define NVA0_3D_VTX_ATTR_DEFINE_SIZE_32 0x00004000 744 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__MASK 0x00070000 745 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE__SHIFT 16 746 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SNORM 0x00010000 747 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UNORM 0x00020000 748 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SINT 0x00030000 749 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_UINT 0x00040000 750 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_USCALED 0x00050000 751 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_SSCALED 0x00060000 752 #define NVA0_3D_VTX_ATTR_DEFINE_TYPE_FLOAT 0x00070000 753 754 #define NVA0_3D_VTX_ATTR_DATA(i0) (0x00001150 + 0x4*(i0)) 755 #define NVA0_3D_VTX_ATTR_DATA__ESIZE 0x00000004 756 #define NVA0_3D_VTX_ATTR_DATA__LEN 0x00000004 757 758 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT(i0) (0x00001160 + 0x4*(i0)) 759 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__ESIZE 0x00000004 760 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT__LEN 0x00000020 761 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__MASK 0x0000001f 762 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BUFFER__SHIFT 0 763 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_CONST 0x00000040 764 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__MASK 0x001fff80 765 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_OFFSET__SHIFT 7 766 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__MASK 0x07e00000 767 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT__SHIFT 21 768 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32_32 0x00200000 769 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32_32 0x00400000 770 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16_16 0x00600000 771 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32_32 0x00800000 772 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16_16 0x00a00000 773 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8_8 0x01400000 774 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16_16 0x01e00000 775 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_32 0x02400000 776 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8_8 0x02600000 777 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8_8 0x03000000 778 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_16 0x03600000 779 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_8 0x03a00000 780 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_10_10_10_2 0x06000000 781 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_FORMAT_11_11_10 0x06200000 782 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__MASK 0x38000000 783 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE__SHIFT 27 784 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SNORM 0x08000000 785 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UNORM 0x10000000 786 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SINT 0x18000000 787 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_UINT 0x20000000 788 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_USCALED 0x28000000 789 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_SSCALED 0x30000000 790 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_TYPE_FLOAT 0x38000000 791 #define NVA3_3D_VERTEX_ARRAY_ATTRIB_ALT_BGRA 0x80000000 792 793 #define NV50_3D_RT_CONTROL 0x0000121c 794 #define NV50_3D_RT_CONTROL_COUNT__MASK 0x0000000f 795 #define NV50_3D_RT_CONTROL_COUNT__SHIFT 0 796 #define NV50_3D_RT_CONTROL_MAP0__MASK 0x00000070 797 #define NV50_3D_RT_CONTROL_MAP0__SHIFT 4 798 #define NV50_3D_RT_CONTROL_MAP1__MASK 0x00000380 799 #define NV50_3D_RT_CONTROL_MAP1__SHIFT 7 800 #define NV50_3D_RT_CONTROL_MAP2__MASK 0x00001c00 801 #define NV50_3D_RT_CONTROL_MAP2__SHIFT 10 802 #define NV50_3D_RT_CONTROL_MAP3__MASK 0x0000e000 803 #define NV50_3D_RT_CONTROL_MAP3__SHIFT 13 804 #define NV50_3D_RT_CONTROL_MAP4__MASK 0x00070000 805 #define NV50_3D_RT_CONTROL_MAP4__SHIFT 16 806 #define NV50_3D_RT_CONTROL_MAP5__MASK 0x00380000 807 #define NV50_3D_RT_CONTROL_MAP5__SHIFT 19 808 #define NV50_3D_RT_CONTROL_MAP6__MASK 0x01c00000 809 #define NV50_3D_RT_CONTROL_MAP6__SHIFT 22 810 #define NV50_3D_RT_CONTROL_MAP7__MASK 0x0e000000 811 #define NV50_3D_RT_CONTROL_MAP7__SHIFT 25 812 813 #define NV50_3D_UNK1220 0x00001220 814 815 #define NV50_3D_RT_ARRAY_MODE 0x00001224 816 #define NV50_3D_RT_ARRAY_MODE_LAYERS__MASK 0x0000ffff 817 #define NV50_3D_RT_ARRAY_MODE_LAYERS__SHIFT 0 818 #define NV50_3D_RT_ARRAY_MODE_MODE__MASK 0x00010000 819 #define NV50_3D_RT_ARRAY_MODE_MODE__SHIFT 16 820 #define NV50_3D_RT_ARRAY_MODE_MODE_2D_ARRAY 0x00000000 821 #define NV50_3D_RT_ARRAY_MODE_MODE_3D 0x00010000 822 823 #define NV50_3D_ZETA_HORIZ 0x00001228 824 825 #define NV50_3D_ZETA_VERT 0x0000122c 826 827 #define NV50_3D_ZETA_ARRAY_MODE 0x00001230 828 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__MASK 0x0000ffff 829 #define NV50_3D_ZETA_ARRAY_MODE_LAYERS__SHIFT 0 830 #define NV50_3D_ZETA_ARRAY_MODE_UNK 0x00010000 831 832 #define NV50_3D_LINKED_TSC 0x00001234 833 834 #define NV50_3D_UNK1238 0x00001238 835 836 #define NVA0_3D_DRAW_TFB_BYTES 0x0000123c 837 838 #define NV50_3D_RT_HORIZ(i0) (0x00001240 + 0x8*(i0)) 839 #define NV50_3D_RT_HORIZ__ESIZE 0x00000008 840 #define NV50_3D_RT_HORIZ__LEN 0x00000008 841 #define NV50_3D_RT_HORIZ_WIDTH__MASK 0x0fffffff 842 #define NV50_3D_RT_HORIZ_WIDTH__SHIFT 0 843 #define NV50_3D_RT_HORIZ_LINEAR 0x80000000 844 845 #define NV50_3D_RT_VERT(i0) (0x00001244 + 0x8*(i0)) 846 #define NV50_3D_RT_VERT__ESIZE 0x00000008 847 #define NV50_3D_RT_VERT__LEN 0x00000008 848 849 #define NV50_3D_CB_DEF_ADDRESS_HIGH 0x00001280 850 851 #define NV50_3D_CB_DEF_ADDRESS_LOW 0x00001284 852 853 #define NV50_3D_CB_DEF_SET 0x00001288 854 #define NV50_3D_CB_DEF_SET_SIZE__MASK 0x0000ffff 855 #define NV50_3D_CB_DEF_SET_SIZE__SHIFT 0 856 #define NV50_3D_CB_DEF_SET_BUFFER__MASK 0x007f0000 857 #define NV50_3D_CB_DEF_SET_BUFFER__SHIFT 16 858 859 #define NV50_3D_UNK128C 0x0000128c 860 #define NV50_3D_UNK128C_0__MASK 0x00000003 861 #define NV50_3D_UNK128C_0__SHIFT 0 862 #define NV50_3D_UNK128C_1__MASK 0x00000030 863 #define NV50_3D_UNK128C_1__SHIFT 4 864 #define NV50_3D_UNK128C_2__MASK 0x00000300 865 #define NV50_3D_UNK128C_2__SHIFT 8 866 #define NV50_3D_UNK128C_3__MASK 0x00003000 867 #define NV50_3D_UNK128C_3__SHIFT 12 868 869 #define NV50_3D_CALL_LIMIT_LOG 0x00001290 870 #define NV50_3D_CALL_LIMIT_LOG_VP__MASK 0x0000000f 871 #define NV50_3D_CALL_LIMIT_LOG_VP__SHIFT 0 872 #define NV50_3D_CALL_LIMIT_LOG_GP__MASK 0x000000f0 873 #define NV50_3D_CALL_LIMIT_LOG_GP__SHIFT 4 874 #define NV50_3D_CALL_LIMIT_LOG_FP__MASK 0x00000f00 875 #define NV50_3D_CALL_LIMIT_LOG_FP__SHIFT 8 876 877 #define NV50_3D_STRMOUT_BUFFERS_CTRL 0x00001294 878 #define NV50_3D_STRMOUT_BUFFERS_CTRL_INTERLEAVED 0x00000001 879 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__MASK 0x00000002 880 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE__SHIFT 1 881 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_PRIMITIVES 0x00000000 882 #define NVA0_3D_STRMOUT_BUFFERS_CTRL_LIMIT_MODE_OFFSET 0x00000002 883 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__MASK 0x000000f0 884 #define NV50_3D_STRMOUT_BUFFERS_CTRL_SEPARATE__SHIFT 4 885 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MASK 0x000fff00 886 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__SHIFT 8 887 #define NV50_3D_STRMOUT_BUFFERS_CTRL_STRIDE__MAX 0x00000800 888 889 #define NV50_3D_FP_RESULT_COUNT 0x00001298 890 891 #define NV50_3D_VTX_UNK129C 0x0000129c 892 893 #define NV50_3D_UNK12A0 0x000012a0 894 895 #define NV50_3D_UNK12A8 0x000012a8 896 #define NV50_3D_UNK12A8_UNK0 0x00000001 897 #define NV50_3D_UNK12A8_UNK4__MASK 0x00000ff0 898 #define NV50_3D_UNK12A8_UNK4__SHIFT 4 899 #define NV50_3D_UNK12A8_UNK12__MASK 0x000ff000 900 #define NV50_3D_UNK12A8_UNK12__SHIFT 12 901 902 #define NV50_3D_UNK12AC 0x000012ac 903 904 #define NV50_3D_UNK12B0 0x000012b0 905 #define NV50_3D_UNK12B0_UNK0__MASK 0x000000ff 906 #define NV50_3D_UNK12B0_UNK0__SHIFT 0 907 #define NV50_3D_UNK12B0_UNK1__MASK 0x0000ff00 908 #define NV50_3D_UNK12B0_UNK1__SHIFT 8 909 #define NV50_3D_UNK12B0_UNK2__MASK 0x00ff0000 910 #define NV50_3D_UNK12B0_UNK2__SHIFT 16 911 #define NV50_3D_UNK12B0_UNK3__MASK 0xff000000 912 #define NV50_3D_UNK12B0_UNK3__SHIFT 24 913 #define NV50_3D_UNK12B0_UNK3__MAX 0x00000080 914 915 #define NV50_3D_UNK12B4 0x000012b4 916 917 #define NV50_3D_UNK12B8 0x000012b8 918 919 #define NV50_3D_DEPTH_TEST_ENABLE 0x000012cc 920 921 #define NV50_3D_D3D_FILL_MODE 0x000012d0 922 #define NV50_3D_D3D_FILL_MODE_POINT 0x00000001 923 #define NV50_3D_D3D_FILL_MODE_WIREFRAME 0x00000002 924 #define NV50_3D_D3D_FILL_MODE_SOLID 0x00000003 925 926 #define NV50_3D_SHADE_MODEL 0x000012d4 927 #define NV50_3D_SHADE_MODEL_FLAT 0x00001d00 928 #define NV50_3D_SHADE_MODEL_SMOOTH 0x00001d01 929 930 #define NV50_3D_LOCAL_ADDRESS_HIGH 0x000012d8 931 932 #define NV50_3D_LOCAL_ADDRESS_LOW 0x000012dc 933 934 #define NV50_3D_LOCAL_SIZE_LOG 0x000012e0 935 936 #define NV50_3D_BLEND_INDEPENDENT 0x000012e4 937 938 #define NV50_3D_DEPTH_WRITE_ENABLE 0x000012e8 939 940 #define NV50_3D_ALPHA_TEST_ENABLE 0x000012ec 941 942 #define NV50_3D_MP_PM_SET(i0) (0x000012f0 + 0x4*(i0)) 943 #define NV50_3D_MP_PM_SET__ESIZE 0x00000004 944 #define NV50_3D_MP_PM_SET__LEN 0x00000004 945 946 #define NV50_3D_VB_ELEMENT_U8_SETUP 0x00001300 947 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__MASK 0xc0000000 948 #define NV50_3D_VB_ELEMENT_U8_SETUP_OFFSET__SHIFT 30 949 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__MASK 0x3fffffff 950 #define NV50_3D_VB_ELEMENT_U8_SETUP_COUNT__SHIFT 0 951 952 #define NV50_3D_VB_ELEMENT_U8 0x00001304 953 #define NV50_3D_VB_ELEMENT_U8_I0__MASK 0x000000ff 954 #define NV50_3D_VB_ELEMENT_U8_I0__SHIFT 0 955 #define NV50_3D_VB_ELEMENT_U8_I1__MASK 0x0000ff00 956 #define NV50_3D_VB_ELEMENT_U8_I1__SHIFT 8 957 #define NV50_3D_VB_ELEMENT_U8_I2__MASK 0x00ff0000 958 #define NV50_3D_VB_ELEMENT_U8_I2__SHIFT 16 959 #define NV50_3D_VB_ELEMENT_U8_I3__MASK 0xff000000 960 #define NV50_3D_VB_ELEMENT_U8_I3__SHIFT 24 961 962 #define NV50_3D_D3D_CULL_MODE 0x00001308 963 #define NV50_3D_D3D_CULL_MODE_NONE 0x00000001 964 #define NV50_3D_D3D_CULL_MODE_FRONT 0x00000002 965 #define NV50_3D_D3D_CULL_MODE_BACK 0x00000003 966 967 #define NV50_3D_DEPTH_TEST_FUNC 0x0000130c 968 #define NV50_3D_DEPTH_TEST_FUNC_NEVER 0x00000200 969 #define NV50_3D_DEPTH_TEST_FUNC_LESS 0x00000201 970 #define NV50_3D_DEPTH_TEST_FUNC_EQUAL 0x00000202 971 #define NV50_3D_DEPTH_TEST_FUNC_LEQUAL 0x00000203 972 #define NV50_3D_DEPTH_TEST_FUNC_GREATER 0x00000204 973 #define NV50_3D_DEPTH_TEST_FUNC_NOTEQUAL 0x00000205 974 #define NV50_3D_DEPTH_TEST_FUNC_GEQUAL 0x00000206 975 #define NV50_3D_DEPTH_TEST_FUNC_ALWAYS 0x00000207 976 977 #define NV50_3D_ALPHA_TEST_REF 0x00001310 978 979 #define NV50_3D_ALPHA_TEST_FUNC 0x00001314 980 #define NV50_3D_ALPHA_TEST_FUNC_NEVER 0x00000200 981 #define NV50_3D_ALPHA_TEST_FUNC_LESS 0x00000201 982 #define NV50_3D_ALPHA_TEST_FUNC_EQUAL 0x00000202 983 #define NV50_3D_ALPHA_TEST_FUNC_LEQUAL 0x00000203 984 #define NV50_3D_ALPHA_TEST_FUNC_GREATER 0x00000204 985 #define NV50_3D_ALPHA_TEST_FUNC_NOTEQUAL 0x00000205 986 #define NV50_3D_ALPHA_TEST_FUNC_GEQUAL 0x00000206 987 #define NV50_3D_ALPHA_TEST_FUNC_ALWAYS 0x00000207 988 989 #define NVA0_3D_DRAW_TFB_STRIDE 0x00001318 990 #define NVA0_3D_DRAW_TFB_STRIDE__MIN 0x00000001 991 #define NVA0_3D_DRAW_TFB_STRIDE__MAX 0x00000fff 992 993 #define NV50_3D_BLEND_COLOR(i0) (0x0000131c + 0x4*(i0)) 994 #define NV50_3D_BLEND_COLOR__ESIZE 0x00000004 995 #define NV50_3D_BLEND_COLOR__LEN 0x00000004 996 997 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE 0x0000132c 998 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_0 0x00000001 999 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_1 0x00000002 1000 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_2 0x00000004 1001 #define NV50_3D_MP_PM_OVERFLOW_TRAP_ENABLE_3 0x00000008 1002 1003 #define NV50_3D_TSC_FLUSH 0x00001330 1004 #define NV50_3D_TSC_FLUSH_SPECIFIC 0x00000001 1005 #define NV50_3D_TSC_FLUSH_ENTRY__MASK 0x03fffff0 1006 #define NV50_3D_TSC_FLUSH_ENTRY__SHIFT 4 1007 1008 #define NV50_3D_TIC_FLUSH 0x00001334 1009 #define NV50_3D_TIC_FLUSH_SPECIFIC 0x00000001 1010 #define NV50_3D_TIC_FLUSH_ENTRY__MASK 0x03fffff0 1011 #define NV50_3D_TIC_FLUSH_ENTRY__SHIFT 4 1012 1013 #define NV50_3D_TEX_CACHE_CTL 0x00001338 1014 #define NV50_3D_TEX_CACHE_CTL_UNK1__MASK 0x00000030 1015 #define NV50_3D_TEX_CACHE_CTL_UNK1__SHIFT 4 1016 1017 #define NV50_3D_BLEND_SEPARATE_ALPHA 0x0000133c 1018 1019 #define NV50_3D_BLEND_EQUATION_RGB 0x00001340 1020 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_ADD 0x00008006 1021 #define NV50_3D_BLEND_EQUATION_RGB_MIN 0x00008007 1022 #define NV50_3D_BLEND_EQUATION_RGB_MAX 0x00008008 1023 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 1024 #define NV50_3D_BLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 1025 1026 #define NV50_3D_BLEND_FUNC_SRC_RGB 0x00001344 1027 1028 #define NV50_3D_BLEND_FUNC_DST_RGB 0x00001348 1029 1030 #define NV50_3D_BLEND_EQUATION_ALPHA 0x0000134c 1031 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 1032 #define NV50_3D_BLEND_EQUATION_ALPHA_MIN 0x00008007 1033 #define NV50_3D_BLEND_EQUATION_ALPHA_MAX 0x00008008 1034 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 1035 #define NV50_3D_BLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 1036 1037 #define NV50_3D_BLEND_FUNC_SRC_ALPHA 0x00001350 1038 1039 #define NV50_3D_UNK1354 0x00001354 1040 1041 #define NV50_3D_BLEND_FUNC_DST_ALPHA 0x00001358 1042 1043 #define NV50_3D_BLEND_ENABLE_COMMON 0x0000135c 1044 1045 #define NV50_3D_BLEND_ENABLE(i0) (0x00001360 + 0x4*(i0)) 1046 #define NV50_3D_BLEND_ENABLE__ESIZE 0x00000004 1047 #define NV50_3D_BLEND_ENABLE__LEN 0x00000008 1048 1049 #define NV50_3D_STENCIL_ENABLE 0x00001380 1050 1051 #define NV50_3D_STENCIL_FRONT_OP_FAIL 0x00001384 1052 #define NV50_3D_STENCIL_FRONT_OP_FAIL_ZERO 0x00000000 1053 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INVERT 0x0000150a 1054 #define NV50_3D_STENCIL_FRONT_OP_FAIL_KEEP 0x00001e00 1055 #define NV50_3D_STENCIL_FRONT_OP_FAIL_REPLACE 0x00001e01 1056 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR 0x00001e02 1057 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR 0x00001e03 1058 #define NV50_3D_STENCIL_FRONT_OP_FAIL_INCR_WRAP 0x00008507 1059 #define NV50_3D_STENCIL_FRONT_OP_FAIL_DECR_WRAP 0x00008508 1060 1061 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL 0x00001388 1062 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_ZERO 0x00000000 1063 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INVERT 0x0000150a 1064 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_KEEP 0x00001e00 1065 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_REPLACE 0x00001e01 1066 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR 0x00001e02 1067 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR 0x00001e03 1068 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_INCR_WRAP 0x00008507 1069 #define NV50_3D_STENCIL_FRONT_OP_ZFAIL_DECR_WRAP 0x00008508 1070 1071 #define NV50_3D_STENCIL_FRONT_OP_ZPASS 0x0000138c 1072 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_ZERO 0x00000000 1073 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INVERT 0x0000150a 1074 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_KEEP 0x00001e00 1075 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_REPLACE 0x00001e01 1076 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR 0x00001e02 1077 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR 0x00001e03 1078 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_INCR_WRAP 0x00008507 1079 #define NV50_3D_STENCIL_FRONT_OP_ZPASS_DECR_WRAP 0x00008508 1080 1081 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC 0x00001390 1082 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NEVER 0x00000200 1083 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LESS 0x00000201 1084 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_EQUAL 0x00000202 1085 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_LEQUAL 0x00000203 1086 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GREATER 0x00000204 1087 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_NOTEQUAL 0x00000205 1088 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_GEQUAL 0x00000206 1089 #define NV50_3D_STENCIL_FRONT_FUNC_FUNC_ALWAYS 0x00000207 1090 1091 #define NV50_3D_STENCIL_FRONT_FUNC_REF 0x00001394 1092 1093 #define NV50_3D_STENCIL_FRONT_MASK 0x00001398 1094 1095 #define NV50_3D_STENCIL_FRONT_FUNC_MASK 0x0000139c 1096 1097 #define NV50_3D_UNK13A0 0x000013a0 1098 1099 #define NVA0_3D_DRAW_TFB_BASE 0x000013a4 1100 1101 #define NV50_3D_FRAG_COLOR_CLAMP_EN 0x000013a8 1102 #define NV50_3D_FRAG_COLOR_CLAMP_EN_0 0x00000001 1103 #define NV50_3D_FRAG_COLOR_CLAMP_EN_1 0x00000010 1104 #define NV50_3D_FRAG_COLOR_CLAMP_EN_2 0x00000100 1105 #define NV50_3D_FRAG_COLOR_CLAMP_EN_3 0x00001000 1106 #define NV50_3D_FRAG_COLOR_CLAMP_EN_4 0x00010000 1107 #define NV50_3D_FRAG_COLOR_CLAMP_EN_5 0x00100000 1108 #define NV50_3D_FRAG_COLOR_CLAMP_EN_6 0x01000000 1109 #define NV50_3D_FRAG_COLOR_CLAMP_EN_7 0x10000000 1110 1111 #define NV50_3D_SCREEN_Y_CONTROL 0x000013ac 1112 #define NV50_3D_SCREEN_Y_CONTROL_Y_NEGATE 0x00000001 1113 #define NV50_3D_SCREEN_Y_CONTROL_TRIANGLE_RAST_FLIP 0x00000010 1114 1115 #define NV50_3D_LINE_WIDTH 0x000013b0 1116 1117 #define NV50_3D_TEX_LIMITS(i0) (0x000013b4 + 0x4*(i0)) 1118 #define NV50_3D_TEX_LIMITS__ESIZE 0x00000004 1119 #define NV50_3D_TEX_LIMITS__LEN 0x00000003 1120 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MASK 0x0000000f 1121 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__SHIFT 0 1122 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MIN 0x00000000 1123 #define NV50_3D_TEX_LIMITS_SAMPLERS_LOG2__MAX 0x00000004 1124 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MASK 0x000000f0 1125 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__SHIFT 4 1126 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MIN 0x00000000 1127 #define NV50_3D_TEX_LIMITS_TEXTURES_LOG2__MAX 0x00000007 1128 1129 #define NV50_3D_POINT_COORD_REPLACE_MAP(i0) (0x000013c0 + 0x4*(i0)) 1130 #define NV50_3D_POINT_COORD_REPLACE_MAP__ESIZE 0x00000004 1131 #define NV50_3D_POINT_COORD_REPLACE_MAP__LEN 0x00000010 1132 1133 #define NV50_3D_UNK1400_LANES 0x00001400 1134 1135 #define NV50_3D_UNK1404 0x00001404 1136 1137 #define NV50_3D_UNK1408 0x00001408 1138 1139 #define NV50_3D_VP_START_ID 0x0000140c 1140 1141 #define NV50_3D_GP_START_ID 0x00001410 1142 1143 #define NV50_3D_FP_START_ID 0x00001414 1144 1145 #define NVA3_3D_UNK1418 0x00001418 1146 1147 #define NV50_3D_UNK141C 0x0000141c 1148 1149 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT 0x00001420 1150 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MIN 0x00000001 1151 #define NV50_3D_GP_VERTEX_OUTPUT_COUNT__MAX 0x00000400 1152 1153 #define NV50_3D_VERTEX_ARRAY_FLUSH 0x0000142c 1154 1155 #define NV50_3D_UNK1430 0x00001430 1156 #define NV50_3D_UNK1430_UNK0 0x00000010 1157 #define NV50_3D_UNK1430_UNK1 0x00000100 1158 1159 #define NV50_3D_VB_ELEMENT_BASE 0x00001434 1160 1161 #define NV50_3D_VB_INSTANCE_BASE 0x00001438 1162 1163 #define NV50_3D_CLEAR_FLAGS 0x0000143c 1164 #define NV50_3D_CLEAR_FLAGS_STENCIL_MASK 0x00000001 1165 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__MASK 0x00000010 1166 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT__SHIFT 4 1167 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_SCISSOR 0x00000000 1168 #define NV50_3D_CLEAR_FLAGS_CLEAR_RECT_VIEWPORT 0x00000010 1169 1170 #define NV50_3D_CODE_CB_FLUSH 0x00001440 1171 1172 #define NV50_3D_BIND_TSC(i0) (0x00001444 + 0x8*(i0)) 1173 #define NV50_3D_BIND_TSC__ESIZE 0x00000008 1174 #define NV50_3D_BIND_TSC__LEN 0x00000003 1175 #define NV50_3D_BIND_TSC_VALID 0x00000001 1176 #define NV50_3D_BIND_TSC_SAMPLER__MASK 0x000000f0 1177 #define NV50_3D_BIND_TSC_SAMPLER__SHIFT 4 1178 #define NV50_3D_BIND_TSC_TSC__MASK 0x001ff000 1179 #define NV50_3D_BIND_TSC_TSC__SHIFT 12 1180 1181 #define NV50_3D_BIND_TIC(i0) (0x00001448 + 0x8*(i0)) 1182 #define NV50_3D_BIND_TIC__ESIZE 0x00000008 1183 #define NV50_3D_BIND_TIC__LEN 0x00000003 1184 #define NV50_3D_BIND_TIC_VALID 0x00000001 1185 #define NV50_3D_BIND_TIC_TEXTURE__MASK 0x000001fe 1186 #define NV50_3D_BIND_TIC_TEXTURE__SHIFT 1 1187 #define NV50_3D_BIND_TIC_TIC__MASK 0x7ffffe00 1188 #define NV50_3D_BIND_TIC_TIC__SHIFT 9 1189 1190 #define NV50_3D_BIND_TSC2(i0) (0x00001468 + 0x8*(i0)) 1191 #define NV50_3D_BIND_TSC2__ESIZE 0x00000008 1192 #define NV50_3D_BIND_TSC2__LEN 0x00000003 1193 #define NV50_3D_BIND_TSC2_VALID 0x00000001 1194 #define NV50_3D_BIND_TSC2_SAMPLER__MASK 0x00000010 1195 #define NV50_3D_BIND_TSC2_SAMPLER__SHIFT 4 1196 #define NV50_3D_BIND_TSC2_TSC__MASK 0x001ff000 1197 #define NV50_3D_BIND_TSC2_TSC__SHIFT 12 1198 1199 #define NV50_3D_BIND_TIC2(i0) (0x0000146c + 0x8*(i0)) 1200 #define NV50_3D_BIND_TIC2__ESIZE 0x00000008 1201 #define NV50_3D_BIND_TIC2__LEN 0x00000003 1202 #define NV50_3D_BIND_TIC2_VALID 0x00000001 1203 #define NV50_3D_BIND_TIC2_TEXTURE__MASK 0x00000002 1204 #define NV50_3D_BIND_TIC2_TEXTURE__SHIFT 1 1205 #define NV50_3D_BIND_TIC2_TIC__MASK 0x7ffffe00 1206 #define NV50_3D_BIND_TIC2_TIC__SHIFT 9 1207 1208 #define NV50_3D_STRMOUT_MAP(i0) (0x00001480 + 0x4*(i0)) 1209 #define NV50_3D_STRMOUT_MAP__ESIZE 0x00000004 1210 #define NV50_3D_STRMOUT_MAP__LEN 0x00000020 1211 1212 #define NV50_3D_CLIPID_HEIGHT 0x00001504 1213 #define NV50_3D_CLIPID_HEIGHT__MAX 0x00002000 1214 1215 #define NV50_3D_CLIPID_FILL_RECT_HORIZ 0x00001508 1216 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__MASK 0x0000ffff 1217 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_LOW__SHIFT 0 1218 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__MASK 0xffff0000 1219 #define NV50_3D_CLIPID_FILL_RECT_HORIZ_HIGH__SHIFT 16 1220 1221 #define NV50_3D_CLIPID_FILL_RECT_VERT 0x0000150c 1222 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__MASK 0x0000ffff 1223 #define NV50_3D_CLIPID_FILL_RECT_VERT_LOW__SHIFT 0 1224 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__MASK 0xffff0000 1225 #define NV50_3D_CLIPID_FILL_RECT_VERT_HIGH__SHIFT 16 1226 1227 #define NV50_3D_CLIP_DISTANCE_ENABLE 0x00001510 1228 #define NV50_3D_CLIP_DISTANCE_ENABLE_0 0x00000001 1229 #define NV50_3D_CLIP_DISTANCE_ENABLE_1 0x00000002 1230 #define NV50_3D_CLIP_DISTANCE_ENABLE_2 0x00000004 1231 #define NV50_3D_CLIP_DISTANCE_ENABLE_3 0x00000008 1232 #define NV50_3D_CLIP_DISTANCE_ENABLE_4 0x00000010 1233 #define NV50_3D_CLIP_DISTANCE_ENABLE_5 0x00000020 1234 #define NV50_3D_CLIP_DISTANCE_ENABLE_6 0x00000040 1235 #define NV50_3D_CLIP_DISTANCE_ENABLE_7 0x00000080 1236 1237 #define NV50_3D_SAMPLECNT_ENABLE 0x00001514 1238 1239 #define NV50_3D_POINT_SIZE 0x00001518 1240 1241 #define NV50_3D_ZCULL_STATCTRS_ENABLE 0x0000151c 1242 1243 #define NV50_3D_POINT_SPRITE_ENABLE 0x00001520 1244 1245 #define NVA0_3D_UNK152C 0x0000152c 1246 #define NVA0_3D_UNK152C_UNK0 0x00000001 1247 #define NVA0_3D_UNK152C_UNK1 0x00000010 1248 #define NVA0_3D_UNK152C_UNK2 0x00000100 1249 #define NVA0_3D_UNK152C_UNK3__MASK 0x000ff000 1250 #define NVA0_3D_UNK152C_UNK3__SHIFT 12 1251 #define NVA0_3D_UNK152C_UNK3__MAX 0x00000028 1252 1253 #define NV50_3D_COUNTER_RESET 0x00001530 1254 #define NV50_3D_COUNTER_RESET_SAMPLECNT 0x00000001 1255 #define NV50_3D_COUNTER_RESET_ZCULL_STATS 0x00000002 1256 #define NVA0_3D_COUNTER_RESET_STRMOUT_VERTICES 0x00000008 1257 #define NV50_3D_COUNTER_RESET_TRANSFORM_FEEDBACK 0x00000010 1258 #define NV50_3D_COUNTER_RESET_GENERATED_PRIMITIVES 0x00000011 1259 #define NV50_3D_COUNTER_RESET_VFETCH_VERTICES 0x00000012 1260 #define NV50_3D_COUNTER_RESET_VFETCH_PRIMITIVES 0x00000013 1261 #define NV50_3D_COUNTER_RESET_VP_LAUNCHES 0x00000015 1262 #define NV50_3D_COUNTER_RESET_GP_LAUNCHES 0x0000001a 1263 #define NV50_3D_COUNTER_RESET_GP_PRIMITIVES_OUT 0x0000001b 1264 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_PRECLIP 0x0000001c 1265 #define NV50_3D_COUNTER_RESET_RAST_PRIMITIVES_POSTCLIP 0x0000001d 1266 #define NV50_3D_COUNTER_RESET_FP_PIXELS 0x0000001e 1267 1268 #define NV50_3D_MULTISAMPLE_ENABLE 0x00001534 1269 1270 #define NV50_3D_ZETA_ENABLE 0x00001538 1271 1272 #define NV50_3D_MULTISAMPLE_CTRL 0x0000153c 1273 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_COVERAGE 0x00000001 1274 #define NV50_3D_MULTISAMPLE_CTRL_ALPHA_TO_ONE 0x00000010 1275 1276 #define NV50_3D_NOPERSPECTIVE_BITMAP(i0) (0x00001540 + 0x4*(i0)) 1277 #define NV50_3D_NOPERSPECTIVE_BITMAP__ESIZE 0x00000004 1278 #define NV50_3D_NOPERSPECTIVE_BITMAP__LEN 0x00000004 1279 1280 #define NV50_3D_COND_ADDRESS_HIGH 0x00001550 1281 1282 #define NV50_3D_COND_ADDRESS_LOW 0x00001554 1283 1284 #define NV50_3D_COND_MODE 0x00001558 1285 #define NV50_3D_COND_MODE_NEVER 0x00000000 1286 #define NV50_3D_COND_MODE_ALWAYS 0x00000001 1287 #define NV50_3D_COND_MODE_RES_NON_ZERO 0x00000002 1288 #define NV50_3D_COND_MODE_EQUAL 0x00000003 1289 #define NV50_3D_COND_MODE_NOT_EQUAL 0x00000004 1290 1291 #define NV50_3D_TSC_ADDRESS_HIGH 0x0000155c 1292 1293 #define NV50_3D_TSC_ADDRESS_LOW 0x00001560 1294 #define NV50_3D_TSC_ADDRESS_LOW__ALIGN 0x00000020 1295 1296 #define NV50_3D_TSC_LIMIT 0x00001564 1297 #define NV50_3D_TSC_LIMIT__MAX 0x00001fff 1298 1299 #define NV50_3D_UNK1568 0x00001568 1300 1301 #define NV50_3D_POLYGON_OFFSET_FACTOR 0x0000156c 1302 1303 #define NV50_3D_LINE_SMOOTH_ENABLE 0x00001570 1304 1305 #define NV50_3D_TIC_ADDRESS_HIGH 0x00001574 1306 1307 #define NV50_3D_TIC_ADDRESS_LOW 0x00001578 1308 1309 #define NV50_3D_TIC_LIMIT 0x0000157c 1310 1311 #define NV50_3D_MP_PM_CONTROL(i0) (0x00001580 + 0x4*(i0)) 1312 #define NV50_3D_MP_PM_CONTROL__ESIZE 0x00000004 1313 #define NV50_3D_MP_PM_CONTROL__LEN 0x00000004 1314 #define NV50_3D_MP_PM_CONTROL_MODE__MASK 0x00000001 1315 #define NV50_3D_MP_PM_CONTROL_MODE__SHIFT 0 1316 #define NV50_3D_MP_PM_CONTROL_MODE_LOGOP 0x00000000 1317 #define NV50_3D_MP_PM_CONTROL_MODE_LOGOP_PULSE 0x00000001 1318 #define NV50_3D_MP_PM_CONTROL_UNIT__MASK 0x00000070 1319 #define NV50_3D_MP_PM_CONTROL_UNIT__SHIFT 4 1320 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK0 0x00000000 1321 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK1 0x00000010 1322 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK2 0x00000020 1323 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK3 0x00000030 1324 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK4 0x00000040 1325 #define NV50_3D_MP_PM_CONTROL_UNIT_UNK5 0x00000050 1326 #define NV50_3D_MP_PM_CONTROL_FUNC__MASK 0x00ffff00 1327 #define NV50_3D_MP_PM_CONTROL_FUNC__SHIFT 8 1328 #define NV50_3D_MP_PM_CONTROL_SIG__MASK 0xff000000 1329 #define NV50_3D_MP_PM_CONTROL_SIG__SHIFT 24 1330 1331 #define NV50_3D_ZCULL_REGION 0x00001590 1332 1333 #define NV50_3D_STENCIL_TWO_SIDE_ENABLE 0x00001594 1334 1335 #define NV50_3D_STENCIL_BACK_OP_FAIL 0x00001598 1336 #define NV50_3D_STENCIL_BACK_OP_FAIL_ZERO 0x00000000 1337 #define NV50_3D_STENCIL_BACK_OP_FAIL_INVERT 0x0000150a 1338 #define NV50_3D_STENCIL_BACK_OP_FAIL_KEEP 0x00001e00 1339 #define NV50_3D_STENCIL_BACK_OP_FAIL_REPLACE 0x00001e01 1340 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR 0x00001e02 1341 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR 0x00001e03 1342 #define NV50_3D_STENCIL_BACK_OP_FAIL_INCR_WRAP 0x00008507 1343 #define NV50_3D_STENCIL_BACK_OP_FAIL_DECR_WRAP 0x00008508 1344 1345 #define NV50_3D_STENCIL_BACK_OP_ZFAIL 0x0000159c 1346 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_ZERO 0x00000000 1347 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INVERT 0x0000150a 1348 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_KEEP 0x00001e00 1349 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_REPLACE 0x00001e01 1350 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR 0x00001e02 1351 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR 0x00001e03 1352 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_INCR_WRAP 0x00008507 1353 #define NV50_3D_STENCIL_BACK_OP_ZFAIL_DECR_WRAP 0x00008508 1354 1355 #define NV50_3D_STENCIL_BACK_OP_ZPASS 0x000015a0 1356 #define NV50_3D_STENCIL_BACK_OP_ZPASS_ZERO 0x00000000 1357 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INVERT 0x0000150a 1358 #define NV50_3D_STENCIL_BACK_OP_ZPASS_KEEP 0x00001e00 1359 #define NV50_3D_STENCIL_BACK_OP_ZPASS_REPLACE 0x00001e01 1360 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR 0x00001e02 1361 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR 0x00001e03 1362 #define NV50_3D_STENCIL_BACK_OP_ZPASS_INCR_WRAP 0x00008507 1363 #define NV50_3D_STENCIL_BACK_OP_ZPASS_DECR_WRAP 0x00008508 1364 1365 #define NV50_3D_STENCIL_BACK_FUNC_FUNC 0x000015a4 1366 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NEVER 0x00000200 1367 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LESS 0x00000201 1368 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_EQUAL 0x00000202 1369 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_LEQUAL 0x00000203 1370 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GREATER 0x00000204 1371 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_NOTEQUAL 0x00000205 1372 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_GEQUAL 0x00000206 1373 #define NV50_3D_STENCIL_BACK_FUNC_FUNC_ALWAYS 0x00000207 1374 1375 #define NV50_3D_UNK15A8 0x000015a8 1376 #define NV50_3D_UNK15A8_UNK1__MASK 0x00000007 1377 #define NV50_3D_UNK15A8_UNK1__SHIFT 0 1378 #define NV50_3D_UNK15A8_UNK2__MASK 0x00000070 1379 #define NV50_3D_UNK15A8_UNK2__SHIFT 4 1380 1381 #define NV50_3D_UNK15AC 0x000015ac 1382 1383 #define NV50_3D_UNK15B0 0x000015b0 1384 #define NV50_3D_UNK15B0_0 0x00000001 1385 #define NV50_3D_UNK15B0_1 0x00000010 1386 #define NV50_3D_UNK15B0_2 0x00000100 1387 1388 #define NV50_3D_CSAA_ENABLE 0x000015b4 1389 1390 #define NV50_3D_FRAMEBUFFER_SRGB 0x000015b8 1391 1392 #define NV50_3D_POLYGON_OFFSET_UNITS 0x000015bc 1393 1394 #define NVA3_3D_UNK15C4 0x000015c4 1395 1396 #define NVA3_3D_UNK15C8 0x000015c8 1397 1398 #define NV50_3D_LAYER 0x000015cc 1399 #define NV50_3D_LAYER_IDX__MASK 0x0000ffff 1400 #define NV50_3D_LAYER_IDX__SHIFT 0 1401 #define NV50_3D_LAYER_USE_GP 0x00010000 1402 1403 #define NV50_3D_MULTISAMPLE_MODE 0x000015d0 1404 #define NV50_3D_MULTISAMPLE_MODE_MS1 0x00000000 1405 #define NV50_3D_MULTISAMPLE_MODE_MS2 0x00000001 1406 #define NV50_3D_MULTISAMPLE_MODE_MS4 0x00000002 1407 #define NV50_3D_MULTISAMPLE_MODE_MS8 0x00000003 1408 #define NV50_3D_MULTISAMPLE_MODE_MS8_ALT 0x00000004 1409 #define NV50_3D_MULTISAMPLE_MODE_MS2_ALT 0x00000005 1410 #define NV50_3D_MULTISAMPLE_MODE_UNK6 0x00000006 1411 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS4 0x00000008 1412 #define NV50_3D_MULTISAMPLE_MODE_MS4_CS12 0x00000009 1413 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS8 0x0000000a 1414 #define NV50_3D_MULTISAMPLE_MODE_MS8_CS24 0x0000000b 1415 1416 #define NV50_3D_VERTEX_BEGIN_D3D 0x000015d4 1417 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__MASK 0x0fffffff 1418 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE__SHIFT 0 1419 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_POINTS 0x00000001 1420 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES 0x00000002 1421 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP 0x00000003 1422 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES 0x00000004 1423 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP 0x00000005 1424 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINES_ADJACENCY 0x0000000a 1425 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 1426 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 1427 #define NV50_3D_VERTEX_BEGIN_D3D_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1428 #define NV50_3D_VERTEX_BEGIN_D3D_INSTANCE_NEXT 0x10000000 1429 #define NV84_3D_VERTEX_BEGIN_D3D_PRIMITIVE_ID_CONT 0x20000000 1430 #define NVA0_3D_VERTEX_BEGIN_D3D_INSTANCE_CONT 0x40000000 1431 1432 #define NV50_3D_VERTEX_END_D3D 0x000015d8 1433 #define NV50_3D_VERTEX_END_D3D_UNK0 0x00000001 1434 #define NVA0_3D_VERTEX_END_D3D_UNK1 0x00000002 1435 1436 #define NV50_3D_VERTEX_BEGIN_GL 0x000015dc 1437 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__MASK 0x0fffffff 1438 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE__SHIFT 0 1439 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POINTS 0x00000000 1440 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES 0x00000001 1441 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_LOOP 0x00000002 1442 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP 0x00000003 1443 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES 0x00000004 1444 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP 0x00000005 1445 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_FAN 0x00000006 1446 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUADS 0x00000007 1447 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_QUAD_STRIP 0x00000008 1448 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_POLYGON 0x00000009 1449 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINES_ADJACENCY 0x0000000a 1450 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_LINE_STRIP_ADJACENCY 0x0000000b 1451 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLES_ADJACENCY 0x0000000c 1452 #define NV50_3D_VERTEX_BEGIN_GL_PRIMITIVE_TRIANGLE_STRIP_ADJACENCY 0x0000000d 1453 #define NV50_3D_VERTEX_BEGIN_GL_INSTANCE_NEXT 0x10000000 1454 #define NV84_3D_VERTEX_BEGIN_GL_PRIMITIVE_ID_CONT 0x20000000 1455 #define NVA0_3D_VERTEX_BEGIN_GL_INSTANCE_CONT 0x40000000 1456 1457 #define NV50_3D_VERTEX_END_GL 0x000015e0 1458 #define NV50_3D_VERTEX_END_GL_UNK0 0x00000001 1459 #define NVA0_3D_VERTEX_END_GL_UNK1 0x00000002 1460 1461 #define NV50_3D_EDGEFLAG 0x000015e4 1462 1463 #define NV50_3D_VB_ELEMENT_U32 0x000015e8 1464 1465 #define NV50_3D_VB_ELEMENT_U16_SETUP 0x000015ec 1466 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__MASK 0xc0000000 1467 #define NV50_3D_VB_ELEMENT_U16_SETUP_OFFSET__SHIFT 30 1468 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__MASK 0x3fffffff 1469 #define NV50_3D_VB_ELEMENT_U16_SETUP_COUNT__SHIFT 0 1470 1471 #define NV50_3D_VB_ELEMENT_U16 0x000015f0 1472 #define NV50_3D_VB_ELEMENT_U16_I0__MASK 0x0000ffff 1473 #define NV50_3D_VB_ELEMENT_U16_I0__SHIFT 0 1474 #define NV50_3D_VB_ELEMENT_U16_I1__MASK 0xffff0000 1475 #define NV50_3D_VB_ELEMENT_U16_I1__SHIFT 16 1476 1477 #define NV50_3D_VERTEX_BASE_HIGH 0x000015f4 1478 1479 #define NV50_3D_VERTEX_BASE_LOW 0x000015f8 1480 1481 #define NV50_3D_VERTEX_DATA 0x00001640 1482 1483 #define NV50_3D_PRIM_RESTART_ENABLE 0x00001644 1484 1485 #define NV50_3D_PRIM_RESTART_INDEX 0x00001648 1486 1487 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN 0x0000164c 1488 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID 0x00000001 1489 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_INSTANCE_ID 0x00000010 1490 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_PRIMITIVE_ID 0x00000100 1491 #define NV50_3D_VP_GP_BUILTIN_ATTR_EN_VERTEX_ID_DRAW_ARRAYS_ADD_START 0x00001000 1492 1493 #define NV50_3D_VP_ATTR_EN(i0) (0x00001650 + 0x4*(i0)) 1494 #define NV50_3D_VP_ATTR_EN__ESIZE 0x00000004 1495 #define NV50_3D_VP_ATTR_EN__LEN 0x00000002 1496 #define NV50_3D_VP_ATTR_EN_7__MASK 0xf0000000 1497 #define NV50_3D_VP_ATTR_EN_7__SHIFT 28 1498 #define NV50_3D_VP_ATTR_EN_7_X 0x10000000 1499 #define NV50_3D_VP_ATTR_EN_7_Y 0x20000000 1500 #define NV50_3D_VP_ATTR_EN_7_Z 0x40000000 1501 #define NV50_3D_VP_ATTR_EN_7_W 0x80000000 1502 #define NV50_3D_VP_ATTR_EN_6__MASK 0x0f000000 1503 #define NV50_3D_VP_ATTR_EN_6__SHIFT 24 1504 #define NV50_3D_VP_ATTR_EN_6_X 0x01000000 1505 #define NV50_3D_VP_ATTR_EN_6_Y 0x02000000 1506 #define NV50_3D_VP_ATTR_EN_6_Z 0x04000000 1507 #define NV50_3D_VP_ATTR_EN_6_W 0x08000000 1508 #define NV50_3D_VP_ATTR_EN_5__MASK 0x00f00000 1509 #define NV50_3D_VP_ATTR_EN_5__SHIFT 20 1510 #define NV50_3D_VP_ATTR_EN_5_X 0x00100000 1511 #define NV50_3D_VP_ATTR_EN_5_Y 0x00200000 1512 #define NV50_3D_VP_ATTR_EN_5_Z 0x00400000 1513 #define NV50_3D_VP_ATTR_EN_5_W 0x00800000 1514 #define NV50_3D_VP_ATTR_EN_4__MASK 0x000f0000 1515 #define NV50_3D_VP_ATTR_EN_4__SHIFT 16 1516 #define NV50_3D_VP_ATTR_EN_4_X 0x00010000 1517 #define NV50_3D_VP_ATTR_EN_4_Y 0x00020000 1518 #define NV50_3D_VP_ATTR_EN_4_Z 0x00040000 1519 #define NV50_3D_VP_ATTR_EN_4_W 0x00080000 1520 #define NV50_3D_VP_ATTR_EN_3__MASK 0x0000f000 1521 #define NV50_3D_VP_ATTR_EN_3__SHIFT 12 1522 #define NV50_3D_VP_ATTR_EN_3_X 0x00001000 1523 #define NV50_3D_VP_ATTR_EN_3_Y 0x00002000 1524 #define NV50_3D_VP_ATTR_EN_3_Z 0x00004000 1525 #define NV50_3D_VP_ATTR_EN_3_W 0x00008000 1526 #define NV50_3D_VP_ATTR_EN_2__MASK 0x00000f00 1527 #define NV50_3D_VP_ATTR_EN_2__SHIFT 8 1528 #define NV50_3D_VP_ATTR_EN_2_X 0x00000100 1529 #define NV50_3D_VP_ATTR_EN_2_Y 0x00000200 1530 #define NV50_3D_VP_ATTR_EN_2_Z 0x00000400 1531 #define NV50_3D_VP_ATTR_EN_2_W 0x00000800 1532 #define NV50_3D_VP_ATTR_EN_1__MASK 0x000000f0 1533 #define NV50_3D_VP_ATTR_EN_1__SHIFT 4 1534 #define NV50_3D_VP_ATTR_EN_1_X 0x00000010 1535 #define NV50_3D_VP_ATTR_EN_1_Y 0x00000020 1536 #define NV50_3D_VP_ATTR_EN_1_Z 0x00000040 1537 #define NV50_3D_VP_ATTR_EN_1_W 0x00000080 1538 #define NV50_3D_VP_ATTR_EN_0__MASK 0x0000000f 1539 #define NV50_3D_VP_ATTR_EN_0__SHIFT 0 1540 #define NV50_3D_VP_ATTR_EN_0_X 0x00000001 1541 #define NV50_3D_VP_ATTR_EN_0_Y 0x00000002 1542 #define NV50_3D_VP_ATTR_EN_0_Z 0x00000004 1543 #define NV50_3D_VP_ATTR_EN_0_W 0x00000008 1544 1545 #define NV50_3D_POINT_SMOOTH_ENABLE 0x00001658 1546 1547 #define NV50_3D_POINT_RASTER_RULES 0x0000165c 1548 #define NV50_3D_POINT_RASTER_RULES_OGL 0x00000000 1549 #define NV50_3D_POINT_RASTER_RULES_D3D 0x00000001 1550 1551 #define NV50_3D_POINT_SPRITE_CTRL 0x00001660 1552 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__MASK 0x00000010 1553 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN__SHIFT 4 1554 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_LOWER_LEFT 0x00000000 1555 #define NV50_3D_POINT_SPRITE_CTRL_COORD_ORIGIN_UPPER_LEFT 0x00000010 1556 1557 #define NVA0_3D_TEX_MISC 0x00001664 1558 #define NVA0_3D_TEX_MISC_UNK1 0x00000002 1559 #define NVA0_3D_TEX_MISC_SEAMLESS_CUBE_MAP 0x00000004 1560 1561 #define NV50_3D_LINE_SMOOTH_BLUR 0x00001668 1562 #define NV50_3D_LINE_SMOOTH_BLUR_LOW 0x00000000 1563 #define NV50_3D_LINE_SMOOTH_BLUR_MEDIUM 0x00000001 1564 #define NV50_3D_LINE_SMOOTH_BLUR_HIGH 0x00000002 1565 1566 #define NV50_3D_LINE_STIPPLE_ENABLE 0x0000166c 1567 1568 #define NV50_3D_COVERAGE_LUT(i0) (0x00001670 + 0x4*(i0)) 1569 #define NV50_3D_COVERAGE_LUT__ESIZE 0x00000004 1570 #define NV50_3D_COVERAGE_LUT__LEN 0x00000004 1571 #define NV50_3D_COVERAGE_LUT_0__MASK 0x000000ff 1572 #define NV50_3D_COVERAGE_LUT_0__SHIFT 0 1573 #define NV50_3D_COVERAGE_LUT_1__MASK 0x0000ff00 1574 #define NV50_3D_COVERAGE_LUT_1__SHIFT 8 1575 #define NV50_3D_COVERAGE_LUT_2__MASK 0x00ff0000 1576 #define NV50_3D_COVERAGE_LUT_2__SHIFT 16 1577 #define NV50_3D_COVERAGE_LUT_3__MASK 0xff000000 1578 #define NV50_3D_COVERAGE_LUT_3__SHIFT 24 1579 1580 #define NV50_3D_LINE_STIPPLE 0x00001680 1581 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__MASK 0x000000ff 1582 #define NV50_3D_LINE_STIPPLE_FACTOR_M1__SHIFT 0 1583 #define NV50_3D_LINE_STIPPLE_PATTERN__MASK 0x00ffff00 1584 #define NV50_3D_LINE_STIPPLE_PATTERN__SHIFT 8 1585 1586 #define NV50_3D_PROVOKING_VERTEX_LAST 0x00001684 1587 1588 #define NV50_3D_VERTEX_TWO_SIDE_ENABLE 0x00001688 1589 1590 #define NV50_3D_POLYGON_STIPPLE_ENABLE 0x0000168c 1591 1592 #define NV50_3D_UNK1690 0x00001690 1593 #define NV50_3D_UNK1690_ALWAYS_DERIV 0x00000001 1594 #define NV50_3D_UNK1690_UNK16 0x00010000 1595 1596 #define NV50_3D_SET_PROGRAM_CB 0x00001694 1597 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__MASK 0x000000f0 1598 #define NV50_3D_SET_PROGRAM_CB_PROGRAM__SHIFT 4 1599 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_VERTEX 0x00000000 1600 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_GEOMETRY 0x00000020 1601 #define NV50_3D_SET_PROGRAM_CB_PROGRAM_FRAGMENT 0x00000030 1602 #define NV50_3D_SET_PROGRAM_CB_INDEX__MASK 0x00000f00 1603 #define NV50_3D_SET_PROGRAM_CB_INDEX__SHIFT 8 1604 #define NV50_3D_SET_PROGRAM_CB_BUFFER__MASK 0x0007f000 1605 #define NV50_3D_SET_PROGRAM_CB_BUFFER__SHIFT 12 1606 #define NV50_3D_SET_PROGRAM_CB_VALID 0x00000001 1607 1608 #define NV50_3D_UNK1698 0x00001698 1609 #define NV50_3D_UNK1698_UNK0 0x00000001 1610 #define NV50_3D_UNK1698_UNK4 0x00000010 1611 #define NV50_3D_UNK1698_UNK8 0x00000100 1612 1613 #define NVA3_3D_SAMPLE_SHADING 0x0000169c 1614 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__MASK 0x0000000f 1615 #define NVA3_3D_SAMPLE_SHADING_MIN_SAMPLES__SHIFT 0 1616 #define NVA3_3D_SAMPLE_SHADING_ENABLE 0x00000010 1617 1618 #define NVA3_3D_UNK16A0 0x000016a0 1619 1620 #define NV50_3D_VP_RESULT_MAP_SIZE 0x000016ac 1621 1622 #define NV50_3D_VP_REG_ALLOC_TEMP 0x000016b0 1623 1624 #define NVA0_3D_UNK16B4 0x000016b4 1625 #define NVA0_3D_UNK16B4_UNK0 0x00000001 1626 #define NVA3_3D_UNK16B4_UNK1 0x00000002 1627 1628 #define NV50_3D_VP_REG_ALLOC_RESULT 0x000016b8 1629 1630 #define NV50_3D_VP_RESULT_MAP(i0) (0x000016bc + 0x4*(i0)) 1631 #define NV50_3D_VP_RESULT_MAP__ESIZE 0x00000004 1632 #define NV50_3D_VP_RESULT_MAP__LEN 0x00000011 1633 #define NV50_3D_VP_RESULT_MAP_0__MASK 0x000000ff 1634 #define NV50_3D_VP_RESULT_MAP_0__SHIFT 0 1635 #define NV50_3D_VP_RESULT_MAP_1__MASK 0x0000ff00 1636 #define NV50_3D_VP_RESULT_MAP_1__SHIFT 8 1637 #define NV50_3D_VP_RESULT_MAP_2__MASK 0x00ff0000 1638 #define NV50_3D_VP_RESULT_MAP_2__SHIFT 16 1639 #define NV50_3D_VP_RESULT_MAP_3__MASK 0xff000000 1640 #define NV50_3D_VP_RESULT_MAP_3__SHIFT 24 1641 1642 #define NV50_3D_POLYGON_STIPPLE_PATTERN(i0) (0x00001700 + 0x4*(i0)) 1643 #define NV50_3D_POLYGON_STIPPLE_PATTERN__ESIZE 0x00000004 1644 #define NV50_3D_POLYGON_STIPPLE_PATTERN__LEN 0x00000020 1645 1646 #define NVA0_3D_STRMOUT_OFFSET(i0) (0x00001780 + 0x4*(i0)) 1647 #define NVA0_3D_STRMOUT_OFFSET__ESIZE 0x00000004 1648 #define NVA0_3D_STRMOUT_OFFSET__LEN 0x00000004 1649 1650 #define NV50_3D_GP_ENABLE 0x00001798 1651 1652 #define NV50_3D_GP_REG_ALLOC_TEMP 0x000017a0 1653 1654 #define NV50_3D_GP_REG_ALLOC_RESULT 0x000017a8 1655 1656 #define NV50_3D_GP_RESULT_MAP_SIZE 0x000017ac 1657 1658 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE 0x000017b0 1659 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_POINTS 0x00000001 1660 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_LINE_STRIP 0x00000002 1661 #define NV50_3D_GP_OUTPUT_PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000003 1662 1663 #define NV50_3D_RASTERIZE_ENABLE 0x000017b4 1664 1665 #define NV50_3D_STRMOUT_ENABLE 0x000017b8 1666 1667 #define NV50_3D_GP_RESULT_MAP(i0) (0x000017fc + 0x4*(i0)) 1668 #define NV50_3D_GP_RESULT_MAP__ESIZE 0x00000004 1669 #define NV50_3D_GP_RESULT_MAP__LEN 0x00000021 1670 #define NV50_3D_GP_RESULT_MAP_0__MASK 0x000000ff 1671 #define NV50_3D_GP_RESULT_MAP_0__SHIFT 0 1672 #define NV50_3D_GP_RESULT_MAP_1__MASK 0x0000ff00 1673 #define NV50_3D_GP_RESULT_MAP_1__SHIFT 8 1674 #define NV50_3D_GP_RESULT_MAP_2__MASK 0x00ff0000 1675 #define NV50_3D_GP_RESULT_MAP_2__SHIFT 16 1676 #define NV50_3D_GP_RESULT_MAP_3__MASK 0xff000000 1677 #define NV50_3D_GP_RESULT_MAP_3__SHIFT 24 1678 1679 #define NV50_3D_POLYGON_OFFSET_CLAMP 0x0000187c 1680 1681 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT(i0) (0x00001880 + 0x4*(i0)) 1682 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__ESIZE 0x00000004 1683 #define NVA3_3D_VERTEX_ARRAY_PER_INSTANCE_ALT__LEN 0x00000020 1684 1685 #define NV50_3D_GP_VIEWPORT_ID_ENABLE 0x00001900 1686 1687 #define NV50_3D_SEMANTIC_COLOR 0x00001904 1688 #define NV50_3D_SEMANTIC_COLOR_FFC0_ID__MASK 0x000000ff 1689 #define NV50_3D_SEMANTIC_COLOR_FFC0_ID__SHIFT 0 1690 #define NV50_3D_SEMANTIC_COLOR_BFC0_ID__MASK 0x0000ff00 1691 #define NV50_3D_SEMANTIC_COLOR_BFC0_ID__SHIFT 8 1692 #define NV50_3D_SEMANTIC_COLOR_COLR_NR__MASK 0x00ff0000 1693 #define NV50_3D_SEMANTIC_COLOR_COLR_NR__SHIFT 16 1694 #define NV50_3D_SEMANTIC_COLOR_CLMP_EN 0x01000000 1695 1696 #define NV50_3D_SEMANTIC_CLIP 0x00001908 1697 #define NV50_3D_SEMANTIC_CLIP_CLIP_START__MASK 0x000000ff 1698 #define NV50_3D_SEMANTIC_CLIP_CLIP_START__SHIFT 0 1699 #define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__MASK 0x00000f00 1700 #define NV50_3D_SEMANTIC_CLIP_CLIP_NUM__SHIFT 8 1701 1702 #define NV50_3D_SEMANTIC_LAYER 0x0000190c 1703 #define NV50_3D_SEMANTIC_LAYER_LAYER_ID__MASK 0x000000ff 1704 #define NV50_3D_SEMANTIC_LAYER_LAYER_ID__SHIFT 0 1705 1706 #define NV50_3D_SEMANTIC_PTSZ 0x00001910 1707 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__MASK 0x00000001 1708 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_EN__SHIFT 0 1709 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__MASK 0x00000ff0 1710 #define NV50_3D_SEMANTIC_PTSZ_PTSZ_ID__SHIFT 4 1711 1712 #define NV50_3D_SEMANTIC_PRIM_ID 0x00001914 1713 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__MASK 0x000000ff 1714 #define NV50_3D_SEMANTIC_PRIM_ID_PRIM_ID__SHIFT 0 1715 1716 #define NV50_3D_CULL_FACE_ENABLE 0x00001918 1717 1718 #define NV50_3D_FRONT_FACE 0x0000191c 1719 #define NV50_3D_FRONT_FACE_CW 0x00000900 1720 #define NV50_3D_FRONT_FACE_CCW 0x00000901 1721 1722 #define NV50_3D_CULL_FACE 0x00001920 1723 #define NV50_3D_CULL_FACE_FRONT 0x00000404 1724 #define NV50_3D_CULL_FACE_BACK 0x00000405 1725 #define NV50_3D_CULL_FACE_FRONT_AND_BACK 0x00000408 1726 1727 #define NV50_3D_PIXEL_CENTER_INTEGER 0x00001924 1728 1729 #define NVA3_3D_FP_MULTISAMPLE 0x00001928 1730 #define NVA3_3D_FP_MULTISAMPLE_EXPORT_SAMPLE_MASK 0x00000001 1731 #define NVA3_3D_FP_MULTISAMPLE_FORCE_PER_SAMPLE 0x00000002 1732 1733 #define NV50_3D_VIEWPORT_TRANSFORM_EN 0x0000192c 1734 1735 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL 0x0000193c 1736 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK0 0x00000001 1737 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK1 0x00000002 1738 #define NVA0_3D_VIEW_VOLUME_CLIP_CTRL_UNK2 0x00000004 1739 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_NEAR 0x00000008 1740 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_DEPTH_CLAMP_FAR 0x00000010 1741 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK7 0x00000080 1742 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK10 0x00000400 1743 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK11 0x00000800 1744 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__MASK 0x00003000 1745 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12__SHIFT 12 1746 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK0 0x00000000 1747 #define NV50_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK1 0x00001000 1748 #define NV84_3D_VIEW_VOLUME_CLIP_CTRL_UNK12_UNK2 0x00002000 1749 1750 #define NV50_3D_CLIP_DISTANCE_MODE 0x00001940 1751 #define NV50_3D_CLIP_DISTANCE_MODE_0__MASK 0x00000001 1752 #define NV50_3D_CLIP_DISTANCE_MODE_0__SHIFT 0 1753 #define NV50_3D_CLIP_DISTANCE_MODE_0_CLIP 0x00000000 1754 #define NV50_3D_CLIP_DISTANCE_MODE_0_CULL 0x00000001 1755 #define NV50_3D_CLIP_DISTANCE_MODE_1__MASK 0x00000010 1756 #define NV50_3D_CLIP_DISTANCE_MODE_1__SHIFT 4 1757 #define NV50_3D_CLIP_DISTANCE_MODE_1_CLIP 0x00000000 1758 #define NV50_3D_CLIP_DISTANCE_MODE_1_CULL 0x00000010 1759 #define NV50_3D_CLIP_DISTANCE_MODE_2__MASK 0x00000100 1760 #define NV50_3D_CLIP_DISTANCE_MODE_2__SHIFT 8 1761 #define NV50_3D_CLIP_DISTANCE_MODE_2_CLIP 0x00000000 1762 #define NV50_3D_CLIP_DISTANCE_MODE_2_CULL 0x00000100 1763 #define NV50_3D_CLIP_DISTANCE_MODE_3__MASK 0x00001000 1764 #define NV50_3D_CLIP_DISTANCE_MODE_3__SHIFT 12 1765 #define NV50_3D_CLIP_DISTANCE_MODE_3_CLIP 0x00000000 1766 #define NV50_3D_CLIP_DISTANCE_MODE_3_CULL 0x00001000 1767 #define NV50_3D_CLIP_DISTANCE_MODE_4__MASK 0x00010000 1768 #define NV50_3D_CLIP_DISTANCE_MODE_4__SHIFT 16 1769 #define NV50_3D_CLIP_DISTANCE_MODE_4_CLIP 0x00000000 1770 #define NV50_3D_CLIP_DISTANCE_MODE_4_CULL 0x00010000 1771 #define NV50_3D_CLIP_DISTANCE_MODE_5__MASK 0x00100000 1772 #define NV50_3D_CLIP_DISTANCE_MODE_5__SHIFT 20 1773 #define NV50_3D_CLIP_DISTANCE_MODE_5_CLIP 0x00000000 1774 #define NV50_3D_CLIP_DISTANCE_MODE_5_CULL 0x00100000 1775 #define NV50_3D_CLIP_DISTANCE_MODE_6__MASK 0x01000000 1776 #define NV50_3D_CLIP_DISTANCE_MODE_6__SHIFT 24 1777 #define NV50_3D_CLIP_DISTANCE_MODE_6_CLIP 0x00000000 1778 #define NV50_3D_CLIP_DISTANCE_MODE_6_CULL 0x01000000 1779 #define NV50_3D_CLIP_DISTANCE_MODE_7__MASK 0x10000000 1780 #define NV50_3D_CLIP_DISTANCE_MODE_7__SHIFT 28 1781 #define NV50_3D_CLIP_DISTANCE_MODE_7_CLIP 0x00000000 1782 #define NV50_3D_CLIP_DISTANCE_MODE_7_CULL 0x10000000 1783 1784 #define NVA3_3D_UNK1944 0x00001944 1785 1786 #define NV50_3D_CLIP_RECTS_EN 0x0000194c 1787 1788 #define NV50_3D_CLIP_RECTS_MODE 0x00001950 1789 #define NV50_3D_CLIP_RECTS_MODE_INSIDE_ANY 0x00000000 1790 #define NV50_3D_CLIP_RECTS_MODE_OUTSIDE_ALL 0x00000001 1791 #define NV50_3D_CLIP_RECTS_MODE_NEVER 0x00000002 1792 1793 #define NV50_3D_ZCULL_VALIDATE 0x00001954 1794 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK0 0x00000001 1795 #define NV50_3D_ZCULL_VALIDATE_CLEAR_UNK1 0x00000010 1796 1797 #define NV50_3D_ZCULL_INVALIDATE 0x00001958 1798 1799 #define NVA3_3D_UNK1960 0x00001960 1800 #define NVA3_3D_UNK1960_0 0x00000001 1801 #define NVA3_3D_UNK1960_1 0x00000010 1802 1803 #define NV50_3D_UNK1968 0x00001968 1804 #define NV50_3D_UNK1968_0 0x00000001 1805 #define NV50_3D_UNK1968_1 0x00000010 1806 1807 #define NV50_3D_FP_CTRL_UNK196C 0x0000196c 1808 #define NV50_3D_FP_CTRL_UNK196C_0 0x00000001 1809 #define NV50_3D_FP_CTRL_UNK196C_1 0x00000010 1810 1811 #define NV50_3D_UNK1978 0x00001978 1812 1813 #define NV50_3D_CLIPID_ENABLE 0x0000197c 1814 1815 #define NV50_3D_CLIPID_WIDTH 0x00001980 1816 #define NV50_3D_CLIPID_WIDTH__MAX 0x00002000 1817 #define NV50_3D_CLIPID_WIDTH__ALIGN 0x00000040 1818 1819 #define NV50_3D_CLIPID_ID 0x00001984 1820 1821 #define NV50_3D_FP_INTERPOLANT_CTRL 0x00001988 1822 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__MASK 0x000000ff 1823 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT__SHIFT 0 1824 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__MASK 0x0000ff00 1825 #define NV50_3D_FP_INTERPOLANT_CTRL_OFFSET__SHIFT 8 1826 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__MASK 0x00ff0000 1827 #define NV50_3D_FP_INTERPOLANT_CTRL_COUNT_NONFLAT__SHIFT 16 1828 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__MASK 0x0f000000 1829 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK__SHIFT 24 1830 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_X 0x01000000 1831 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Y 0x02000000 1832 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_Z 0x04000000 1833 #define NV50_3D_FP_INTERPOLANT_CTRL_UMASK_W 0x08000000 1834 #define NV50_3D_FP_INTERPOLANT_CTRL_UNK28 0x10000000 1835 1836 #define NV50_3D_FP_REG_ALLOC_TEMP 0x0000198c 1837 1838 #define NV50_3D_REG_MODE 0x000019a0 1839 #define NV50_3D_REG_MODE_PACKED 0x00000001 1840 #define NV50_3D_REG_MODE_STRIPED 0x00000002 1841 1842 #define NV50_3D_FP_CONTROL 0x000019a8 1843 #define NV50_3D_FP_CONTROL_MULTIPLE_RESULTS 0x00000001 1844 #define NV50_3D_FP_CONTROL_EXPORTS_Z 0x00000100 1845 #define NV50_3D_FP_CONTROL_USES_KIL 0x00100000 1846 1847 #define NV50_3D_DEPTH_BOUNDS_EN 0x000019bc 1848 1849 #define NV50_3D_UNK19C0 0x000019c0 1850 1851 #define NV50_3D_LOGIC_OP_ENABLE 0x000019c4 1852 1853 #define NV50_3D_LOGIC_OP 0x000019c8 1854 #define NV50_3D_LOGIC_OP_CLEAR 0x00001500 1855 #define NV50_3D_LOGIC_OP_AND 0x00001501 1856 #define NV50_3D_LOGIC_OP_AND_REVERSE 0x00001502 1857 #define NV50_3D_LOGIC_OP_COPY 0x00001503 1858 #define NV50_3D_LOGIC_OP_AND_INVERTED 0x00001504 1859 #define NV50_3D_LOGIC_OP_NOOP 0x00001505 1860 #define NV50_3D_LOGIC_OP_XOR 0x00001506 1861 #define NV50_3D_LOGIC_OP_OR 0x00001507 1862 #define NV50_3D_LOGIC_OP_NOR 0x00001508 1863 #define NV50_3D_LOGIC_OP_EQUIV 0x00001509 1864 #define NV50_3D_LOGIC_OP_INVERT 0x0000150a 1865 #define NV50_3D_LOGIC_OP_OR_REVERSE 0x0000150b 1866 #define NV50_3D_LOGIC_OP_COPY_INVERTED 0x0000150c 1867 #define NV50_3D_LOGIC_OP_OR_INVERTED 0x0000150d 1868 #define NV50_3D_LOGIC_OP_NAND 0x0000150e 1869 #define NV50_3D_LOGIC_OP_SET 0x0000150f 1870 1871 #define NV50_3D_ZETA_COMP_ENABLE 0x000019cc 1872 1873 #define NV50_3D_CLEAR_BUFFERS 0x000019d0 1874 #define NV50_3D_CLEAR_BUFFERS_Z 0x00000001 1875 #define NV50_3D_CLEAR_BUFFERS_S 0x00000002 1876 #define NV50_3D_CLEAR_BUFFERS_R 0x00000004 1877 #define NV50_3D_CLEAR_BUFFERS_G 0x00000008 1878 #define NV50_3D_CLEAR_BUFFERS_B 0x00000010 1879 #define NV50_3D_CLEAR_BUFFERS_A 0x00000020 1880 #define NV50_3D_CLEAR_BUFFERS_RT__MASK 0x000003c0 1881 #define NV50_3D_CLEAR_BUFFERS_RT__SHIFT 6 1882 #define NV50_3D_CLEAR_BUFFERS_LAYER__MASK 0x001ffc00 1883 #define NV50_3D_CLEAR_BUFFERS_LAYER__SHIFT 10 1884 1885 #define NV50_3D_CLIPID_FILL 0x000019d4 1886 1887 #define NV50_3D_UNK19D8(i0) (0x000019d8 + 0x4*(i0)) 1888 #define NV50_3D_UNK19D8__ESIZE 0x00000004 1889 #define NV50_3D_UNK19D8__LEN 0x00000002 1890 1891 #define NV50_3D_RT_COMP_ENABLE(i0) (0x000019e0 + 0x4*(i0)) 1892 #define NV50_3D_RT_COMP_ENABLE__ESIZE 0x00000004 1893 #define NV50_3D_RT_COMP_ENABLE__LEN 0x00000008 1894 1895 #define NV50_3D_COLOR_MASK(i0) (0x00001a00 + 0x4*(i0)) 1896 #define NV50_3D_COLOR_MASK__ESIZE 0x00000004 1897 #define NV50_3D_COLOR_MASK__LEN 0x00000008 1898 #define NV50_3D_COLOR_MASK_R 0x0000000f 1899 #define NV50_3D_COLOR_MASK_G 0x000000f0 1900 #define NV50_3D_COLOR_MASK_B 0x00000f00 1901 #define NV50_3D_COLOR_MASK_A 0x0000f000 1902 1903 #define NV50_3D_UNK1A20 0x00001a20 1904 1905 #define NV50_3D_DELAY 0x00001a24 1906 1907 #define NV50_3D_UNK1A28 0x00001a28 1908 #define NV50_3D_UNK1A28_0__MASK 0x000000ff 1909 #define NV50_3D_UNK1A28_0__SHIFT 0 1910 #define NV50_3D_UNK1A28_1 0x00000100 1911 1912 #define NV50_3D_UNK1A2C 0x00001a2c 1913 1914 #define NV50_3D_UNK1A30 0x00001a30 1915 1916 #define NV50_3D_UNK1A34 0x00001a34 1917 1918 #define NV50_3D_UNK1A38 0x00001a38 1919 1920 #define NV50_3D_UNK1A3C 0x00001a3c 1921 1922 #define NV50_3D_UNK1A40(i0) (0x00001a40 + 0x4*(i0)) 1923 #define NV50_3D_UNK1A40__ESIZE 0x00000004 1924 #define NV50_3D_UNK1A40__LEN 0x00000010 1925 #define NV50_3D_UNK1A40_0__MASK 0x00000007 1926 #define NV50_3D_UNK1A40_0__SHIFT 0 1927 #define NV50_3D_UNK1A40_1__MASK 0x00000070 1928 #define NV50_3D_UNK1A40_1__SHIFT 4 1929 #define NV50_3D_UNK1A40_2__MASK 0x00000700 1930 #define NV50_3D_UNK1A40_2__SHIFT 8 1931 #define NV50_3D_UNK1A40_3__MASK 0x00007000 1932 #define NV50_3D_UNK1A40_3__SHIFT 12 1933 #define NV50_3D_UNK1A40_4__MASK 0x00070000 1934 #define NV50_3D_UNK1A40_4__SHIFT 16 1935 #define NV50_3D_UNK1A40_5__MASK 0x00700000 1936 #define NV50_3D_UNK1A40_5__SHIFT 20 1937 #define NV50_3D_UNK1A40_6__MASK 0x07000000 1938 #define NV50_3D_UNK1A40_6__SHIFT 24 1939 #define NV50_3D_UNK1A40_7__MASK 0x70000000 1940 #define NV50_3D_UNK1A40_7__SHIFT 28 1941 1942 #define NV50_3D_STRMOUT_ADDRESS_HIGH(i0) (0x00001a80 + 0x10*(i0)) 1943 #define NV50_3D_STRMOUT_ADDRESS_HIGH__ESIZE 0x00000010 1944 #define NV50_3D_STRMOUT_ADDRESS_HIGH__LEN 0x00000004 1945 1946 #define NV50_3D_STRMOUT_ADDRESS_LOW(i0) (0x00001a84 + 0x10*(i0)) 1947 #define NV50_3D_STRMOUT_ADDRESS_LOW__ESIZE 0x00000010 1948 #define NV50_3D_STRMOUT_ADDRESS_LOW__LEN 0x00000004 1949 1950 #define NV50_3D_STRMOUT_NUM_ATTRIBS(i0) (0x00001a88 + 0x10*(i0)) 1951 #define NV50_3D_STRMOUT_NUM_ATTRIBS__ESIZE 0x00000010 1952 #define NV50_3D_STRMOUT_NUM_ATTRIBS__LEN 0x00000004 1953 #define NV50_3D_STRMOUT_NUM_ATTRIBS__MAX 0x00000040 1954 1955 #define NVA0_3D_STRMOUT_OFFSET_LIMIT(i0) (0x00001a8c + 0x10*(i0)) 1956 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__ESIZE 0x00000010 1957 #define NVA0_3D_STRMOUT_OFFSET_LIMIT__LEN 0x00000004 1958 1959 #define NV50_3D_VERTEX_ARRAY_ATTRIB(i0) (0x00001ac0 + 0x4*(i0)) 1960 #define NV50_3D_VERTEX_ARRAY_ATTRIB__ESIZE 0x00000004 1961 #define NV50_3D_VERTEX_ARRAY_ATTRIB__LEN 0x00000010 1962 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__MASK 0x0000000f 1963 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BUFFER__SHIFT 0 1964 #define NV50_3D_VERTEX_ARRAY_ATTRIB_CONST 0x00000010 1965 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__MASK 0x0007ffe0 1966 #define NV50_3D_VERTEX_ARRAY_ATTRIB_OFFSET__SHIFT 5 1967 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__MASK 0x01f80000 1968 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT__SHIFT 19 1969 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32_32 0x00080000 1970 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32_32 0x00100000 1971 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16_16 0x00180000 1972 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32_32 0x00200000 1973 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16_16 0x00280000 1974 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8_8 0x00500000 1975 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16_16 0x00780000 1976 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_32 0x00900000 1977 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8_8 0x00980000 1978 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8_8 0x00c00000 1979 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_16 0x00d80000 1980 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_8 0x00e80000 1981 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_10_10_10_2 0x01800000 1982 #define NV50_3D_VERTEX_ARRAY_ATTRIB_FORMAT_11_11_10 0x01880000 1983 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__MASK 0x7e000000 1984 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE__SHIFT 25 1985 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_FLOAT 0x7e000000 1986 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UNORM 0x24000000 1987 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SNORM 0x12000000 1988 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_USCALED 0x5a000000 1989 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SSCALED 0x6c000000 1990 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_UINT 0x48000000 1991 #define NV50_3D_VERTEX_ARRAY_ATTRIB_TYPE_SINT 0x36000000 1992 #define NV50_3D_VERTEX_ARRAY_ATTRIB_BGRA 0x80000000 1993 1994 #define NV50_3D_QUERY_ADDRESS_HIGH 0x00001b00 1995 1996 #define NV50_3D_QUERY_ADDRESS_LOW 0x00001b04 1997 1998 #define NV50_3D_QUERY_SEQUENCE 0x00001b08 1999 2000 #define NV50_3D_QUERY_GET 0x00001b0c 2001 #define NV50_3D_QUERY_GET_MODE__MASK 0x00000003 2002 #define NV50_3D_QUERY_GET_MODE__SHIFT 0 2003 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK0 0x00000000 2004 #define NV50_3D_QUERY_GET_MODE_SYNC 0x00000001 2005 #define NV50_3D_QUERY_GET_MODE_WRITE_UNK2 0x00000002 2006 #define NV50_3D_QUERY_GET_UNK4 0x00000010 2007 #define NVA0_3D_QUERY_GET_INDEX__MASK 0x000000e0 2008 #define NVA0_3D_QUERY_GET_INDEX__SHIFT 5 2009 #define NV50_3D_QUERY_GET_UNK8 0x00000100 2010 #define NV50_3D_QUERY_GET_UNIT__MASK 0x0000f000 2011 #define NV50_3D_QUERY_GET_UNIT__SHIFT 12 2012 #define NV50_3D_QUERY_GET_UNIT_UNK00 0x00000000 2013 #define NV50_3D_QUERY_GET_UNIT_VFETCH 0x00001000 2014 #define NV50_3D_QUERY_GET_UNIT_VP 0x00002000 2015 #define NV50_3D_QUERY_GET_UNIT_RAST 0x00004000 2016 #define NV50_3D_QUERY_GET_UNIT_STRMOUT 0x00005000 2017 #define NV50_3D_QUERY_GET_UNIT_GP 0x00006000 2018 #define NV50_3D_QUERY_GET_UNIT_ZCULL 0x00007000 2019 #define NV50_3D_QUERY_GET_UNIT_PROP 0x0000a000 2020 #define NV50_3D_QUERY_GET_UNIT_UNK0C 0x0000c000 2021 #define NV50_3D_QUERY_GET_UNIT_CROP 0x0000f000 2022 #define NV50_3D_QUERY_GET_SYNC_COND__MASK 0x00010000 2023 #define NV50_3D_QUERY_GET_SYNC_COND__SHIFT 16 2024 #define NV50_3D_QUERY_GET_SYNC_COND_NEQUAL 0x00000000 2025 #define NV50_3D_QUERY_GET_SYNC_COND_GREATER 0x00010000 2026 #define NV50_3D_QUERY_GET_INTR 0x00100000 2027 #define NV50_3D_QUERY_GET_TYPE__MASK 0x00800000 2028 #define NV50_3D_QUERY_GET_TYPE__SHIFT 23 2029 #define NV50_3D_QUERY_GET_TYPE_QUERY 0x00000000 2030 #define NV50_3D_QUERY_GET_TYPE_COUNTER 0x00800000 2031 #define NV50_3D_QUERY_GET_QUERY_SELECT__MASK 0x0f000000 2032 #define NV50_3D_QUERY_GET_QUERY_SELECT__SHIFT 24 2033 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZERO 0x00000000 2034 #define NV50_3D_QUERY_GET_QUERY_SELECT_SAMPLECNT 0x01000000 2035 #define NV50_3D_QUERY_GET_QUERY_SELECT_STRMOUT_NO_OVERFLOW 0x02000000 2036 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_DROPPED_PRIMITIVES 0x03000000 2037 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_VERTICES 0x04000000 2038 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK0 0x05000000 2039 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK1 0x06000000 2040 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK2 0x07000000 2041 #define NV50_3D_QUERY_GET_QUERY_SELECT_ZCULL_STAT_UNK3 0x08000000 2042 #define NVA0_3D_QUERY_GET_QUERY_SELECT_RT_UNK14 0x0c000000 2043 #define NVA0_3D_QUERY_GET_QUERY_SELECT_STRMOUT_OFFSET 0x0d000000 2044 #define NV50_3D_QUERY_GET_COUNTER_SELECT__MASK 0x0f000000 2045 #define NV50_3D_QUERY_GET_COUNTER_SELECT__SHIFT 24 2046 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_VERTICES 0x00000000 2047 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VFETCH_PRIMITIVES 0x01000000 2048 #define NV50_3D_QUERY_GET_COUNTER_SELECT_VP_LAUNCHES 0x02000000 2049 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_LAUNCHES 0x03000000 2050 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GP_PRIMITIVES_OUT 0x04000000 2051 #define NV50_3D_QUERY_GET_COUNTER_SELECT_TRANSFORM_FEEDBACK 0x05000000 2052 #define NV50_3D_QUERY_GET_COUNTER_SELECT_GENERATED_PRIMITIVES 0x06000000 2053 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_PRECLIP 0x07000000 2054 #define NV50_3D_QUERY_GET_COUNTER_SELECT_RAST_PRIMITIVES_POSTCLIP 0x08000000 2055 #define NV50_3D_QUERY_GET_COUNTER_SELECT_FP_PIXELS 0x09000000 2056 #define NV84_3D_QUERY_GET_COUNTER_SELECT_UNK0A 0x0a000000 2057 #define NVA0_3D_QUERY_GET_COUNTER_SELECT_UNK0C 0x0c000000 2058 #define NV50_3D_QUERY_GET_SHORT 0x10000000 2059 2060 #define NVA3_3D_VP_RESULT_MAP_ALT(i0) (0x00001b3c + 0x4*(i0)) 2061 #define NVA3_3D_VP_RESULT_MAP_ALT__ESIZE 0x00000004 2062 #define NVA3_3D_VP_RESULT_MAP_ALT__LEN 0x00000020 2063 #define NVA3_3D_VP_RESULT_MAP_ALT_0__MASK 0x000000ff 2064 #define NVA3_3D_VP_RESULT_MAP_ALT_0__SHIFT 0 2065 #define NVA3_3D_VP_RESULT_MAP_ALT_1__MASK 0x0000ff00 2066 #define NVA3_3D_VP_RESULT_MAP_ALT_1__SHIFT 8 2067 #define NVA3_3D_VP_RESULT_MAP_ALT_2__MASK 0x00ff0000 2068 #define NVA3_3D_VP_RESULT_MAP_ALT_2__SHIFT 16 2069 #define NVA3_3D_VP_RESULT_MAP_ALT_3__MASK 0xff000000 2070 #define NVA3_3D_VP_RESULT_MAP_ALT_3__SHIFT 24 2071 2072 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT(i0) (0x00001c00 + 0x10*(i0)) 2073 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__ESIZE 0x00000010 2074 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT__LEN 0x00000020 2075 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__MASK 0x00000fff 2076 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_STRIDE__SHIFT 0 2077 #define NVA3_3D_VERTEX_ARRAY_FETCH_ALT_ENABLE 0x20000000 2078 2079 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT(i0) (0x00001c04 + 0x10*(i0)) 2080 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__ESIZE 0x00000010 2081 #define NVA3_3D_VERTEX_ARRAY_START_HIGH_ALT__LEN 0x00000020 2082 2083 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT(i0) (0x00001c08 + 0x10*(i0)) 2084 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__ESIZE 0x00000010 2085 #define NVA3_3D_VERTEX_ARRAY_START_LOW_ALT__LEN 0x00000020 2086 2087 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT(i0) (0x00001c0c + 0x10*(i0)) 2088 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__ESIZE 0x00000010 2089 #define NVA3_3D_VERTEX_ARRAY_DIVISOR_ALT__LEN 0x00000020 2090 2091 #define NVA3_3D_IBLEND(i0) (0x00001e00 + 0x20*(i0)) 2092 #define NVA3_3D_IBLEND__ESIZE 0x00000020 2093 #define NVA3_3D_IBLEND__LEN 0x00000008 2094 2095 #define NVA3_3D_IBLEND_SEPARATE_ALPHA(i0) (0x00001e00 + 0x20*(i0)) 2096 2097 #define NVA3_3D_IBLEND_EQUATION_RGB(i0) (0x00001e04 + 0x20*(i0)) 2098 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_ADD 0x00008006 2099 #define NVA3_3D_IBLEND_EQUATION_RGB_MIN 0x00008007 2100 #define NVA3_3D_IBLEND_EQUATION_RGB_MAX 0x00008008 2101 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_SUBTRACT 0x0000800a 2102 #define NVA3_3D_IBLEND_EQUATION_RGB_FUNC_REVERSE_SUBTRACT 0x0000800b 2103 2104 #define NVA3_3D_IBLEND_FUNC_SRC_RGB(i0) (0x00001e08 + 0x20*(i0)) 2105 2106 #define NVA3_3D_IBLEND_FUNC_DST_RGB(i0) (0x00001e0c + 0x20*(i0)) 2107 2108 #define NVA3_3D_IBLEND_EQUATION_ALPHA(i0) (0x00001e10 + 0x20*(i0)) 2109 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_ADD 0x00008006 2110 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MIN 0x00008007 2111 #define NVA3_3D_IBLEND_EQUATION_ALPHA_MAX 0x00008008 2112 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_SUBTRACT 0x0000800a 2113 #define NVA3_3D_IBLEND_EQUATION_ALPHA_FUNC_REVERSE_SUBTRACT 0x0000800b 2114 2115 #define NVA3_3D_IBLEND_FUNC_SRC_ALPHA(i0) (0x00001e14 + 0x20*(i0)) 2116 2117 #define NVA3_3D_IBLEND_FUNC_DST_ALPHA(i0) (0x00001e18 + 0x20*(i0)) 2118 2119 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT(i0) (0x00001f00 + 0x8*(i0)) 2120 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__ESIZE 0x00000008 2121 #define NVA3_3D_VERTEX_ARRAY_LIMIT_HIGH_ALT__LEN 0x00000020 2122 2123 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT(i0) (0x00001f04 + 0x8*(i0)) 2124 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__ESIZE 0x00000008 2125 #define NVA3_3D_VERTEX_ARRAY_LIMIT_LOW_ALT__LEN 0x00000020 2126 2127 2128 #endif /* NV50_3D_XML */ 2129