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Searched refs:NV50_NEW_3D_FRAGPROG (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_state_validate.c473 ctx_to->dirty_3d &= ~NV50_NEW_3D_FRAGPROG; in nv50_switch_pipe_context()
510 { nv50_fragprog_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
513 { nv50_fp_linkage_validate, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_VERTPROG |
516 { nv50_validate_derived_rs, NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_RASTERIZER |
Dnv50_shader_state.c227 if (fp->mem && !(nv50->dirty_3d & (NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_MIN_SAMPLES))) in nv50_fragprog_validate()
368 if (nv50->dirty_3d & NV50_NEW_3D_FRAGPROG) in nv50_validate_derived_rs()
439 NV50_NEW_3D_FRAGPROG | in nv50_fp_linkage_validate()
Dnv50_context.h34 #define NV50_NEW_3D_FRAGPROG (1 << 7) macro
Dnv50_compute.c273 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_launch_grid()
Dnv50_surface.c1290 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_FRAGPROG | NV50_NEW_3D_GMTYPROG | in nv50_blitctx_pre_blit()
1340 NV50_NEW_3D_VERTPROG | NV50_NEW_3D_GMTYPROG | NV50_NEW_3D_FRAGPROG); in nv50_blitctx_post_blit()
Dnv50_state.c830 nv50->dirty_3d |= NV50_NEW_3D_FRAGPROG; in nv50_fp_state_bind()