Searched refs:NV50_PRIM_GL_CASE (Results 1 – 2 of 2) sorted by relevance
211 #define NV50_PRIM_GL_CASE(n) \ macro218 NV50_PRIM_GL_CASE(POINTS); in nv50_prim_gl()219 NV50_PRIM_GL_CASE(LINES); in nv50_prim_gl()220 NV50_PRIM_GL_CASE(LINE_LOOP); in nv50_prim_gl()221 NV50_PRIM_GL_CASE(LINE_STRIP); in nv50_prim_gl()222 NV50_PRIM_GL_CASE(TRIANGLES); in nv50_prim_gl()223 NV50_PRIM_GL_CASE(TRIANGLE_STRIP); in nv50_prim_gl()224 NV50_PRIM_GL_CASE(TRIANGLE_FAN); in nv50_prim_gl()225 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()226 NV50_PRIM_GL_CASE(QUAD_STRIP); in nv50_prim_gl()[all …]
417 #define NV50_PRIM_GL_CASE(n) \ macro424 NV50_PRIM_GL_CASE(POINTS); in nv50_prim_gl()425 NV50_PRIM_GL_CASE(LINES); in nv50_prim_gl()426 NV50_PRIM_GL_CASE(LINE_LOOP); in nv50_prim_gl()427 NV50_PRIM_GL_CASE(LINE_STRIP); in nv50_prim_gl()428 NV50_PRIM_GL_CASE(TRIANGLES); in nv50_prim_gl()429 NV50_PRIM_GL_CASE(TRIANGLE_STRIP); in nv50_prim_gl()430 NV50_PRIM_GL_CASE(TRIANGLE_FAN); in nv50_prim_gl()431 NV50_PRIM_GL_CASE(QUADS); in nv50_prim_gl()432 NV50_PRIM_GL_CASE(QUAD_STRIP); in nv50_prim_gl()[all …]