Searched refs:NVC0_NEW_3D_ARRAYS (Results 1 – 6 of 6) sorted by relevance
52 #define NVC0_NEW_3D_ARRAYS (1 << 16) macro
945 if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { in nvc0_draw_vbo()948 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_draw_vbo()950 if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) { in nvc0_draw_vbo()
277 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_invalidate_resource_storage()
896 ctx_to->dirty_3d &= ~(NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); in nvc0_switch_pipe_context()949 { nvc0_vertex_arrays_validate, NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS },
998 nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; in nvc0_set_vertex_buffers()
1167 NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); in nvc0_blitctx_post_blit()