Searched refs:NVE4_3D_CLASS (Results 1 – 12 of 12) sorted by relevance
95 nouveau_screen(pscreen)->class_3d < NVE4_3D_CLASS) { in nvc0_screen_is_format_supported()305 return class_3d >= NVE4_3D_CLASS ? 1 : 0; /* needs testing on fermi */ in nvc0_screen_get_param()308 return class_3d >= NVE4_3D_CLASS; in nvc0_screen_get_param()310 return class_3d >= NVE4_3D_CLASS; in nvc0_screen_get_param()523 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; in nvc0_screen_get_shader_param()525 return (class_3d >= NVE4_3D_CLASS) ? 32 : 16; in nvc0_screen_get_shader_param()529 if (class_3d >= NVE4_3D_CLASS) in nvc0_screen_get_shader_param()821 if (obj_class >= NVE4_3D_CLASS) { in nvc0_magic_3d_init()1198 obj_class = NVE4_3D_CLASS; in nvc0_screen_create()1265 if (screen->eng3d->oclass < NVE4_3D_CLASS) { in nvc0_screen_create()[all …]
2244 case NVE4_3D_CLASS: in nvc0_hw_sm_get_queries()2267 case NVE4_3D_CLASS: in nvc0_hw_sm_get_num_queries()2400 if (screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_hw_sm_begin_query()2478 if (screen->base.class_3d == NVE4_3D_CLASS || in nvc0_hw_sm_get_program()2480 if (screen->base.class_3d == NVE4_3D_CLASS) { in nvc0_hw_sm_get_program()2508 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_hw_sm_upload_input()2536 const bool is_nve4 = screen->base.class_3d >= NVE4_3D_CLASS; in nvc0_hw_sm_end_query()2689 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_hw_sm_get_query_result()2734 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_hw_sm_create_query()
408 case NVE4_3D_CLASS: in nvc0_hw_metric_get_queries()430 case NVE4_3D_CLASS: in nvc0_hw_metric_get_num_queries()690 case NVE4_3D_CLASS: in nvc0_hw_metric_get_query_result()
408 pipe->launch_grid = (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) ? in nvc0_create()424 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_create()500 if (screen->base.class_3d < NVE4_3D_CLASS) { in nvc0_create()
791 if (screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_program_alloc_code()801 if (screen->base.class_3d >= NVE4_3D_CLASS && in nvc0_program_alloc_code()814 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_program_alloc_code()
606 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_validate_textures()728 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) in nvc0_validate_samplers()767 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) in nve4_set_tex_handles()1326 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_validate_surfaces()
625 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) { in nvc0_constbufs_validate()851 if (screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_validate_fbread()
615 if (nvc0->screen->base.class_3d >= NVE4_3D_CLASS) { in nvc0_init_transfer_functions()
1021 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS && in nvc0_draw_vbo()
486 if (nvc0->screen->base.class_3d < NVE4_3D_CLASS) in nvc0_clear_buffer_push()
191 #define NVE4_3D_CLASS 0x0000a097 macro
530 if (nouveau_screen(pipe->screen)->class_3d >= NVE4_3D_CLASS) { in nv50_sampler_state_create()