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Searched refs:NV_shader_noperspective_interpolation (Results 1 – 10 of 10) sorted by relevance

/external/angle/src/compiler/translator/
DInitialize.cpp64 if (resources.NV_shader_noperspective_interpolation) in InitExtensionBehavior()
66 extBehavior[TExtension::NV_shader_noperspective_interpolation] = EBhUndefined; in InitExtensionBehavior()
DExtensionBehavior.h48 NV_shader_noperspective_interpolation, enumerator
DExtensionBehavior.cpp42 OP(NV_shader_noperspective_interpolation) \
DShaderLang.cpp207 resources->NV_shader_noperspective_interpolation = 0; in InitBuiltInResources()
Dglslang.l167 … { return ES3_reserved_ES3_extension(context, TExtension::NV_shader_noperspective_interpolation, N…
Dglslang.y787 if (!context->checkCanUseExtension(@1, TExtension::NV_shader_noperspective_interpolation))
Dglslang_lex_autogen.cpp1376 context, TExtension::NV_shader_noperspective_interpolation,
Dglslang_tab_autogen.cpp3510 TExtension::NV_shader_noperspective_interpolation)) in yyparse()
/external/angle/include/GLSLANG/
DShaderLang.h382 int NV_shader_noperspective_interpolation; member
/external/angle/src/libANGLE/
DCompiler.cpp107 mResources.NV_shader_noperspective_interpolation = extensions.noperspectiveInterpolationNV; in Compiler()