Searched refs:NavActive (Results 1 – 2 of 2) sorted by relevance
1375 …bool NavActive; // Directional navigation is currently allowed (will h… member
3350 …if (g.IO.NavActive && (g.IO.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) && !(g.IO.ConfigFlag… in UpdateHoveredWindowAndCaptureFlags()7662 …g.IO.NavActive = (nav_keyboard_active || nav_gamepad_active) && g.NavWindow && !(g.NavWindow->Flag… in NavUpdate()7663 …g.IO.NavVisible = (g.IO.NavActive && g.NavId != 0 && !g.NavDisableHighlight) || (g.NavWindowingTar… in NavUpdate()9482 ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible); in ShowMetricsWindow()