Searched refs:NavInputSource (Results 1 – 3 of 3) sorted by relevance
830 …ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL… member978 NavInputSource = ImGuiInputSource_None; in ImGuiContext()
4776 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && g.IO.KeyShift) in UpdateManualResize()4778 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in UpdateManualResize()7583 g.NavInputSource = ImGuiInputSource_NavGamepad; in NavUpdate()7588 …IsKeyDown(g.IO.KeyMap[_KEY])) { g.IO.NavInputs[_NAV_INPUT] = 1.0f; g.NavInputSource = ImGuiInputSo… in NavUpdate()8004 …g.NavInputSource = start_windowing_with_keyboard ? ImGuiInputSource_NavKeyboard : ImGuiInputSource… in NavUpdateWindowing()8009 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()8035 if (g.NavWindowingTarget && g.NavInputSource == ImGuiInputSource_NavKeyboard) in NavUpdateWindowing()8055 if (g.NavInputSource == ImGuiInputSource_NavKeyboard && !g.IO.KeyShift) in NavUpdateWindowing()8057 if (g.NavInputSource == ImGuiInputSource_NavGamepad) in NavUpdateWindowing()9481 ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]); in ShowMetricsWindow()
3213 …iveId != id) && ((g.NavInputId == id) || (g.NavActivateId == id && g.NavInputSource == ImGuiInputS… in InputTextEx()