Searched refs:NewTextureHandle (Results 1 – 3 of 3) sorted by relevance
240 handle = ctx->Driver.NewTextureHandle(ctx, texObj, sampObj); in get_texture_handle()
1146 GLuint64 (*NewTextureHandle)(struct gl_context *ctx, member
3418 functions->NewTextureHandle = st_NewTextureHandle; in st_init_texture_functions()