Searched refs:NewVertexArray (Results 1 – 1 of 1) sorted by relevance
359 auto NewVertexArray = in trim() local378 NewVertexArray[VertexI].Value = N.getValue(); in trim()379 NewVertexArray[VertexI].Edges = &NewEdgeArray[EdgeI]; in trim()387 NewEdgeArray[EdgeI].Dest = &NewVertexArray[NewIdx]; in trim()394 NewVertexArray[VertexI].Edges = &NewEdgeArray[NewEdgeSize]; // terminator in trim()395 return std::make_unique<GraphT>(std::move(NewVertexArray), in trim()