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Searched refs:NumBindlessImages (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dserialize.cpp1117 blob_write_uint32(metadata, glprog->sh.NumBindlessImages); in write_shader_metadata()
1119 for (i = 0; i < glprog->sh.NumBindlessImages; i++) { in write_shader_metadata()
1178 glprog->sh.NumBindlessImages = blob_read_uint32(metadata); in read_shader_metadata()
1180 if (glprog->sh.NumBindlessImages > 0) { in read_shader_metadata()
1183 glprog->sh.NumBindlessImages); in read_shader_metadata()
1185 for (i = 0; i < glprog->sh.NumBindlessImages; i++) { in read_shader_metadata()
Dlink_uniform_initializers.cpp169 if (index >= shader->Program->sh.NumBindlessImages) in set_opaque_binding()
Dgl_nir_link_uniform_initializers.c95 if (index >= shader->Program->sh.NumBindlessImages) in set_opaque_binding()
Dgl_nir_link_uniforms.c810 sh->Program->sh.NumBindlessImages, in update_uniforms_shader_info()
813 for (unsigned j = sh->Program->sh.NumBindlessImages; in update_uniforms_shader_info()
818 sh->Program->sh.NumBindlessImages = state->next_bindless_image_index; in update_uniforms_shader_info()
Dlink_uniforms.cpp1645 shader->Program->sh.NumBindlessImages = parcel.num_bindless_images; in link_assign_uniform_storage()
/external/mesa3d/src/mesa/state_tracker/
Dst_texture.c615 for (i = 0; i < prog->sh.NumBindlessImages; i++) { in st_make_bound_images_resident()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp2570 prog->sh.NumBindlessImages)) { in _mesa_associate_uniform_storage()
2581 assert(unit >= 0 && unit < prog->sh.NumBindlessImages); in _mesa_associate_uniform_storage()
/external/mesa3d/src/mesa/main/
Duniform_query.cpp1443 for (i = 0; i < prog->sh.NumBindlessImages; i++) { in update_bound_bindless_image_flag()
Dmtypes.h2211 GLuint NumBindlessImages; member