Searched refs:NumShaders (Results 1 – 11 of 11) sorted by relevance
72 for (unsigned i = 0; i < prog->NumShaders; i++) { in compile_shaders()118 (cache_key *) malloc(prog->NumShaders * sizeof(cache_key)); in shader_cache_write_program_metadata()119 cache_item_metadata.num_keys = prog->NumShaders; in shader_cache_write_program_metadata()124 for (unsigned i = 0; i < prog->NumShaders; i++) { in shader_cache_write_program_metadata()203 for (unsigned i = 0; i < prog->NumShaders; i++) { in shader_cache_read_program_metadata()
464 struct gl_shader *, whole_program->NumShaders + 1); in standalone_compile_shader()469 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()470 whole_program->NumShaders++; in standalone_compile_shader()
4570 if (prog->NumShaders == 0) { in link_shaders()4592 calloc(prog->NumShaders, sizeof(struct gl_shader *)); in link_shaders()4598 for (unsigned i = 0; i < prog->NumShaders; i++) { in link_shaders()4697 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) { in link_shaders()
386 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_free_shader_program_data()389 shProg->NumShaders = 0; in _mesa_free_shader_program_data()
259 GLuint n = shProg->NumShaders; in attach_shader()271 shProg->NumShaders++; in attach_shader()293 n = shProg->NumShaders; in attach_shader_err()451 n = shProg->NumShaders; in detach_shader()478 shProg->NumShaders = n - 1; in detach_shader()482 for (j = 0; j < shProg->NumShaders; j++) { in detach_shader()544 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { in get_attached_shaders()719 *params = shProg->NumShaders; in get_programiv()1376 for (unsigned i = 0; i < shProg->NumShaders; i++) { in link_program()1404 shProg->NumShaders, shProg->Name, in link_program()[all …]
124 for (unsigned i = 0; i < prog->NumShaders; i++) { in _mesa_spirv_link_shaders()
1120 p.shader_program->NumShaders = 1; in create_new_program()
3003 GLuint NumShaders; /**< number of attached shaders */ member
367 for (unsigned i = 0; i < shProg->NumShaders; i++) { in brw_link_shader()
3085 for (i = 0; i < prog->NumShaders; i++) { in _mesa_glsl_link_shader()
199 sh_prog->NumShaders = 2; in _mesa_meta_compile_and_link_program()