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Searched refs:NumShaders (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/compiler/glsl/
Dshader_cache.cpp72 for (unsigned i = 0; i < prog->NumShaders; i++) { in compile_shaders()
118 (cache_key *) malloc(prog->NumShaders * sizeof(cache_key)); in shader_cache_write_program_metadata()
119 cache_item_metadata.num_keys = prog->NumShaders; in shader_cache_write_program_metadata()
124 for (unsigned i = 0; i < prog->NumShaders; i++) { in shader_cache_write_program_metadata()
203 for (unsigned i = 0; i < prog->NumShaders; i++) { in shader_cache_read_program_metadata()
Dstandalone.cpp464 struct gl_shader *, whole_program->NumShaders + 1); in standalone_compile_shader()
469 whole_program->Shaders[whole_program->NumShaders] = shader; in standalone_compile_shader()
470 whole_program->NumShaders++; in standalone_compile_shader()
Dlinker.cpp4570 if (prog->NumShaders == 0) { in link_shaders()
4592 calloc(prog->NumShaders, sizeof(struct gl_shader *)); in link_shaders()
4598 for (unsigned i = 0; i < prog->NumShaders; i++) { in link_shaders()
4697 num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) { in link_shaders()
/external/mesa3d/src/mesa/main/
Dshaderobj.c386 for (i = 0; i < shProg->NumShaders; i++) { in _mesa_free_shader_program_data()
389 shProg->NumShaders = 0; in _mesa_free_shader_program_data()
Dshaderapi.c259 GLuint n = shProg->NumShaders; in attach_shader()
271 shProg->NumShaders++; in attach_shader()
293 n = shProg->NumShaders; in attach_shader_err()
451 n = shProg->NumShaders; in detach_shader()
478 shProg->NumShaders = n - 1; in detach_shader()
482 for (j = 0; j < shProg->NumShaders; j++) { in detach_shader()
544 for (i = 0; i < (GLuint) maxCount && i < shProg->NumShaders; i++) { in get_attached_shaders()
719 *params = shProg->NumShaders; in get_programiv()
1376 for (unsigned i = 0; i < shProg->NumShaders; i++) { in link_program()
1404 shProg->NumShaders, shProg->Name, in link_program()
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Dglspirv.c124 for (unsigned i = 0; i < prog->NumShaders; i++) { in _mesa_spirv_link_shaders()
Dff_fragment_shader.cpp1120 p.shader_program->NumShaders = 1; in create_new_program()
Dmtypes.h3003 GLuint NumShaders; /**< number of attached shaders */ member
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_link.cpp367 for (unsigned i = 0; i < shProg->NumShaders; i++) { in brw_link_shader()
/external/mesa3d/src/mesa/program/
Dir_to_mesa.cpp3085 for (i = 0; i < prog->NumShaders; i++) { in _mesa_glsl_link_shader()
/external/mesa3d/src/mesa/drivers/common/
Dmeta.c199 sh_prog->NumShaders = 2; in _mesa_meta_compile_and_link_program()