Searched refs:NumSubroutineUniformRemapTable (Results 1 – 7 of 7) sorted by relevance
168 if (p->sh.NumSubroutineUniformRemapTable > MAX_SUBROUTINE_UNIFORM_LOCATIONS) { in link_util_check_subroutine_resources()263 for (unsigned j = 0; j < p->sh.NumSubroutineUniformRemapTable; j++) { in link_util_calculate_subroutine_compat()
1563 p->sh.NumSubroutineUniformRemapTable + entries); in link_setup_uniform_remap_tables()1566 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in link_setup_uniform_remap_tables()1570 p->sh.NumSubroutineUniformRemapTable; in link_setup_uniform_remap_tables()1571 p->sh.NumSubroutineUniformRemapTable += entries; in link_setup_uniform_remap_tables()
371 p->sh.NumSubroutineUniformRemapTable + entries); in nir_setup_uniform_remap_tables()374 p->sh.SubroutineUniformRemapTable[p->sh.NumSubroutineUniformRemapTable + k] = in nir_setup_uniform_remap_tables()380 p->sh.NumSubroutineUniformRemapTable; in nir_setup_uniform_remap_tables()381 p->sh.NumSubroutineUniformRemapTable += entries; in nir_setup_uniform_remap_tables()
628 sh->Program->sh.NumSubroutineUniformRemapTable, in write_uniform_remap_tables()686 &glprog->sh.NumSubroutineUniformRemapTable, in read_uniform_remap_tables()
3486 if (max_loc + 1 > p->sh.NumSubroutineUniformRemapTable) { in reserve_subroutine_explicit_locations()3498 for (unsigned i = p->sh.NumSubroutineUniformRemapTable; i < max_loc + 1; i++) in reserve_subroutine_explicit_locations()3501 p->sh.NumSubroutineUniformRemapTable = max_loc + 1; in reserve_subroutine_explicit_locations()
2995 if (count != p->sh.NumSubroutineUniformRemapTable) { in _mesa_UniformSubroutinesuiv()3069 if (location >= p->sh.NumSubroutineUniformRemapTable) { in _mesa_GetUniformSubroutineuiv()3127 values[0] = p->sh.NumSubroutineUniformRemapTable; in _mesa_GetProgramStageiv()3159 for (i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) { in _mesa_GetProgramStageiv()3727 if (p->sh.NumSubroutineUniformRemapTable == 0) in _mesa_shader_write_subroutine_index()3749 } while(i < p->sh.NumSubroutineUniformRemapTable); in _mesa_shader_write_subroutine_index()3768 if (binding->NumIndex != p->sh.NumSubroutineUniformRemapTable) { in _mesa_program_init_subroutine_defaults()3770 p->sh.NumSubroutineUniformRemapTable * (sizeof(GLuint))); in _mesa_program_init_subroutine_defaults()3771 binding->NumIndex = p->sh.NumSubroutineUniformRemapTable; in _mesa_program_init_subroutine_defaults()3774 for (int i = 0; i < p->sh.NumSubroutineUniformRemapTable; i++) { in _mesa_program_init_subroutine_defaults()
2155 GLuint NumSubroutineUniformRemapTable; member