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Searched refs:NumVertsPerNonAAQuad (Results 1 – 5 of 5) sorted by relevance

/external/skia/src/gpu/ops/
DGrSmallPathRenderer.cpp256 if (instanceCount > SK_MaxS32 / GrResourceProvider::NumVertsPerNonAAQuad()) { in onPrepareDraws()
260 kVertexStride, GrResourceProvider::NumVertsPerNonAAQuad() * instanceCount, in onPrepareDraws()
612 GrResourceProvider::NumVertsPerNonAAQuad(), in flush()
616 flushInfo->fVertexOffset += GrResourceProvider::NumVertsPerNonAAQuad() * in flush()
DGrMeshDrawOp.cpp110 GrResourceProvider::NumVertsPerNonAAQuad(), in QuadHelper()
DGrQuadPerEdgeAA.cpp427 runningQuadCount * GrResourceProvider::NumVertsPerNonAAQuad(); in IssueDraw()
446 numVertsPerQuad = GrResourceProvider::NumVertsPerNonAAQuad(); in IssueDraw()
/external/skia/src/gpu/
DGrResourceProvider.h232 static int NumVertsPerNonAAQuad();
DGrResourceProvider.cpp428 int GrResourceProvider::NumVertsPerNonAAQuad() { return kVertsPerNonAAQuad; } in NumVertsPerNonAAQuad() function in GrResourceProvider