Searched refs:OptimizeForAOS (Results 1 – 9 of 9) sorted by relevance
164 compiler->glsl_compiler_options[i].OptimizeForAOS = !is_scalar; in brw_compiler_create()
267 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true; in r100CreateContext()
305 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in r200CreateContext()
219 if (ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS) in _mesa_insert_mvp_code()
531 if (options->OptimizeForAOS) { in handle_expression()
2340 if (options->OptimizeForAOS && !linked) in do_common_optimization()2343 if (linked && options->OptimizeForAOS) { in do_common_optimization()
1035 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE; in st_create_context()
1675 ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS, in _mesa_get_fixed_func_vertex_program()
3241 GLboolean OptimizeForAOS; member